So I was skimming through this thread: http://www.escapistmagazine.com/forums/read/9.859697-Is-it-time-for-feminists-to-step-off-our-hobby?page=1
And while I don't really want to put my thoughts into that thread, I did stumble upon a post that I quite liked.
Which brings me back to The Scrivener's question:
When we change the character to a woman, suddenly this violence and her ability to overcome it is her defining characteristic when the gameplay and story are very similar to the aforementioned Uncharted. We're supposed to acknowledge the pain, and the developers went out of their way to have a minute's worth of gameplay of her limping or a cutscene to show her covering and repairing her wounds. Many of the QTE deaths are brutal and have five second cutscenes dedicated to showing her struggle to hold on but dying anyway.
Lara's personality before all the violence isn't all too different from Nathan Drake's (in fact the pre-disaster story has that same Indiana Jones style of adventure seeking about it), yet we're supposed to care when she gets hurt but not take note when Nathan Drake falls off a piece of ruins for the fiftieth time that week?
To answer the first question of The Scrivener's post, I didn't personally find it more difficult to watch or play when Lara Croft died so horribly, but I was unable to think anything other than "why is so much emphasis being put on this?".
And while I don't really want to put my thoughts into that thread, I did stumble upon a post that I quite liked.
In Tomb Raider 2013, so much emphasis was put on Lara Croft growing into the character she is in the future games and probably the biggest way they did this was by inflicting huge amounts of physical pain and violent acts on her.The_Scrivener said:-Is seeing Lara Croft die in the wildnerness more difficult for anyone because seeing a female protagonist die unflinchingly is rare in popular media outside of horror films? Is it because she is female or is it because we are attached to her so much as the hero we control?
Which brings me back to The Scrivener's question:
I remember somebody (I think it was Yahtzee) bringing up that in the Uncharted games Nathan Drake gets the shit beat out of him. Our male protagonist gets all this violence done to him but it's either ignored, not focused on or sometimes played for laughs as he makes grunts of exertion. The player really isn't supposed to care that Nathan Drake has been beaten and bruised.Is it because she is female or is it because we are attached to her so much as the hero we control?
When we change the character to a woman, suddenly this violence and her ability to overcome it is her defining characteristic when the gameplay and story are very similar to the aforementioned Uncharted. We're supposed to acknowledge the pain, and the developers went out of their way to have a minute's worth of gameplay of her limping or a cutscene to show her covering and repairing her wounds. Many of the QTE deaths are brutal and have five second cutscenes dedicated to showing her struggle to hold on but dying anyway.
Lara's personality before all the violence isn't all too different from Nathan Drake's (in fact the pre-disaster story has that same Indiana Jones style of adventure seeking about it), yet we're supposed to care when she gets hurt but not take note when Nathan Drake falls off a piece of ruins for the fiftieth time that week?
To answer the first question of The Scrivener's post, I didn't personally find it more difficult to watch or play when Lara Croft died so horribly, but I was unable to think anything other than "why is so much emphasis being put on this?".