The Wii's life is almost over, what are your concluding thoughts?

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RAWR!!!
Apr 4, 2010
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MaxiP62 said:
Did you like Nintendo's direction?
Personally, no. It felt overwhelmingly child/casual gamer focussed (as opposed to child/casual gamer friendly, which I feel is to be encouraged. There is no real depth to the majority of Wii games.

MaxiP62 said:
Can motion controls be the future of gaming?
Child/casual gaming yes. Motion controls (while far less precise) are much less intimidating than a controller. They have no place (in their current guise) in the average gamers experience.

MaxiP62 said:
Did the lacking specs affect your opinion of it?
I didn't buy one for the raw power, I bought it for the games, so no, I have no complaints here.

MaxiP62 said:
Despite its setbacks, were the exclusives up to standard?
Unequivocally no. Skyward Sword and the Prime game aside, there was very little worth even renting.

MaxiP62 said:
Did you own one?
Yes.

MaxiP62 said:
Overall, what are your opinions on it?
A superb entry point for younger and newer gamers, but lacks any real engagement for the average (more developed) gamer. Xenoblade Chronicles deserves a mention for being fairly brilliant, though.

The Wii U seems like an awkward compromise between the approachability of the Wii and the conventions of the regular consoles - potentially loosing what makes the Wii unique and ultimately good.
 

Relish in Chaos

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I thought it was an OK console, judging by what I've played at friends' houses. I?m not a fan of motion control, which I see as nothing more than a gimmick that doesn?t add to the experience and, in some cases, detracted from it. I felt that the library, largely due to the drowning amount of shovelware that cluttered it up, was inferior to the Xbox 360 and PS3?s, which is why I didn?t buy it. I guess motion controls can be the future of gaming, since the Wii has attracted so many previous non-gamers and casuals (which is half-good, half-bad; expanded the amount of gamers, while also having expanded the amount of crappy shovelware), as well as Sony and Microsoft implementing motion control too. I don?t particularly care about the graphics, so that wasn?t a problem.

But I?ve pretty much missed out on this generation of gaming due to my circumstances, one of them being a low amount of money to spend. But I have no desire to get the Wii U. I?m thinking of getting either the 3DS or the PSVita, depending on how it fares over time.
 

ubersyanyde

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The Wii was quite a disappointment for me and was only really used to replace my broken Gamecube. Having said that though, its first party titles are still excelling every other standard in the industry but in my opinion were held back by the motion controls and severely outdated hardware. Not to say there aren't titles that haven't benefited from the motion controls. Metroid Prime and Pikmin are easier to play now and Skyward Sword introduced some interesting gameplay but there are still many more games they could have made better with a standard controller.

It wasn't really a wise move for Nintendo as they've now lost all credibility as a major game company to the huge amounts of casual games the motion controls have allowed on to the console.
 

zehydra

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number2301 said:
MaxiP62 said:
number2301 said:
In brief (cause I'm on my phone and I hate virtual keyboards) the main thing the Wii did for me is prove that motion controls aren't anything more than a gimmick. I've not seen a single compelling core experience which required motion controls.

Well done Nintendo, the Wii printed money, brought people who were never gamers into your target audience, and had the other companies scrambling to copy you. But lets move on.
I see what you mean, but here are examples of core experiences that used motion controls (pointer included) well:
- Red Steel 2
- Zelda: Skyward Sword
- Metroid Prime 3
- Zack & Wiki
- Warioware: Smooth Moves
- Pikmin 2 (Wii controls worked much better than Gamecube)
Uses motion controls well is rather different from 'couldn't have happened without motion controls'. I just can't get over the imprecision and overall pointlessness of it.
kind of like having a double joystick? Buttons (like the N64's c buttons) are actually more precise.
 

Electrogecko

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Apr 15, 2010
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rob_simple said:
The difference is that my examples were functional, motion controls at present are frivolous and don't work properly most of the time, that is a truth I have proved empirically with every Wii game I own.

I agree with you that they have a place in gaming (I don't think it should be limited to any one method of control and, yes, I'm hoping for some form of VR in my time too) but what I object to is the way they're currently being rammed down our throats.I prefer motion control games that give you the option to turn the motion control off, so that when I want to just lie on the couch and vegetate with a game I can do that.

