The undefeated video game Boss

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Cowabungaa

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I strolled through The Legend of Zelda: Minish Cap with relative ease, and then Vaati showed up. For some reason I just couldn't figure the bastard out, and at one point I just couldn't be bothered no more.

Also, the last boss in Ninja Gaiden 2. I saw my brother fight that thing, and at that point I just gave up on the game altogether.
 

Lunar Templar

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NameIsRobertPaulson said:
Googooguru said:
Which Video Game bosses did you find undefeatable (or so damn frustrating that you wouldn't continue after the umpteenth time of having your ass handed to you)?

1) Mike Tyson (Mike Tysons punch out super Nes.. you have a one hit knockout punch...WTF)
2) Wesker (Resident evil 5... why wont you die damn you.. )
3) False King (demon souls after the 15th attempt gave up on this game)
4) Dead space extraction that damn tentacle boss (argghhhhhhhhhhhhh.. enough said)

sure there are more but these are the ones that stick out most in my mind...
#1: Penence (Final Fantasy X: Japan Edition)
#2: False Stalwart (Kingdom Hearts 2: Final Mix)
#3: Omega Weapon (Final Fantasy 8)
Beatable, but requires extreme cheese or mindless amount of grind.
Omega was a LONG fight
all i used was doom train, phoenix pinions, and limit breaks, healing was kinda pointless with all the damage he dose, i call it 'bum rushing' him
 

Anachronism

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Casimir_Effect said:
I never thought to use the Pocket Plane anytime except when out of battle. I've heard many people say it offers a nice way out for some of the harder battles (although certainly useless in the final 2).

Irenicus in Suldanessellar is a terrible fight. He's just too powerful. Even when out of every other spell he gets rapid fire magic missiles which can kill you in seconds. The only way I could ever take him was to draw out his Death Spells and then summon Nishruu or Hakeshar and let them handle most of the job, running in at the end with a spellshield and mincing him quickly. The final battle, as you say, is far better, possibly due to magic playing a smaller part.
I think the best battle was the one in ToB against Yaga Shura. It's not just all your party piling onto 1 ridiculously powerful character as Yaga has a whole load of friends. So the fight requires more tactics and micromanagement. Especially since Yaga himself is no pushover and heals like a little girl.

What do you think of the final battle in NWN2 against the King of Shadows? I always thought that was a good example because, agaiin, it feels very epic. Also good to look at: one thing that engine did well (possible the only thing) was to have great spell effects. So in a fight like that, with all your companions running around (those left) throwing out spells where possible, the end results looks nicely fantastical.
I've not played NWN2, to be honest.

Irenicus in Suldanessellar wasn't too bad, I didn't think; it's just a question of hitting him with Breach immediately so that your warriors can pound him into the dirt. But yes, he is still extremely powerful, and it did tend to result in the death of one of my party members (I think it was Aerie the first time I fought him).

I thought the Yaga Shura fight was pretty good. To be honest, I mostly just ignored his army and had my party hit him with everything they had until he died. He runs away at one point, so obviously I fought the army then, but when I was actually able to attack him I was normally able to hit him so quickly for so much damage that he didn't get a chance to heal. Ah, 10th level mage spells. I'm not sure what the best fight in ToB was, to be honest. Possibly the three fights before you can open the final seal in Watcher's Keep; against a group of undead clerics of Helm, then against a lich and some flaming skulls, and then against a load of powerful demons. Watcher's Keep was the best part of the expansion by far, in my opinion; the main campaign was good, but it didn't compare to Shadows of Amn.
 

Lunar Templar

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NameIsRobertPaulson said:
Kitsuna10060 said:
NameIsRobertPaulson said:
Googooguru said:
Which Video Game bosses did you find undefeatable (or so damn frustrating that you wouldn't continue after the umpteenth time of having your ass handed to you)?

1) Mike Tyson (Mike Tysons punch out super Nes.. you have a one hit knockout punch...WTF)
2) Wesker (Resident evil 5... why wont you die damn you.. )
3) False King (demon souls after the 15th attempt gave up on this game)
4) Dead space extraction that damn tentacle boss (argghhhhhhhhhhhhh.. enough said)

sure there are more but these are the ones that stick out most in my mind...
#1: Penence (Final Fantasy X: Japan Edition)
#2: False Stalwart (Kingdom Hearts 2: Final Mix)
#3: Omega Weapon (Final Fantasy 8)
Beatable, but requires extreme cheese or mindless amount of grind.
Omega was a LONG fight
all i used was doom train, phoenix pinions, and limit breaks, healing was kinda pointless with all the damage he dose, i call it 'bum rushing' him
I cheesed him to death. Refined Laguna's card into 100 Holy Drinks, turned those into 10 Holy Wars, kept triple casting aura while Squall, Irvine, and Zell were invincible, and smacked him till crispy.
tried that, he got me between holy wars, so i said fuck it on the next go at him and used the above method, no real strategy just 'kill' >.> surprised it worked
 

