Sixcess said:
Kopikatsu said:
Actually...I feel like my math is off somewhere. Based on those numbers...CDP should probably have shut down.
He does say that as of that day they've sold a million, which should, by your figures, put them comfortably into profit.
A million seems like pretty good numbers for a pc-only RPG from an indie studio.* I definitely think these guys have worked out how to make gamer goodwill work for them, and it's great to see.
[sub]*after all, consider Ubisoft complaining about how a pc port of I Am Alive might only sell 50K[/sub]
Alright.
1,000,000 x 170 = 170,000,000 zlotys.
Now my math is going to get super shakey because I'm going to be basing it all off assumptions from this point forward. Microsoft takes 30% off each sale made on Xbox Live, and I've heard that VALVe is better about that. Rumors put it at around 20%. However, since those are rumors and Tripwire only said 'It's in line with what other digital distributors charge', I'm going to use 25% as a placeholder. Since the comment was 'It's in line with what other digital distributors charge', I'm going to assume Gamersgate/Direct2whatever whatever whatever all do 25% as well.
250,000 x 170 / 4 = 10,625,000
170,000,000 - 112,625,000 = 57,375,000
Now we go into 'OhmygodIhavenoideawhatImsaying' territory. From what Google has revealed to me, non-AAA games advertisement costs range from 5000 to 500,000 USD. 170,165 zlotys it is!
57,204,835 zlotys of profit, provided that I haven't forgotten any costs. Approximately. And that's...16,808,600 USD and 10,771,287 GBP.
Hm...that number seems too high for some reason. Probably forgot some kind of costs somewhere. Well...meh. I can't be assed to do all that math again. I hate math.
So with this, Team Rocket is blasting off again. Or something.
Edit: I forgot to take off Microsoft's share from the 750,000 sales on the X360. But...I'm too lazy to do more math.