So, in Ratchet & Clank I could disable the six-axis flight controls and just use the analogue stick. In Metroid Prime 3 though, (and that was a game I loved) if I want to play it, I have to be swinging controllers around, twisting this and pulling that and sometimes I just don't want to do that; it's creating barriers to play. The other objection I have to the Wii in particular is that, as Yahtzee pointed out years ago, it's pretty much limited to swords and guns.

This example will be shaky but try and stay with me on it: When I want to jump in a traditional game, I press X or A and I jump. That's it, no confusions or complications. When I want to jump in WiiFit, however, I have to bend my knees and then jump without my feet leaving the balance board. It's completely counter-intuitive to everything that jumping is. On the other hand: take those occasions in Dead Space when you got covered by those bullshit bugs that killed you in seconds; you furiously tap one button to get them off. That's dumb. If, instead, you used motion controls and waved your hand around like your were wiping them off, that'd be pretty cool.

I think motion controls can be a part of gaming but they shouldn't be the single core element because, with the best will in the world, they're never going to be as accurate as the precision afforded by a traditional controller.
There are several things that I disagree with here. The most obvious is that I feel that I've already played dozens of games that either wouldn't have been as good or wouldn't have worked at all without motion controls. You think that motion controls are much too raw to take out of the oven just yet, and I feel that, while they may be a bit undercooked, they make quite a treat when served properly.

When you say that motion controls are "never going to be as accurate as the precision afforded by a traditional controller," I think, "bullshit." I find that most of the people who think motion controls are unresponsive are simply uncoordinated. The waggle is one thing, but to argue that the Wii remote's pointer and gyroscope functions are inaccurate is simply asinine, and I pity the people who couldn't handle Skyward Sword without problems.

THE POINTER:
MP3 may have had superfluous nunchuck waggle commands, but running and gunning in that game felt better to me than any dual analog stick shooter ever has, and it's basically inarguable that the pointer is better suited for twitch reactions and quick switching. I don't see how fans of the mouse+keyboard combo can say that a gamepad with two analog sticks is better than an analog stick combined with a pointer. If the Wii Remote+ Nunchuk had been the standard control scheme for the original Halo, would people really think that replacing the pointer with an additional analog stick was an improvement? And I don't want to hear any crap about how it limits your turn speed or requires a moving reticle, because those are BS arguments....easily fixed through a basic preferences menu. Then there's the issue of accessibility/intuitiveness....let someone who's never played a video game try out both of these control schemes and then see if you want to continue arguing that the dual analog stick is more accurate.

As you mentioned, the mouse is good for selecting units in RTS games, so how is it that anybody can possibly think that the Wii remote isn't superior to conventional gamepads for the genre? Seriously, I'd love to hear how you think the 360 controller would be better suited for Starcraft than the Wii remote.

Even games like Final Fantasy and Elder Scrolls would be greatly improved with an onscreen pointer. Think about how much quicker you would be able to select combat commands or manage your options/abilities/inventory if you had an infrared pointer. I'm sorry, but to deny this point would be beyond stubborn.

THE GYROSCOPE:
Look at games like Bit.Trip Flux/Beat, Fluidity, Monkey Ball, and Mario Kart, as well as in-game mechanics like the plane control in Wii Sports Resort or the beetle in Skyward Sword.

Think about playing a racing game with a gyroscope instead of an analog stick. In both cases, you're limited to varying degrees of two directions. (tilting or pressing up/down doesn't do anything) The difference is, with the gyroscope, you can get much more accurate/sensitive control due to the greater displacement between neutral and the extreme of any one direction. On top of this, it is also much easier to maintain a constant turn of any degree, because with an analog stick, doing so requires that you apply constant pressure that is equal to the opposing elastic force. Most people, when making a turn that is less than the most extreme, would rather fluctuate rapidly between neutral and max than find the proper middle ground and stay there, but the gyroscope makes it much easier to find that proper turn radius and maintain it.

