The Witcher

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ckriley

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Mar 31, 2010
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I know I'm about a couple years late, but I was thinking about getting this game for my PC. The Director's Cut, not the censored version. But I'm just wondering what everyone here thinks about the game. I've read mixed reviews so figured I'd actually ask gamers that have played it. What's your take on the game?
 

WestMountain

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Dec 8, 2009
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It was too linear for me and boring for me so I didn't even bother playing it halfway through, but I'm used to sandbox RPGs like Gothic and Fallout 3 so my comment is maybe too biased
 

Lawyer105

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Apr 15, 2009
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I thought it was pretty good, personally. If you can get it for a reasonable price, go ahead. You don't really have anything to lose.
 

Gralian

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Sep 24, 2008
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I really enjoyed it, but be prepared for awful and confusing translations.

Note: I only played the original, not the directors cut version.

Oh yeah, and a very rock-paper-scissors formula to combat. 'heavy style for large slow enemies, fast style for smaller quicker ones, group style for groups of small ones' etc.

Alchemy is also important if you intend on playing above normal. Never underestimate a good spectre oil.
 

Sebenko

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Dec 23, 2008
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I bought it during the sale, got it for £3.75. I've been playing a while, and haven't really got into it yet.
 

Gethsemani_v1legacy

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Oct 1, 2009
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The Director's Cut takes care of the transation problem and many of the bugs. It really is to be recommended if you like storydriven rpgs. Be warned that it takes a while to get into and the mechanics can be pretty bland, but the story being told (once it eventually gets going) is well worth the playthrough.
 

veloper

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Jan 20, 2009
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mediocre popamole combat
blatant sexism
little originality
little c&c

The witcher is easily one of the best RPGs ever made. I can think of few RPGs that are less bad.
If you´re a fan of the genre and turn-based combat is not a must for you, then you should have played this game.
 

KindOfnElf

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Mar 15, 2010
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I finished it recently, and I like it a lot. A LOT. OK, I love it. Play it.

And if you happen to dislike it, just uninstall.
 

Enkidu88

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Jan 24, 2010
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On the RP side of things, the witcher is probably one of the best I've seen. Sure, you can't roleplay as anyone other than Geralt but the amount of choices and complex grey-area morality makes it a great experience. Though the voice acting is some of the worst I've heard, its tolerable and only occasionally pulls you out of the immersion of the game. The story is really quite good, despite a few plot holes and stumbling narratives here and there, though I found the ending a bit anticlimactic.

However the "G" part of RPG, this game rather falls flatly on its face. The beginning area is a pain in the ass to navigate, you need to research things to complete quests but it never tells you HOW to research, the combat is basically exactly like Diablo point and click combat but doesn't work as well, and making potions and other items is a royal pain.

So in my opinion, if your one of those people who can forgive a game with a great story I would definitely give it a looksie. If you need to have a competent combat system in place to enjoy a game, I would pass.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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It's... okay. The combat isn't the best, and it's often unbalanced. The sexism is shown by having every not old woman look 20 with massive jugglies, but the things like the atmosphere and moral choices are great.
Doing something I thought was noble and right ended up getting someone innocent killed in a most brutal manner, for example. It makes you think about the consequences a bit more.
 

Abedeus

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Sep 14, 2008
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Alon Shechter said:
The Blu Spy said:
*gasp*
How so?
ckriley said:
Could you elaborate by any chance?
I just did not enjoy it... Never did , never will.
I can't exactly explain.
Well then, it's called trolling. It was and always will be if you just say "I dun liek it".

As for me, I got the game for Christmas (since it was a big deal in Poland - first world-wide known Polish game since Painkiller) and liked it a lot. Combat is better than just "point at enemy, click, repeat till everything is dead", and plot was created by Sapkowsky so I knew it was going to be good. But I was too impatient and was tired of waiting for a patch to make the game load faster and run better.

Right now, I'm waiting for some free time to download the free content, patches and try to play through the whole game.
 

The Madman

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Dec 7, 2007
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*ahem*

Screw the negativity, The Witcher was brilliant!

