The Warhammer 40k game of my dreams is a Turned Based Strategy game.

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Samtemdo8_v1legacy

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Lets just say I feel the Dawn of War games are lacking as to what I kinda want from a Warhammer 40k strategy game.

What I want basically is a 40k Turned Based Strategy game that plays like Advanced Wars, Fire Emblem, Final Fantasy Tactics, Heroes of Might and Magic, and X-Com.

And when your troops initiated combat, you see awesomely done battle animations and they are all unique, seeing a Space Marines Tactical Squad fighting Ork Boyz will not be the same as seeing Space Marines Tactical Squad fighting a Bloodthirster.

I know this sounds similar to the recent game Warhammer Regicide but that game is essentially chess with cheating:


I want something more like Advanced Wars with the depth of X-Com and the story presentation of Dawn of War 1/Space Marine.

What do you guys think?
 

Neverhoodian

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Have you played Warhammer 40,000: Squad Command? It's a turn based tactical game released for the Sony PSP and Nintendo DS back in 2007. It's not exactly stellar, but it's a decent foray for handhelds. There's also the turn based WH40k games from the 90's, such as Chaos Gate. I haven't played it, but appears to be inspired by X-COM. They're probably not the type of experience you're looking for, but they might be worth a try.
 

Zhukov

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Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
 

Samtemdo8_v1legacy

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Zhukov said:
Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
And it must have ALL the factions with all the units.

Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.

They could take or leave Adeptus Mechanicus, Inquisition, Genestealer Cults, or special Chapters of Space Marines/Chaos Space Marines like Space Wolves and Thousand Sons or fuck even the Squats.
 

Zhukov

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Samtemdo8 said:
Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.
How many unit types would each faction have?

Because if your answer is anything greater then "one each", and I'm betting it is, then your "awesomely done battle animations that are all unique" are never going to happen.
 

Here Comes Tomorrow

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Samtemdo8 said:
Zhukov said:
Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
And it must have ALL the factions with all the units.

Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.

They could take or leave Adeptus Mechanicus, Inquisition, Genestealer Cults, or special Chapters of Space Marines/Chaos Space Marines like Space Wolves and Thousand Sons or fuck even the Squats.
Why not just ask for the moon while you're at it?

Best hope is that CA make one after they're done with Fantasy.
 

Samtemdo8_v1legacy

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Here Comes Tomorrow said:
Samtemdo8 said:
Zhukov said:
Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
And it must have ALL the factions with all the units.

Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.

They could take or leave Adeptus Mechanicus, Inquisition, Genestealer Cults, or special Chapters of Space Marines/Chaos Space Marines like Space Wolves and Thousand Sons or fuck even the Squats.
Why not just ask for the moon while you're at it?

Best hope is that CA make one after they're done with Fantasy.
They don't have to be all at once? More factions would come in expansions.

What factions to start with in the vanilla game is the challenge.

My most basic idea is start with 5 so Space Marines, Imperial Guard, Orks, and Chaos Space Marines.

Expansion 1: Eldar and Dark Eldar

Expansion 2: Necrons and Tyranids

Exapnsion 3: Sisters of Battle and Daemons of Chaos.

Tau Empire for Free.
 

baddude1337

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Chaos Gate is pretty much an Xcom Clone. Sadly for me at least I can't even get the GOG copy to work, let alone my physical copy.

If they ever did a straight up adaptation of the tabletop game, no way would you get everything in a single package. It would be a micro-transaction laden nightmare, with armies and units costing a small fortune.
 

pookie101

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you might want to check out Warhammer 40,000: Sanctus Reach for scratching that 40k/x-com vibe
 

Here Comes Tomorrow

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Samtemdo8 said:
Here Comes Tomorrow said:
Samtemdo8 said:
Zhukov said:
Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
And it must have ALL the factions with all the units.

Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.

They could take or leave Adeptus Mechanicus, Inquisition, Genestealer Cults, or special Chapters of Space Marines/Chaos Space Marines like Space Wolves and Thousand Sons or fuck even the Squats.
Why not just ask for the moon while you're at it?

Best hope is that CA make one after they're done with Fantasy.
They don't have to be all at once? More factions would come in expansions.

