Yeah, uh... I'll see how simply I can put it.
What do I primarily do when I play League of Legends? Point and click on things. I point and click to move, I point and click to attack, I point and click to escape enemies, I point and click to fire skill shots or use support abilities.
What do I primarily do when I'm playing... hell, any first- or third-person shooter? Point and click on things. I point and click to aim and fire at enemies, I point and click to pick up ammo/collectibles (depending on the game), I point and click to advance dialogue.
What do I primarily do when I'm playing an RPG? Point and click on things. I point and click to attack enemies, I point and click to manage inventory, I point and click to choose dialogue options (depending on the game), and I point and click to use spells/abilities.
I've been playing a lot of Persona 4 Golden lately, and while I'm absolutely loving it so far, I'd like to ask how there's any more depth to the gameplay than in The Walking Dead? In P4G, most of the actual gameplay is either selecting answers to questions, running around locations examining things, or running around dungeons and getting into typical turn-based JRPG combat that involves - you guessed it - scrolling and clicking on things.
There's something I've been thinking about the past few days since I heard Arin (a.k.a. Egoraptor) mention it on Game Grumps: How many games out there are actually over something like 30 hours long without any padding? Bioshock, Mass Effect, Dragon Age, Persona 4, Final Fantasy, Assassin's Creed, The Witcher 2, Dark Souls, Darksiders II, Torchlight II, unlocking characters in Super Smash Bros., Skyrim, Fallout 3/New Vegas, hell, Batman: Arkham City. These are all games you could put countless hours into, but you know what? After about 8-10 hours, you've usually seen the extent of the 'new' things they're going to throw at you. This isn't always the case, but a lot of the time the gameplay and subsequent time played are artificially extended by various means - Travel time between locations, endless dungeon diving through similar-looking areas, fetch quests, even a lot of side quests are usually just inane drivel added in to lengthen the play-time you'll give the game. But this doesn't mean it has any more depth than a short, tight game like The Walking Dead.