But why you ask! No doubt shocked by my sudden enthusiasm towards a game when 'everyone' knows the popular thing to do on forums, especially these ones thanks to the ever-cynical Yahtzee's influence, is to bitterly bash games without remorse while pointing out otherwise minor flaws as though they were the devils own arse! How could I possible defend a game wholeheartedly? Why?

Because I thought The Witcher was a fantastic experience, and before people inevitably reply with the classic 'then you don't know any good rpg' response, I'll have you know I've played so many classic pc rpg your head would spin trying to count em all from the ol' Gold Box series to Ultima, Wizardry, Gothic, Elder Scrolls, Baldur's Gate and beyond! It's easily my favorite genre next to strategy.

As for The Witcher, here's why I defend it: This is an actual Role Playing Game! Sure you're stuck playing as Geralt, but simply being able to make a character means nothing when you're relegated to bland empty choiceless worlds in which you're never given a chance to 'expand' and truly breath life into this husk of a character. No amout of visual tweaking or fancy graphical mods will ever make Oblivion or Fallout 3 very interesting to me for that simple reason. But The Witcher, for all its flaws (And by no means am I saying the game is perfect!) provides that! Playing through the game it at first seems fairly typical, with choices that don't seem to have any immediate impact. But that's the key word there; immediate. Seemingly unimportant choices you make in the first Chapter will have an effect later on, just as what at first seems like a typical predictable fantasy plot unravels into a grand fantasy opera the likes of which very, very few other games can even hope to match.

Bluntly put, this is the sort of game world Dragon Age wanted but failed to create. A bitter, savage setting full of bigotry, violence, sex and racism. At no point are you faced with a simple linear line of Good/Evil decisions. No. Every choice has multiple angles to it, with characters doing things for genuinely realistic reasons beyond simply 'I r evil' and the like.

The result is that, without even realizing it, you're creating *your* version of Geralt. You're giving him motivations, reasoning, and a life beyond simply another useless protagonist in another silly rpg. Is he a just and fair person, trying to alleviate the pain of others when he sees it, or a truthful and honest character who does his duty for the greater good? The two can be a vast difference when faced with options such as helping out the scoia'tael, a group of downtrodden rebels fighting for freedom, or the Knights who serve to protect the townspeople at any cost! The issue isn't nearly as simple as it seems, with the rebels attacking and killing innocents to try and drive home their goals while the knights then use those attacks as an excuse to further hunt and destroy any who would oppose them. And that's only one of many issues, all of which can have multiple resolutions as well.

Game itself, most issues I had with the translation or dialogue were alleviated with the Enhanced Edition, available for free to anyone who bought the original game like I did. Not only were hundreds of lines of dialogue re-written after complaints from the community, but new voice-actors were hired and, if that still wasn't enough, options to play the game with subtitles in other languages such as its native Polish were allowed as well.

Very nice.

And as for the gameplay I enjoyed it! The clicking combat was much more entertaining than simply mashing keys like other games generally have you do, and on the harder difficulties not only does timing become imperative but a well used potion or spell can mean the difference between victory or defeat. True, it does get repetitive after awhile, The Witcher being a very long game especially with the short ten-hour story we've gotten used to most products offering these days, but I'd hardly count that against the game as more than a minor annoyance. Visually the environments I still find highly detailed and interesting, while the music is often breathtaking. Character models tend to be stiff and silly looking, but that's more an issue with the engine the game was built upon more than anything else. Hard to believe this is the Aurora Engine, yes THAT Aurora engine, the one from the first Neverwinter Nights game.

So obviously I loved The Witcher and can't wait to see what the developers end up doing with the sequel. If THIS was their first game, I'm pumped to see what time and experience could bring from such an already talented studio.

But then naturally this is all my opinion, and alas one game can't please everyone, funny that, so I'm sure there are plenty who'll disagree. But I felt in such an otherwise disheartening 'meh' topic this game could use a solid defense, and so here I am.