What factions to start with in the vanilla game is the challenge.

My most basic idea is start with 5 so Space Marines, Imperial Guard, Eldar, Orks, and Chaos Space Marines.

Expansion 1: Necrons and Tyranids

Expansion 2: Dark Eldar and Tau

Exapnsion 3: Sisters of Battle and Daemons of Chaos.
Is this still with every unit that exist available and unique battle animations for each possible combination of enemy?

I'm not the best at maths but:

One unit would need 20 animations against given faction.
With 11 factions thats 220 animations for a single unit.
A single faction would require 4400 animations to cover every possible match up.
The whole game would need to have 48,400 unique animations for every possible combination.

I could be horribly wrong. I know absolutly nothing about maths.
 

Bobular

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Squad Command may have what your looking for, its not the biggest of games and you've really only got the Ultramarines to play with, but its fun.



Turn based with action points and cover and a random number generator that if memory serves me well used to screw me over just like X-Com's did sometimes.
 

Samtemdo8_v1legacy

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Here Comes Tomorrow said:
Samtemdo8 said:
Here Comes Tomorrow said:
Samtemdo8 said:
Zhukov said:
Well, if it was like XCOM then I'd happily hold my nose long enough to check it out.

If it was like those grid-based "[Something] Tactics" games then I couldn't give a damn.

If it had the story presentation of Dawn of War/Space Marine... well, it wouldn't be a total dealbreaker, I guess I'd just have to hold my nose a little tighter.

You may get your wish. Games Workshop, or whoever handles their licencing, recently changed their approach. They've been spamming games out like crazy for the last few years now. Most of them have landed between shit and average quality though.
And it must have ALL the factions with all the units.

Or at least the popular ones: Space Marines, Imperial Guard, Sisters of Battle, Chaos Space Marines, Daemons of Chaos, Eldar, Dark Eldar, Orks, Necrons, Tau Empire, and Tyranids.

They could take or leave Adeptus Mechanicus, Inquisition, Genestealer Cults, or special Chapters of Space Marines/Chaos Space Marines like Space Wolves and Thousand Sons or fuck even the Squats.
Why not just ask for the moon while you're at it?

Best hope is that CA make one after they're done with Fantasy.
They don't have to be all at once? More factions would come in expansions.

What factions to start with in the vanilla game is the challenge.

My most basic idea is start with 5 so Space Marines, Imperial Guard, Eldar, Orks, and Chaos Space Marines.

Expansion 1: Necrons and Tyranids

Expansion 2: Dark Eldar and Tau

Exapnsion 3: Sisters of Battle and Daemons of Chaos.
Is this still with every unit that exist available and unique battle animations for each possible combination of enemy?

I'm not the best at maths but:

One unit would need 20 animations against given faction.
With 11 factions thats 220 animations for a single unit.
A single faction would require 4400 animations to cover every possible match up.
The whole game would need to have 48,400 unique animations for every possible combination.

I could be horribly wrong. I know absolutly nothing about maths.
Edited the thing, I now have only 4 starting factions and placed the Tau as Free Faction DLC.
 

CaitSeith

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I'd wish they made one like Mordheim: City of the Damned. Great ambience, decent turn-based strategy combat, different factions with different strengths and weaknesses. Sure, the game isn't perfect, but it doesn't need to be just a Warhammer 4K re-skin.
 

Benpasko

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CaitSeith said:
I'd wish they made one like Mordheim: City of the Damned. Great ambience, decent turn-based strategy combat, different factions with different strengths and weaknesses. Sure, the game isn't perfect, but it doesn't need to be just a Warhammer 4K re-skin.
The Mordheim devs are making a game on the same engine, set in the 40k universe. It's called Necromunda, and it's a tabletop adaptation just like Mordheim. I'm really excited for it.
 

CaitSeith

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Benpasko said:
CaitSeith said:
I'd wish they made one like Mordheim: City of the Damned. Great ambience, decent turn-based strategy combat, different factions with different strengths and weaknesses. Sure, the game isn't perfect, but it doesn't need to be just a Warhammer 4K re-skin.
The Mordheim devs are making a game on the same engine, set in the 40k universe. It's called Necromunda, and it's a tabletop adaptation just like Mordheim. I'm really excited for it.
As I said, I hope it's not just a carbon copy of Mordheim. There are a variety of things that can be improved. Anyways, I'm pretty excited too.
 