William MacKay

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final fantasy final bosses are, probably on purpose, a massive ***** for even the most overpowered sumbitch.
that being said, first time i played FFX at a friends house was on the final boss (he just beat him).
beat his ass 3rd try.
 

Lunar Templar

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NameIsRobertPaulson said:
Kitsuna10060 said:
NameIsRobertPaulson said:
Kitsuna10060 said:
NameIsRobertPaulson said:
Googooguru said:
Which Video Game bosses did you find undefeatable (or so damn frustrating that you wouldn't continue after the umpteenth time of having your ass handed to you)?

1) Mike Tyson (Mike Tysons punch out super Nes.. you have a one hit knockout punch...WTF)
2) Wesker (Resident evil 5... why wont you die damn you.. )
3) False King (demon souls after the 15th attempt gave up on this game)
4) Dead space extraction that damn tentacle boss (argghhhhhhhhhhhhh.. enough said)

sure there are more but these are the ones that stick out most in my mind...
#1: Penence (Final Fantasy X: Japan Edition)
#2: False Stalwart (Kingdom Hearts 2: Final Mix)
#3: Omega Weapon (Final Fantasy 8)
Beatable, but requires extreme cheese or mindless amount of grind.
Omega was a LONG fight
all i used was doom train, phoenix pinions, and limit breaks, healing was kinda pointless with all the damage he dose, i call it 'bum rushing' him
I cheesed him to death. Refined Laguna's card into 100 Holy Drinks, turned those into 10 Holy Wars, kept triple casting aura while Squall, Irvine, and Zell were invincible, and smacked him till crispy.
tried that, he got me between holy wars, so i said fuck it on the next go at him and used the above method, no real strategy just 'kill' >.> surprised it worked
My method only works if you remember that he uses his 9999 attack (Light Pillar) every 7th attack. So you have to drink another Holy War after his 4th attack. Luckily he rests after every 5th attack. His turns go

1. Light Pillar
2. Meteor/Ultima/Quake
3. Meteor/Ultima/Quake
4. Physical Attack
5. Whichever one he didn't cast before
6. Rest
7. GOTO 1.
Light pillar wasn't the issue, it was matigo flare/fire, that attack he dose that looks kinda like Alexander's
 

Casimir_Effect

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Anachronism said:
Casimir_Effect said:
I've not played NWN2, to be honest.

Irenicus in Suldanessellar wasn't too bad, I didn't think; it's just a question of hitting him with Breach immediately so that your warriors can pound him into the dirt. But yes, he is still extremely powerful, and it did tend to result in the death of one of my party members (I think it was Aerie the first time I fought him).

I thought the Yaga Shura fight was pretty good. To be honest, I mostly just ignored his army and had my party hit him with everything they had until he died. He runs away at one point, so obviously I fought the army then, but when I was actually able to attack him I was normally able to hit him so quickly for so much damage that he didn't get a chance to heal. Ah, 10th level mage spells. I'm not sure what the best fight in ToB was, to be honest. Possibly the three fights before you can open the final seal in Watcher's Keep; against a group of undead clerics of Helm, then against a lich and some flaming skulls, and then against a load of powerful demons. Watcher's Keep was the best part of the expansion by far, in my opinion; the main campaign was good, but it didn't compare to Shadows of Amn.
Spells like Breach and Ruby Ray always seemed to bug out occasionally on the bigger fights. So I'd throw it at Irenicus, charge in , and nothing would happen. The fucker would just wipe me out. And Spelltrap wasn't involved - I know to check for that weasly bastard. Happily I have no qualms with sitting off screen while my summons beat the crap outta him.

Watcher's Keep was a great thing. Never liked the Demogorgan fight or that wild magic maze but everything else was great. Weapon forging was really fun in that game and having to choose between items all requiring the same component was a nice touch. SoA was definitely better than ToB even if just in terms of length. I still find it hard to believe ToB was meant to be a whole 3rd game at one stage as it's just so damn short. I guess it would have had a lot more added to it. One interesting thing it does is setting the side quests (Watchers Keep) perpendicular to the main quest. The game doesn't really have any little side quests to do (after the besieged first city) that you can do while following the plot. Instead everything has been thrown into this massive dungeon.

