Well, after the sublimely fantasic Witcher 2 I was all geared up to sink my teeth into what has been almost universally praised as an even better sequel. I remained sceptical, but everything people were saying was exactly what I wanted to hear and quelled my fears of how TW3 would go. Sadly, here I am, almost having finished the game after forcing myself to the bitter end and only having actually enjoyed about 20% of that experience, with the rest of it feeling like a dull, bloated slog.
The combat? Fine. Not perfect but serves it purpose, I liked it. The graphics? Wow, utterly stunning. But the game? Ye gads........
The story was just dull as hell. They've built up the Wild Hunt as if they're a big deal, hell the game's even called it, and you don't hear hide nor hair from them for about 40 hours. There's the odd noteable highlight and good bit (the Baron, the drunken use of the megascope, the quest "possession" to name those I can remember), but that's nothing in comparison to the amount of quests which I've larely forgotten through sheer boredom. I must have fallen alseep something like 10 times whilst playing this game.
You see, the open world aspect IMO really, really hurts the game and doesn't add anything to it. The villages and areas all consist of the same things - shops & noticeboards - there's no natural feel of progression, it's all very mathmatical. Running between locations does nothing for the game and you spend more time looking at the minimap than you do the screen. It's all aesthetics, with little of anything interesting beneath the surface. Almost everything you loot is junk, quickly replaced 10 min later by another loot.
They praised the questing setup in this game, and I can see a POV why - you do use senses etc - but the same routine is followed in almost every quest, and almost the whole game still has this copy-paste problem so many big games suffer from.
I'd say that in TW3 there's around 60-70% of the quality content we got in TW2, but that it's also spread so thinly over such a long period of time it really hurts the experience.
The reason I'm annoyed about this is because so many people have praised the game for being a "true RPG". It's not. It's Assasin's Creed with a handful of choices and leveling options added, that's all. I didn't feel immersed or engaged at all.
Where do those of us who love deep, genuine RPG experiences such as TW2, Dragon Age: Origins & even ME1 turn nowadays? More games seem to be getting this treatment, and it's totally killing any enjoyment I'm getting out of them.
The combat? Fine. Not perfect but serves it purpose, I liked it. The graphics? Wow, utterly stunning. But the game? Ye gads........
The story was just dull as hell. They've built up the Wild Hunt as if they're a big deal, hell the game's even called it, and you don't hear hide nor hair from them for about 40 hours. There's the odd noteable highlight and good bit (the Baron, the drunken use of the megascope, the quest "possession" to name those I can remember), but that's nothing in comparison to the amount of quests which I've larely forgotten through sheer boredom. I must have fallen alseep something like 10 times whilst playing this game.
You see, the open world aspect IMO really, really hurts the game and doesn't add anything to it. The villages and areas all consist of the same things - shops & noticeboards - there's no natural feel of progression, it's all very mathmatical. Running between locations does nothing for the game and you spend more time looking at the minimap than you do the screen. It's all aesthetics, with little of anything interesting beneath the surface. Almost everything you loot is junk, quickly replaced 10 min later by another loot.
They praised the questing setup in this game, and I can see a POV why - you do use senses etc - but the same routine is followed in almost every quest, and almost the whole game still has this copy-paste problem so many big games suffer from.
I'd say that in TW3 there's around 60-70% of the quality content we got in TW2, but that it's also spread so thinly over such a long period of time it really hurts the experience.
The reason I'm annoyed about this is because so many people have praised the game for being a "true RPG". It's not. It's Assasin's Creed with a handful of choices and leveling options added, that's all. I didn't feel immersed or engaged at all.
Where do those of us who love deep, genuine RPG experiences such as TW2, Dragon Age: Origins & even ME1 turn nowadays? More games seem to be getting this treatment, and it's totally killing any enjoyment I'm getting out of them.