Yeah, it's too bad the gaming public at large are selfish pricks.LordRoyal said:This makes me sad.
The fact it was pirated after the dev went to such great length to be "For Gamers by Gamers" and everything.
Yeah, it's too bad the gaming public at large are selfish pricks.LordRoyal said:This makes me sad.
The fact it was pirated after the dev went to such great length to be "For Gamers by Gamers" and everything.
All this was expressed before the game's release. Unless you were under a rock.Ubermetalhed said:These kind of messages need to be expressed before a games release.
If a developer comes across genuinely and cares for the fans then it really is a good incentive to buy their game as you do feel that they are worth your money and that you are giving it to a good studio with good people.
Hell after reading this I'm thinking of buying Witcher 2 just to support them.
Most games are pirated pretty heavily, since there is no barrier of entry to a pirate. Most of those pirates wouldn't have payed for the game if the piracy option was taken away, because the piracy mentality is one of (...and I despise this word and how often it is thrown around) entitlement. It isn't bad business sense not to try to prevent the inevitable by punishing your actual customers.Kopikatsu said:They have bad business sense is what they have. 4,500,000+ copies pirated is kind of a large number. A really large number.
Expressed where? They talked about anti-piracy before.Frostbite3789 said:All this was expressed before the game's release. Unless you were under a rock.Ubermetalhed said:These kind of messages need to be expressed before a games release.
If a developer comes across genuinely and cares for the fans then it really is a good incentive to buy their game as you do feel that they are worth your money and that you are giving it to a good studio with good people.
Hell after reading this I'm thinking of buying Witcher 2 just to support them.
Or that it was news on the site you're posting on now. And since you're in the news room, evidently you can find news on this site.Ubermetalhed said:Under a rock? Implying this game was a massive release.
And your assumptions are no more based on anything than either of the posts you quote. 4.5 million may seem like a large number but you have no way of knowing how many copies of things like Skyrim are floating around illegally.Kopikatsu said:They have bad business sense is what they have. 4,500,000+ copies pirated is kind of a large number. A really large number.LiquidGrape said:They have good policies regarding DRM. That's as far as my praise of CDP will stretch.
But yes, excellent attitude regarding value of product.
If those people paid even a single penny for the game, that's still $45,000+ lost. More than what most people make in a year.
Unless someone builds a time machine, we'll never know how it would have turned out differently if they'd used DRM.laryri said:But adding loads of DRM wouldn't make that number go down. They probably gained loads of sales by not adding tons of DRM because of all the good press it got them.
Implying that everyone reads every article on this site. And their views on piracy were the biggest news and should have been read.Zachary Amaranth said:Or that it was news on the site you're posting on now. And since you're in the news room, evidently you can find news on this site.Ubermetalhed said:Under a rock? Implying this game was a massive release.
Or just that they were mentioned several times and the frequency was meaningful.Ubermetalhed said:Implying that everyone reads every article on this site.
Not implying that at all.And their views on piracy were the biggest news and should have been read.
I didn't make a rock comment. Did you see someone reply to you and assume it was the same person?Anyway this is really dumb, your rock comment was dumb and arguing about it is dumb. So the end.
It all tends to boil down to one thing:LordRoyal said:This makes me sad.
The fact it was pirated after the dev went to such great length to be "For Gamers by Gamers" and everything.
http://www.escapistmagazine.com/news/view/105428-The-Witcher-2-Epic-Everywhere-and-No-DRMUbermetalhed said:Expressed where? They talked about anti-piracy before.Frostbite3789 said:All this was expressed before the game's release. Unless you were under a rock.Ubermetalhed said:These kind of messages need to be expressed before a games release.
If a developer comes across genuinely and cares for the fans then it really is a good incentive to buy their game as you do feel that they are worth your money and that you are giving it to a good studio with good people.
Hell after reading this I'm thinking of buying Witcher 2 just to support them.
But I don't remember them talking so sincerely about it and how they hope to help stop piracy by offering more content.
Under a rock? Implying this game was a massive release. With huge build up. And a massive advertising campaign. And that their views on anti-piracy were publicised everywhere for months on end.
Should I in turn assume every console player is a 13 year old CoD player? I think that's a fair turn and roundabout.MelasZepheos said:1 in six people (probably more) have pirated the Witcher.
4.5 million sales of a game that retails at somewhere between 20-60 GBP. This game has lost £180,000,000 (approx)
And PC Gamers wonder why no one wants to develop for them anymore? If a game was on the console (I know there is still console piracy, but it's much rarer) then it had the potential to make nearly two hundred million instead of lose it.
Maybe if PC Gamers stopped pirating 60-90% of their games people might feel a bit nicer towards them. After all it's been proven that PC Gamers will pirate a game which would otherwise cost them a single penny, so why exactly should I believe they are nice wholesome folk?
Wrong! We have no way of knowing how much they lost because of those 4.5 million pirated copies. Pirated copies of games do not in any way shape or form equate into a lost sale on a 1:1 ratio. It could just as easily be argued none of those people would have bought it if not for piracy that all of them would have. Many of the people pirating the game are doing so because there is no way they could afford it. To claim they lost out on 180 million is simply not true. It's not like they were physical copies stolen from a warehouse. Those are just people converting 1s and 0s from one computer to another. Sure you could argue that they've lost the time and initial investment they put into making the game but they've made around 50 million off that so far so I'd wager that Witcher 2 is probably already profitable by this point or extremely close to it.MelasZepheos said:1 in six people (probably more) have pirated the Witcher.
4.5 million sales of a game that retails at somewhere between 20-60 GBP. This game has lost £180,000,000 (approx)
Assuming they would have bothered at all.MelasZepheos said:And PC Gamers wonder why no one wants to develop for them anymore? If a game was on the console (I know there is still console piracy, but it's much rarer) then it had the potential to make nearly two hundred million instead of lose it.
Yeah, but you can find the search bar. That's hard work. >.>Frostbite3789 said:So with one search of Wither 2 DRM I found 2 news stories and 1 topic.
Well yes. But not in a way some publishers think about it. Good example would be Darkspore. One of few games that doesn't have any real crack for it because of the online nature of it. It was not pirated, but also it did not sell all that well.poiumty said:I still don't get why people look at the number of pirated copies and go "oh my that's so unfortunate".
Well, I DO get it. They're misjudging the situation. The most conclusive thing a high pirated copies number says about the game is that it's popular. Mostly everything else is decided by the actual sales figures. Those are the ones you should look at, not how many people pirated the game.
And a game being popular is by all means not unfortunate if you happen to be a fan of the game or company.
I'm going so far as to ask myself if there's any pirate out there going "man, if only this game didn't have DRM, I could get it for free. Now I'm forced to buy it because of that pesky DRM".
I mean, seriously. What's this number compared to other games? Do we have conclusive evidence that DRM would have made the number of pirated copies significantly lower?