Ever play Icewind Dale 2? That also had quite a touch boss fight because there were multiple enemies (and you couldn't ignore some of them).
 

Dexiro

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kortin said:
Risingblade said:
kortin said:
Last boss in Megaman Battle Network 3. i forget his name, but that shield thing he has goin on just kicked my ass over and over again :(
Bass! I hated fighting that guy! I had to fill my folder full of cannons and anything that wold do 100+ damage just to beat him D:
Hes quite the bastard. Unfortunately, i lost the game a while back. Looks like I'll never beat it :(

OH I also had trouble with Tiamat in Darksiders. My friend had to beat her for me.

I also could not, for the life of me, defeat Darth Malak in KotOR.
I think Tiamat was massively glitched. I don't know if anyone has documented it yet but noone had back when I was playing it.

Basically every time you die Tiamat's health stacks up rather than resetting, so the 2nd time you fight her she'd have twice as much health etc.

I was nearing like 10 deaths when I realised she was becoming increasingly hard to kill, It must have took 20 minutes to get her past the first attack phase at that point. So I reset the game and tried again and killed her in like 5 minutes.
 

Anachronism

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Casimir_Effect said:
Watcher's Keep was a great thing. Never liked the Demogorgan fight or that wild magic maze but everything else was great. Weapon forging was really fun in that game and having to choose between items all requiring the same component was a nice touch. SoA was definitely better than ToB even if just in terms of length. I still find it hard to believe ToB was meant to be a whole 3rd game at one stage as it's just so damn short. I guess it would have had a lot more added to it. One interesting thing it does is setting the side quests (Watchers Keep) perpendicular to the main quest. The game doesn't really have any little side quests to do (after the besieged first city) that you can do while following the plot. Instead everything has been thrown into this massive dungeon.

Ever play Icewind Dale 2? That also had quite a touch boss fight because there were multiple enemies (and you couldn't ignore some of them).
I've not played either of the Icewind Dale games, but now that they're on GOG that may well change. Must get round to buying Planescape: Torment from there, as well.

The lack of side quests in ToB bothered me a bit as well. The story was decent, but there wasn't enough to it for it to stand up as a full game, although it worked as an expansion. It seemed to me that Watcher's Keep was just as much the focus of the expansion pack as the actual campaign was; like how, in Oblivion, the various guild questlines are just as detailed as the main quest. The Keep was easily the best dungeon in the series, and probably the best dungeon I've played in any game. The teleport maze could get a little annoying, although the Wild Magic rooms were great fun; at one point, a spell resulted in a cow dropping out of the sky and onto one of my characters. I did really like the Spirit Warrior sequence on the last level, mostly because it plays like a text adventure.

Just to put things in perspective, remember the dragon on the bottom level of the keep? My party (and various summons, including a Planetar) obliterated him in under 10 seconds. And we still couldn't kill fucking Draconis.
 

AnAngryMoose

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Asuka Soryu said:
Dante's Inferno

Dante's Dad. I could'nt beat him, after twenty minutes of slashing him and avoiding, just at the last minute he'd nail me and I'd have to restart... after the 8th time I died, I switched to Easy... killed him in 30 seconds standing still.
That boss annoyed me so much. He just get knocking me off the platform. I got past him in the end. I tried the game on Nightmare difficulty and got I'd say about halfway through the Greed segment.
 

Casimir_Effect

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Anachronism said:
Casimir_Effect said:
I've not played either of the Icewind Dale games, but now that they're on GOG that may well change. Must get round to buying Planescape: Torment from there, as well.

The lack of side quests in ToB bothered me a bit as well. The story was decent, but there wasn't enough to it for it to stand up as a full game, although it worked as an expansion. It seemed to me that Watcher's Keep was just as much the focus of the expansion pack as the actual campaign was; like how, in Oblivion, the various guild questlines are just as detailed as the main quest. The Keep was easily the best dungeon in the series, and probably the best dungeon I've played in any game. The teleport maze could get a little annoying, although the Wild Magic rooms were great fun; at one point, a spell resulted in a cow dropping out of the sky and onto one of my characters. I did really like the Spirit Warrior sequence on the last level, mostly because it plays like a text adventure.

