Jandau said:
Greyah said:
Jandau said:
Mass Effect 2 - Shockwave, Pull, Push on anything above Nomal difficulty.
Crowd control?
Barriers, Armor, Shields? Above Normal almost everything is protected and crowd control doesn't work on targets with any kind of protection. By the time you finish stripping the defenses, you might as well just shoot them and finish the job that way.
Hell, even on normal you'll barely use them. You'll most likely use your classes special ability instead. Vanguard? Just keep charging. On normal, if you charge at every possible opportunity where it is not certain suicide, you are immortal.
Soldier? Adrenaline rush. Better aiming and accuracy and such, and far more effective overall than any shockwave, pull or throw ability.
Sentinal? Pop up your shield. With even a couple of upgrades that thing is blooming legendary.
Engineer? Pop out your robot pal. That or incinerate/overload. Both are an option dependent on the situation.
Infiltrator? Going invisible maybe isn't a lot of use at all times, but they don't have shockwave, pull or push, and it can be useful to get enemies off you and onto your squadmates (>

)
Adept? Singularity is far better CC than any of the above.
It is the flaw with Bioware imposing the one ability limit. There is rarely a reason to use any but your most potent ability. No great alpha strikes, just one ability, over and over again with a rare variation.
It honestly makes me wonder why the other abilities are there at all. They have such little point, its not even funny.