Kurai Angelo said:
Well, micromanaging and tactics being the point of the combat, maybe you should've just left well alone... I'm being serious by the way. The point of the game was that it was challenging. If they expected you to cake walk the whole thing they wouldn't have bothered making the combat about tactics and instead just let you run around twatting everything.
Be that as it may, since I really liked Origins otherwise you can perhaps understand why I was happy that it was simplified for DA2?
Kurai Angelo said:
Except, it didn't... If you genuinely went round for nice cups of tea and a friendly chat this might be more believable, but essentially you find yourself going to people's abode to tell them how much you hate them, how shit their plan is, why you are awesome and generally be as big a dick bag as possible. Yes, you could be nice, but you can just as easily not. Somewhat removing the point of being able to do it. Afterall why not just tell Anders he's a dickhead in the street? In fact the game goes so far as to reward you for alienating people in the form of a rivalry, instead of Origins where if you pissed someone off they tried to kill you (or at least fucked off). I grant the issue of some topics best being discussed behind closed doors and whatnot, but the characters are all such one dimensional, bland stereotypes it all seems rather pointless that they suddenly want some privacy.
If you choose to play a dick-hawke who goes to peoples houses to be an ass to them, then that's your choice. What is important is that you *could* go there and be a nice. The fact that you didn't need to play it that way enhances it rather than diminishes it, because it gives you the option to choose.
And as for the Rivalry, it's not always about being just a dick, but sometimes about tough love. And there are circumstances in which (some of) the companions actually do leave you.
Kurai Angelo said:
This isn't my "if you disagree with me you're inferior" tone. This is my I'm going to tell you exactly why this game is shit tone. I have nothing against you personally, I just take issue with the game. I just found it odd that before you claimed to like the conversation wheel despite citing one of it's biggest flaws aswell. It may not have been a deal breaker for you, but considering you spend half the game locked in dead eyed conversation I would've preferred it to actually have some degree of depth.
The thing is, you seem to be of the opinion that "this game is shit" is a fact, as opposed to the opinion it actually is.
And I said from the start that the dialogue wheel was imperfect. I liked it as in I like the idea, and found that it worked well much of the time, but I did feel that it needs improvement. It did not work as well as it did in Mass Effect, for instance.