Just to put things in perspective, remember the dragon on the bottom level of the keep? My party (and various summons, including a Planetar) obliterated him in under 10 seconds. And we still couldn't kill fucking Draconis.
With Draconis you need to remember that when he is a mage, he has the weaknesses of a mage. That is, Bibgy spells completely fuck him right up. Hit him with one of them and you can just wail on him. After that, it's just a dragon fight. If you did Firkraag you can take him.
I guess Watcher's Keep is like a mini-campaign, sort of like a Diablo or Torchlight where there's just oen dungeon to go down.

I can't recommend Torment enough, it's the only game I prefer to BG2. Can be hard to get into, but just remember the emphasis is on the text: the characters and plot. The plot is incredible though and will reward multiple playthroughs with different character builds.

Staying on the topic of hard boss fights, let's go back to BG with fucking Sarevok. That's possibly a worse fight than any found in the sequel or it's expansion.
 

FalloutJack

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Mackheath said:
Also, Ozma from Final Fantasy 9; that Doomsday spamming son of a *****...
Da Joz said:
Emerald and ruby weapon from FF7.
I was actually waiting for these particular bosses to crop up. I'm a finnicky sort of guy who can't leave well enough alone, which includes Ozma and the Weapons.

Suffice to say, I did hate Ozma and Doomsday, but hey! I also hated Grand Dragons until I gave everyone like Thunder Hats or whatever it is. Anyway, Doomsday was always shadow-damage, so you equip to absorb or guard against Shadow. It doesn't mean he's harmless afterwards, but let's just face it...the WORST threat is passed. Dig in, keep the health up, and hammer and HAMMER AWAY at his health.

The Weapons, though... This was a 'fun' one, except not. But one day, I had thoughts. What if...it was all very simple? What if you have maybe one or two different pieces of materia between all three characters for Emerald Weapon (you know why) and just relied on other things to beat him? Like...bring in a death squad like Cloud, Barret, and Cid, Level four limit breaks. I can REALLY put the pain to Sephiroth with Omni-Slash, Catastrophe, and Highwind. So, you know that you can mime your own limit break, right? If Cloud Omni-Slashes with Mime materia and then hits Mime next, bam! Now, you can't do that all of the time and maybe you don't have Mime for everyone, but if you have ONE Mime, the Underwater Materia, and...oh, I don't know...Enemy Skill, you have quite a large skillset to work with and no time limit. You let Emerald make alot of first moves here, and counter it. All of them will get the chance to use their Limit Breaks. Even without Mime, waiting to limit break on Emerald is easier than most of the struggles used against him.

Ruby... I have to thank Tempest for that one. He was a great help. So yeah...you know already to have two comrades dead so that Ruby can't automatically remove them. Bring them back to life and prepare Hades. Hades, as you know, blasts away for a moderate amount of damage, plus every bad status in the book at a fairly-high susceptibility rate. Hell, Hades and Added Effect usually inflicts a load of statuses on whatever you attack directly. You might just paralyze Ruby Weapon with attacks that way. YES, HADES WILL PARALYZE RUBY WEAPON. No movement, no attacks. No attacks, no defense. No defense, GET HIM!!
 

Tsaba

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Googooguru said:
Which Video Game bosses did you find undefeatable (or so damn frustrating that you wouldn't continue after the umpteenth time of having your ass handed to you)?

1) Mike Tyson (Mike Tysons punch out super Nes.. you have a one hit knockout punch...WTF)
2) Wesker (Resident evil 5... why wont you die damn you.. )
3) False King (demon souls after the 15th attempt gave up on this game)
4) Dead space extraction that damn tentacle boss (argghhhhhhhhhhhhh.. enough said)

sure there are more but these are the ones that stick out most in my mind...
I'm sorry but, Wesker? Really?

I LOATHE Emerald Weapon...

EDIT:
but seriously, FFVIII had the hardest bosses since every darn thing scaled with you.... but, him... how I hate him....
 

FalloutJack

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NameIsRobertPaulson said:
-Help! I'm trapped!-
The point of these were that...well...I wanted simple solutions. There's a ton of complex strategies that go for balancing materia and special combinations, but I wanted to take the equations OUT of the equation, and say I beat these guys with one arm behind my back. I know monsters don't feel embarassment, but they should!
 

higgs20

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Miles000 said:
major28 said:
Miles000 said:
Crawmerax the invincible from Borderlands. He is SOOOOOOOOOOOOOO big. Doesn't help I tried to take him alone.
i did the same thing only i was like level 42 when i did it so he one hit killed me
His minions kept getting me. I was looking up so high I didn't see them comming.
I cheated, then got bored with the game, I assume the exploit has been patched by now.