Bit.Trip Flux is essentially a modern day Pong, and the game wouldn't be possible with a 360 controller. You need either a mouse, a touchscreen, a pointer, or a gyroscope, otherwise the game would just be a hassle.....not fun in the least. But, thanks to the Wii Remote's gyroscope, it has become a modern day classic, and I was able to play the game at a completely different level....I was making insane twitch reactions and instantaneously moving the paddle from point A to B without even thinking. I was in a trance.....muscle memory was taking over, and I was able to associate paddle positions directly with my own hand orientations.....this just couldn't have happened on my Xbox, and even if the game had been ported, the change in control scheme would've made it a completely different (and inferior) game.

I'd like to hear how you think a simple game like Brick Breaker/Pong could be controlled on the 360.....funnily enough, I think Kinect is better suited for those types of games than the standard controller.

THE ACCELEROMETER:
Definitively the least accurate and nuanced of the Wii remote's motion capabilities, this was the feature that was most affected by the Motionplus expansion. It's true that this feature acts as a substitute for a simple button press all too often, but there are still cases where it shines.

I'm sure Skyward Sword is the obvious example to most people, and I happen to agree. Skyward Sword's combat was better than that of any other 3d Zelda IMO, and it had everything to do with the mechanic- not the controls. The fact that the controls were so well suited for this particular mechanic is obviously not a coincidence, but that doesn't mean that anything was shoehorned either, and I really don't think that the game would've been as fun if I was using an analog stick to make my sword slashes....and pressing the analog stick in to stab.

I hate to point to what is essentially a tech demo for another of my examples, but the Frisbee games from Wii Sports Resort really do stand out for me. The direction, speed, and orientation of the throw are all commanded by you and determined by the game in well less than a second in a way that is incredibly intuitive. Had the game been on the 360, it would've either been broken up into some menu-based proceedings or required some ridiculous control scheme that involved at least both analog sticks. As it is, the difficulty of the game isn't in the strategy- you already know how to throw the thing to get it through all the rings- it's in the execution, and if the difficulty weren't provided by the accelerometer, it would need to be provided by some other, more artificial source. It would end up looking like one of those golf games that require multiple well timed button presses in order to line up the arrows with the lines, and God knows we don't need any more of those.

All this adds up to me being incredulous of anybody who says that modern day motion controls are a gimmick, let alone motion controls in general. Sorry that this post dragged on for longer than I intended, but hopefully it gives you and other readers some idea of why I'm frustrated by the idea of any so-called "gamer" dismissing motion controls as a fad or a gimmick.
 

orangeban

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I think Nintendo has done a great service to the industry, it's brought in many, many people who would never consider gaming. It's made gaming more acceptable, brought gaming to families, etc. etc.

I'm not sure motion controls are the *future* of gaming, but I think they might be an aspect of gaming in the future. Some games will have normal controllers, some will have motion controls, and I think there is a lot of potential in motion controls. I've played games where motion controls have been an excellent addition.

Never had a problem with the poor graphics, I care very little about graphics and if the poor specs are what made the Wii so cheap, then I'd rather cheapness over graphics.

The exclusives were probably the best of the generation. Nintendo has always been very good with exclusives and this year has been no different.

And I did own a Wii.

Overall, I really liked the Wii. A very good console all around, I think I prefer it to the Xbox actually.
 

proctorninja2

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Jun 5, 2010
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meh is really my opinion like it could have been a lot worse but overall i give the system a C rating perhaps it would have been better if an iPhone didn't have better specs then it but o well better luck next time Nintendo
 

nickyv917

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Nov 11, 2010
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This console was pretty good, but it was probably one of the worst Nintendo home consoles. The motion consoles weren't that great in the early years, and the launch lineup wasn't the greatest ever. But, it did bring about some nice innovations, and whenever one of their mascot games was released, it was almost always great (except Other M). Overall, not the world-breaking mega-console some are saying it was, and not the pile of Smurf vomit others have been saying. It was just pretty good (except Other M).
 

dimensional

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Jun 13, 2011
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Yup I own a Wii have done soon after it launched.

