The conversation continued in fits and splutters as the meal was consumed and the sun arced across the heavens. The adventurers joked and glared, were grim and jolly as their natures took them. The ship sped on evenly under a bright, hard sky, cutting through waves like a smooth knife.
Deslock smiled. Everything seemed to be going smoothly. The first day of an expedition set the tone for the rest, and with a few exceptions this one looked to be pretty well off.
One shall slay on golden dreams
And one on nightmares pure...
Eventually the day ended, as they always do, and the members of the Expedition took to their beds. Captain Grummond was the last to leave the deck for his cabin, after making sure the sailors on the night watch were at their posts. He set the lantern to make sure other ships could see them, fastened the clamps on the wheel, checked the anchor chain and finally when he could think of nothing else to do went to his bed and collapsed.
He was woken by a desperate pounding on his door. The sailor there, usually a stoic man, looked like he had stared into the face of death.
"Someone's killed Feron," he said.
Grummond threw on his coat and all but sprinted out. Five minutes later he was staring grimly down at the body of the man who had been standing watch at the prow of the ship, the deck slick beneath his feet. Everything glistened by the pale light of the moon, blood running down the deck and through the cracks in the planking.
And in the middle of it all lay poor Feron, his throat cut and the top of his head slashed open. The captain tried to analyze the scene dispassionately, and found it to be almost impossible. Little details kept jumping out at him: the way the bone shone white through the gore, or the way someone had thoroughly and neatly removed the brain from the skull.
The sailor who had found the body was busy throwing up over the side. Grummond took the dead man's cloak and covered the body with it. The least he could do now is show the man some respect in his death.
"This," he muttered to the midnight air, "is a helluva way to start a voyage."
_______________________
They didn't see each other, but they were there, the thieves and the watchers and the assassins. Some searched for a weakness or a clue, some played pranks and deadly games, some used magic and some used poison.
And one used a blood-stained knife.
Far away in the air over the water, three birds flew to three destinations, bearing messages for hidden eyes...
Metagame: Results of the Night said:
This is the visible results of the night. By morning all the sailors will know about the murder, and the Expedition members will probably hear of it in short order as well. Rumors travel fast on a ship at sea, and sailors are a superstitious bunch.
It is now morning. I hate to cut off all the conversations and whatnot, but it has to be done. You may continue them over breakfast.
I must say, I really liked the stuff that happened during the night. A lot of the secret actions conflicted with each other in interesting ways, which is what I was hoping would happen. It looks like a lot of the elements of the plot are going to be generated by the actions of the players, such as tonight's strange death. I am gleeful at the moment, I assure you.
Day two begins with a murder. Whodunnit? Conspiracy theories ahoy!