Damned good game. I say try it and judge for yourself! Can't be very expensive now anyway.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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I personally loved the game for its grey choices rather stark black and white, but instead of typing what I've already typed before, I'm stealing a large excerpt from my own review of the Witcher: Directors Cut:


The Witcher drops you in the shoes of, not a generic player created character, but rather Geralt of Rivia who is a monster slayer, otherwise known as the aforementioned Witcher. You begin the game by being found unconscious in the middle of nowhere by old companions of yours. From there, you take a trip through corruption, love, lust a power struggle and much more. The story is deep and interesting, but often finds itself losing its impact with the padding that accompanies much of the main quest line. This isn't helped by the lack of meaningful side quests, most resorting to either killing a specific person, or collecting "X" of "Y" substance. This isn't to say that there are no good side quests at all though. Despite most of the side questing needing polish, there are some side quests that will simply blow the player away with brilliance.

As a setting, the Witcher's main areas are pretty to look at, at first, but may come off as too repetitive in the long run as you need to take many trips through the same zones, spoiling the environments for the player. The fact that you cannot travel between main questing zones after you've passed them initially does attribute this problem as well. The characters that inhabit the town are much more interesting than the towns themselves though. You will find yourself in the company of many intriguing and disturbing characters and in some instances these will be your allies. This brings me to the dialogue and morality systems employed in this game. Decisions are not clear cut in this game and many decisions that you believe may be right could isolate a potential ally you could have used coming up. As a Witcher and a self proclaimed neutral party, it becomes difficult to make choices regarding what your influence will be in each faction. Dialogue is straight forward in the Witcher. The main interactive characters are all fully voiced where the generic NPCs are restricted to the few other voice actors that were commissioned for the game. A small blessing amongst the repetitive filler dialogue in the generic NPCs is that at least two different voices are used in the conversations and consistency is used when an NPC is voiced. A beggar sounds like a beggar and a nobleman sounds like a nobleman, no mix ups.


Gameplay in the Witcher is very simple and easy to master. There are different selections of weapons, but sadly only the swords are really expanded on in terms of combat use. Geralt has four slots for weapons. There are two for the swords that are required throughout the game, one for an extra weapon and the last for a small knife. There is potential here for a mixing up of combat, but instead falls flat on its face in that respect. The two swords that you use are the Steel Sword for humanoid enemies and the Silver Sword for the monsters you will find yourself fighting throughout the game. Since these are the main weapons these are the ones I will be focusing on when talking about the combat. With these two swords combat is divided into three further sub-levels. When fighting enemies, you must divide them into their archetypes of Fast Enemies and Strong Enemies. These two styles of enemies correspond with the Fast and Strong styles of fighting with the third fighting style being Group Style, for dealing with multiple enemies. There is also a Magic system disguised as "Signs" that you can use to aid yourself in battle thought there is only five or six that exist. Combat then falls into a one click combat style, with additional damage being done for well time second and third strikes. This makes for an interesting combat idea that instead is faulty due to one poor decision. Luckily the combat is entered into and exited quite quickly so it doesn't sour the experience too much.

This final section is going to be about the characters in the game and the actual interaction with them. The game labels itself as a mature RPG and in many ways it is. However in just as many reasons it comes off as immature and catering to the immature audience. This is revealed in two ways, the profuse swearing between characters, most of it sounding out of place in the conversations and the other chunks just coming off as annoying. It seems as if all the characters are not happy in the game unless they have cursed in some way and it really jerks you out of the experience. The second maturity breaker is the romance or lack thereof. It is perfectly acceptable to work in sex or passion into a game, Bioware has shown that easily enough. What does break the mature image you're trying to portray is having every woman have large breasts and a high sex drive, all while making the sex with women the equivalent of achievements on your Xbox 360, with a card with a provocative image of the laid woman. In the sequel they need to incorporate some sort of romance option or skip the sex all together because having real hookers in the game was enough, not every woman needed to be a whore.
 

ethaninja

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Oct 14, 2009
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It was ok. A bit boring for my taste. But I never got far into it, and for those that wish, I'm sure it gets better after playing for while. I'm usually into the more tactical strategy ones. That had a bit of tactical but it was really, do this if they use this sort of game.

If you can get it at a discount price, then yes.