I have, after much thought, decided to take a somewhat riskier approach when it came to accepting players. After being unable to decided who to cut, I've opted to accept all 12 of you. However, in order to prevent anything from getting to hectic, I've got lay down some basic ground rules and posting regulations. I am, of course, quite sure than a handful of you might end up dropping out, so the number of players will thin out over time.
First, I'm limiting everyone to no more than 2 posts a day maximum, in order to keep things at a manageable pace. I might not be able to post every day, but I'm gonna to my best to keep things moving. Furthermore, if anyone happens to not post for more than a week without prior warning, I'm going to kill you off. I'll explain more things as we go along. I'm also going to start putting everyone's sheets and additional information/lore in the placeholders above and I'll let you guys know as things get added.
In everyone's first post, you are to describe arriving on Tanra Station, though other than that you've got quite a bit of freedom. Nerin, Gira and Hiener have yet to dock, so you can attempt to socialize with locals, visit merchants, get drunk...pretty much whatever you want, within reason, of course. The heightened security due to all the political activity, however, means that you're going to be in quite a bit of trouble should you try anything stupid.
First, I'm limiting everyone to no more than 2 posts a day maximum, in order to keep things at a manageable pace. I might not be able to post every day, but I'm gonna to my best to keep things moving. Furthermore, if anyone happens to not post for more than a week without prior warning, I'm going to kill you off. I'll explain more things as we go along. I'm also going to start putting everyone's sheets and additional information/lore in the placeholders above and I'll let you guys know as things get added.
In everyone's first post, you are to describe arriving on Tanra Station, though other than that you've got quite a bit of freedom. Nerin, Gira and Hiener have yet to dock, so you can attempt to socialize with locals, visit merchants, get drunk...pretty much whatever you want, within reason, of course. The heightened security due to all the political activity, however, means that you're going to be in quite a bit of trouble should you try anything stupid.
Athol said:-snip-
evilengine said:-snip-
CloggedDonkey said:-snip-
Lotus_Gait said:-snip-
NeoAC said:-snip-
Knife-28 said:-snip-
Yorgmiester said:-snip-
Lost In The Void said:-snip-
booksv2 said:-snip-
EnigmaticSevens said:-snip-
Sir Strange Of The House Lycan said:-snip-
ThreeWords said:-snip-
[HEADING=1]Episode One: Tanra Station[/HEADING]
A spiraling mass of polychromatic kinetic energy, firing bolts of neon thunder and glowing wisps of red plasma, circled around the Blackheart's flagship, the WhiteStar, as it exited hyperspace, a massive stream of golden light trailing close behind it as entered the space around Tanra Station. The moment it reentered real space, it's speed dramatically slowed, the vessel that was once moving faster than light now at a slow and steady crawl. Warning lights flashed out from the WhiteStar as it reached the docking bay, signaling that it was ready to land, grinding to a halt as it awaited a response.Nerin sat in the command room of his ship, his eyes glued to the window as he watched the docking process begin. It was a monotonous process, not to mention a time consuming one, but for reasons that eluded his coworkers, he always wished to watch it whenever given the chance. In one hand, he held a glass of inexpensive bourbon, sipping on it as he took in the view and waited for an answer from Tanra Station.
Gira stood behind him; his arms folded, and appeared quite irritated with his colleague's unprofessional behavior. He, although quite fond of all manner of liquor, disapproved of drinking before official business, which Nerin rarely had an issue with. Gira seemed tempted to scold his partner for his amateurish behavior, though decided against it because he was aware that Nerin would simply ignore any reprimand.
"Thirty minutes until landing..." Gira muttered, instead opting to go over their current plan. His words, although echoing throughout the interior of their vessel, fell on deaf ears. "Then another hour to get to the conference room in that bar we rented, fifteen minutes to get the recruits to shut up and then approximately ten minutes of speaking followed by some dumb questions to be answered. After that, well, I suppose it's just gonna be another fuckin' job, right?"
There was, of course, no answer to be heard.
---
The interior of Tanra Station, by comparison, was nowhere near as quiet. The hum of starship engines blasted throughout the docking areas, and the constant shouting of assorted miscreants, merchants and mercenaries echoed throughout the crowded streets of the station, making it impossible for one to even hear themselves think. Adding to the chaotic atmosphere, the hired guns at the docks were acting up and although they were there to maintain the peace, were in truth more likely to start a riot than anything. A gunfight, despite the amount of security detail, seemed more than likely.
Violence, however, was a rarity on Tanra Station, as the spaceport was under the watchful eye of an entirely robotic policing force, programmed to ruthlessly hunt down and slaughter those who dared disobey the laws of the floating metropolis. In the streets, around every corner, one could expect to find a patrol of combat drones, armed with bladed limbs and electrical bludgeons, each one more than capable of subduing the common criminal with ease. On the roofs sat snipers and in the skies flew surveillance bots, with no one free from their ever-vigilant sights.
---
All in all, it seemed like a rather typical day in Tanra Station; however, there was, of course, one thing that made today far more notable than all the rest. The people of Tanra Station, fed up with the rampant corruption that plagued their political system, had recently just voted out a number of their representatives, including their own president, and, as such, a number of rallies were being held throughout the massive colony. Up and coming politicians gave speeches, held debates and talked with the local press, with all of Tanra Station's security having been heightened in order to deal with the increased risk of terrorism.
The chief of police, Ulmin Zaar, one of the few elected officials whom had managed to keep his seat, largely in part due to his status as a hero of the people, was encouraged to run for president of the colony. His stance on crime, especially his attitude in regards to narcotics and illegal biochemical augmentation smugglers, made him quite unpopular amongst the criminal community, which of course meant that security surrounding him was comprised of primarily military personal and private contractors. He seemed, for the most part, untouchable.
Tanra Station is, basically, a giant space station built into the side of an asteroid. It's quite similar to Omega [http://static1.wikia.nocookie.net/__cb20090823203859/masseffect/images/c/c8/Omega_03.jpg] from Mass effect in regards to its overall design. It has about 50,000 permeant residents, although millions of people travel through the station in order to conduct business, refuel their spaceships and search for employment. Unsurprisingly, most smugglers and other criminals will have to, at some point, stop here while conducting their illegal activities.