I'll post the courses currently sitting my (limited) upload queue. I generally go for classic-style levels that I would enjoy playing.
Take it Easy - 5FEC 0000 0040 4F04
The first level I made when I received the game. It's pretty easy; a 1-1 style stomp-fest meant to teach new players how Mario works.
Tubular Grotto - DFCB 0000 0042 C776
The titular tubes are the main gimmick. I had also just discovered that they could eject coins instead of enemies. Pretty easy.
These Koopas are Krazy - 644C 0000 0049 0DCC
After having been charmed by the Blooming Goombas sample course, I made one featuring mutated Koopas with Firey Piranha Plants on their shells. The ending is an attempted cathartic moment where the parasites get back at their insidious hosts. Also rather easy, outside a gauntlet of winged-firey piranha-koopas.
Ghost House on the Hill - 2657 0000 0052 8FOF
My attempt at a ghost-house-style level. There is technically a Magikoopa that can render the level unbeatable, which I regret leaving in, but none of my playtesters/friends ever ran into that situation. The winding hallway near the end is perhaps a little more dire than I would have liked.
Nice, Wholesome Dungeon - 6CC4 0000 0062 0052
After my playtesters/friends/jerks all said that I coddled players too much, I made this level in an attempt to up my difficulty tuning. It's still rather easy for experienced players, but there are a few areas where I upped the stakes.
Heaven is Coins - FF35 0000 0066 5D29
After playing the Coinucopia sample course, I knew I just had to make a ridiculously easy level that just inundates the player with coins. There is only one enemy, but he's not so bad if you get to know him.
Trial in the sky - CCBE 0000 006D C64E
My friend's first attempt at a level. It doesn't really follow any of my design tendencies. I tend to ramp difficulty up as the course goes on. This course assaults players with tough situations from the get-go. It is an airship level that rains a veritable bullet-hell of obstacles. It is rather difficult.
Undah Da Sea - EB87 0000 0084 649E
Token underwater level. Focused a bit more on visuals. Maybe to its detriment. Not sure. Water levels are a whole different ballgame since the player can seeming "fly" anywhere they want and I tried to account for that. Stupidly left in a lone P-Switch near the end, where a crazy giant Blooper could potentially prevent you from using it, thus locking you out of the finish. Doesn't seem to common though.
Get Smashed - 373E 0000 0088 856F
My friend's wife's first level. She doesn't play Mario a whole lot. This is very much a typical "I-don't-really-know-how-Mario-works" type course. Take a drink everytime you see something that doesn't make any sense.