Everyone keeps saying "We're mixing in Monster Hunter!" Guys, if you're gon' mix in Monster Hunter, kindly do it right: Enemies which are neither bullet sponges nor glass cannons, but which take skill to bring down. Deep crafting systems from monster parts - not just potions, either, Geralt. Oh, and an actual hunt now and then, not just an arena battle, would be nice.
Anyway, great news! But am I the only one who's disappointed that open worlds are still measured in tens of square miles (SimCity 4 managed 100, for crying out loud!), and not (say) hundreds of thousands? We have the tech to make maps the size of, y'know, Europe.
It doesn't have to be bland, either. Keep the questing compacted near townships, but with epic journeys (montage-style?) between cities - and things like hunting/foraging/minor wilderness quests surrounding the more focused main game.
/pipedream
Maybe for Elder Scrolls 6: We Can Use More Than 512mb Of Shared Memory Edition?