Silentpony_v1legacy

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What about Chaos Gate? Turned based 40k action, with limited resources, when a Marine dies you're down a Marine, a leveling system, stats, micromanaging equipment down to the number of rounds an individual Marine has and a main campaign that's like 20+ missions long, with optional missions for exp, weapons, equipment, etc....




 

American Tanker

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I probably shouldn't post about this here, since the only relation to OP is the fact that it's a concept for a 40K game, but... Oh what the hell.

My concept for my ideal 40K game? You'll play as a Space Marine, sure. And it will be an action game, sort of. But you'll spend a lot less time applying your chainsword to enemies' faces and more time lining up the perfect bolter shot.

You'll be playing as a Raptor, a member of a successor chapter of the Raven Guard, the stealthiest of all the Imperium's Marines. It won't have as much brash carnage as the existing Warhammer 40K: Space Marine game, with a surprising emphasis on stealth and marksmanship. More in line with the old Ghost Recon games, especially the ones made while Mr. Clancy was still alive.

You'll of course be clad in the Mk. VI pattern of Power Armor, frequently referred to as the "Beakie" armor due to its distinctive helmet design. It is favored by the sons of Corax for its smoothly fitted joints, allowing for quieter movement when stealth is preferred and greater agility when speed is required.

Beyond it being a slower-paced game and featuring the Raptors being a bunch of sneaky cold-blooded sharpshooters, I'm not really sure what else to have. What enemies to face, what the story would be, things like that. The enemies of the Imperium are vast in number and varied in type, so those could go just about anywhere.

Honestly, I'd kinda like something where you have to fight a group of renegades that openly hate Chaos and fight it wherever they can, but still strongly distrust the Imperium at large. It would be up to the player to decide: Wipe the Chaos-hating renegades out even as the Imperium is besieged on all sides and needs bodies they can throw into the fight, try to get them to trust the Imperium more so that they don't have to be wiped out completely, or perhaps make the Raptors or some part of them join the renegades operating outside of the Imperium's orders. That could show a very morally grey world where even though the Imperium is definitely bad, well, things could be far worse.
 

Darth Rosenberg

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XCOM:EW with a 40K skin is one of my ideal games, too, though I'd prefer a Necromunda flavoured reskin as that property suits XCOM's gameplay perfectly (and it's the best thing Games Workshop ever put out... ).

I used to love 40K/Necromunda/Blood Bowl/Warhammer Quest back in 'the day', but I've never gotten into videogame adaptations as they tend not to be on console and in genres I don't care for, or if they are on something I own, they're not exactly worth checking out.
 

Trunkage

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baddude1337 said:
Chaos Gate is pretty much an Xcom Clone. Sadly for me at least I can't even get the GOG copy to work, let alone my physical copy.

If they ever did a straight up adaptation of the tabletop game, no way would you get everything in a single package. It would be a micro-transaction laden nightmare, with armies and units costing a small fortune.
The last time I got Chaos Gate working was the early 2000s. Great game though. Buggy as hell.

It didn't have the base building of X-com, but I seem to remember it have greater squad and weapon variety and customisation. There were some interesting scenarios, that almost made it feel like a puzzle or chess. But there were some random mission that were nothing. The gradual incline in difficulty felt natural but it does get ridiculous when the army is much larger than your. The vehicles don't work really well due to the squareness of the terrain.

The closest feeling I've had to Chaos Gate was Dawn of War 2. But it was more focused on squads going together, not individuals moving on an objective (i.e. you could pincer an enemy in Chaos Gate within a squad, but you need two squads in DoW2.)
 

maffgibson

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pookie101 said:
you might want to check out Warhammer 40,000: Sanctus Reach for scratching that 40k/x-com vibe
I second this - I have watched a fair bit of sanctus reach play, and it is fairly on the money for what you are looking for. Pretty much a digifed version of the tabletop (at least compared to other 40k games) which comes out a lot like xcom in terms of game flow.