TBH I think they have shot themselves in the foot with it a bit I mean they needed to sort themselves out after coming last in the previous generation but the market they tapped is fickle and IMO unsustainable for long. Now they need to get interest for the Wii U and I think they will have a hard time people are tired of gimmicks (or not so many people are interested in it anyway) while their Wii market has mostly disappeared and Nintendo left a lot of their traditional market behind with their new direction.

That said I do not think it is all doom and gloom once you dig through the dross the Wii has some pretty good titles with Super Mario Galaxy, The Last Story and especially Xenoblade Chronicles being among my favourite games this gen although I will admit they could have been done better on other systems, in theory anyway.

Motion Controls I hope have proven themselves to be a waste of time playing some of the wii sports games was fun for a while but it got old fast and I didnt play a game that I thought was improved with motion controls although oddly I thought Little Kings Story would have been perfect for including motion controls and yet it didnt use it.

Overall the Wii didnt live up to the legacy of Nintendos past consoles (well NES/SNES/GC) but in the end the three games mentioned previously justified the cost of purchasing a Wii for me, finally.
 

MorganL4

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May 1, 2008
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number2301 said:
MaxiP62 said:
number2301 said:
In brief (cause I'm on my phone and I hate virtual keyboards) the main thing the Wii did for me is prove that motion controls aren't anything more than a gimmick. I've not seen a single compelling core experience which required motion controls.

Well done Nintendo, the Wii printed money, brought people who were never gamers into your target audience, and had the other companies scrambling to copy you. But lets move on.
I see what you mean, but here are examples of core experiences that used motion controls (pointer included) well:
- Red Steel 2
- Zelda: Skyward Sword
- Metroid Prime 3
- Zack & Wiki
- Warioware: Smooth Moves
- Pikmin 2 (Wii controls worked much better than Gamecube)
Uses motion controls well is rather different from 'couldn't have happened without motion controls'. I just can't get over the imprecision and overall pointlessness of it.
Well isn't that the whole point? If you can make something that can be better for certain things even though we already have something that provides said function then great.

IE no one said to Thomas Edison when he invented the light bulb, "Umm dude... whats the point? we already have candles." Largely because the word "dude" didn't exist then but still....
 

Saviordd1

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Jan 2, 2011
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The following is what my statement to Nintendo would be.

Seriously, fuck motion controls, fuck the Wii, it had maybe 3 good games.
 

Johnson McGee

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Nov 16, 2009
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I thought the main thing that brought down the Wii was a lack of good games. For perhaps obvious reasons motion control just seems to scream 'shovelware' to developers.

Capcha = all dancing.

Too true capcha, too true.
 

Hayes3285

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Feb 14, 2012
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When it comes to the Wii and when you think about Next Gen gaming, the Wii seems a lot behind. Lets look at a couple of aspects to go into why the 360 and PS3 excel greatly over the Wii and how the Wii is just in a different league all together

When it comes to overall game play and gaming itself, the 360 and Ps3 have a lot of popular games that the Wii lacks in. People use controllers and use them very well, and the inconsistency of the motion used by Wii is not on the same level as the controller game play of the 360 or PS3. For example: Mario Party on the Wii and trying to use the Wii mote is one of the most annoying things ever, you have to get close to the screen and pray your sensor fully works for the best usage.

Lets look at what games are popular on 360 and PS3 verses the Wii. If you want to play a FPS, RPG, MMORPG or almost anything fun you will go for the next gen 360 and PS3. Now if your too lazy to run, go outside or just don't like being social, lets use Wii Fit or Zumba. The Wii is just not being applied to real gamers and even though it does have an audience, its for people who just don't want to go to a gym.

Ultimately the Wii can succeed, but it has to market itself right. One of my friends lost his arm due to cancer, and the Wii has brought him into gaming. Usage of the one handed controller allows him to actually play a game where as the two handed controllers of the 360 and PS3 only allow him to watch. If the Wii and Nintendo focuses its market not for regular gamers, but in a away that multiple people can play simple and easy games, then they will be fine.
 

geK0

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Jun 24, 2011
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When the Wii was announced, my first thoughts were, "OMG the shooters on this system are going to be epic!"

I was wrong : [


Overall, I guess the Wii was a decent system.