The worst and most pointless weapon in any game.

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The White Hunter

Basment Abomination
Oct 19, 2011
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WanderingFool said:
Off the top of my head?

KSG from Blops 2 (seriously, why the fuck is it a slug gun?)
See the slug would be fine as an attachment for shotguns, I never got why it's a mandatory slug, and the bigger problem is that that slug has a blood firing cone like every other gun and becomes useless as a result.

I tend to stick to the 870 with a long barrel.

OT: Cane from Dr Jekyll & Mr Hyde on NES. It can kill bees. Nothing else.
 

Benpasko

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Jul 3, 2011
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Casual Shinji said:
Maybe I'll give the Minelaucher another shot, but I'm pretty set in my ways when it comes the RE4 weaponry: Gun, shotgun, rifle, magnum.
The TMP is a great replacement for a shotgun, and if you abuse melee it's incredibly ammo efficient. One shot to the head and you can kick the enemy. And the mine launcher gets homing darts with the scope, it's absolutely useless without it, but the scope makes it broken.
 

crazyarms33

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Nov 24, 2011
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As mentioned, the Klobb from Golden Eye 64.
The Executioner in Black Ops 2.
Almost any laser gun.
The silenced 10mm pistol from Fallout
 

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
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mtcp122 said:
Isalan said:
No love for the Bio Rifle from the UT series? Instant switch back to the starting pistol if I grabbed that one.

Grenades from Worms too, though that is specifically in my hands. I CANNOT land a decent grenade to save my life in that game.
I enjoyed using the bio rifle actually. Maybe I'm just a freak or something, but I liked it and put it to decent use. Granted it isn't my first choice weapon (flak cannon takes that piece of cake) but I was able to put it to good use.

And yea, almost never used the grenades, always used rockets.
Biorifle was a great weapon - a fully charged round of the secondary fire in somebody's face at close range wasn't to be sniffed at. The flak cannon was always my first choice weapon too though. Still miss the UT series and it's selection of weapons. Not enough games have multi-barrelled rocket launchers these days.
 

A Shadows Age

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Mar 30, 2011
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Zefyrix said:
A Shadows Age said:
Zefyrix said:
I have to say the Magnum pistol from Halo 3. In Halo 1 it was THE weapon of choice, good clip, good fire rate, good damage, good range with a zoom. In halo 2 it got worse. But in halo 3. It got really really slow in fire rate, the damage was awful and they even removed the zoom on it. Usually some of the weaker weapons like the SMG or plasma rifles were usable in dual wield situations, but there really wasn't any reason to pick up the magnum with another gun. Not even the plasma pistol as the chance of hitting that headshot right after using the plasma pistol wasn't reliable enough.
Actually the H3 Mag' was a pretty good trolling weapon once you got good with it.
It was the equivalent of a crappy, hard to use, one handed BR at close to medium ranges. I remember duel wielding under... Snowbound I think it was? (two purple bases, snow up top, turrets on edge of map) And out fighting shotguns, plasma rifles, maulers, BRs, assault rifles and sometimes smgs.

Anyway it was a good way to let most who thought they were good with a BR or other "only pro's can use insert weapon name" know that they most definitely were not. As I said, Good trolling weapon. Oh and yea the H2 magnum sucked.
Haha, yeah getting out shot by a Magnum when you're using a BR gotta be pretty embarrassing. And maybe so, to be fair I never really tried to get good with it. I usually never picked it up, if I didn't have a weapon with 0 ammo, and then i just felt that it was complete garbage.

And yeah that's snowbound, the map everyone would use shotgun/maulers and camp next to those doorways you could walk through but not shoot through and wait for someone to walk in. Never were the biggest fan of that map.
Yea that's why I liked trolling on that map, shoot twice with body shots then finish with either hand, bullet to the face! Easy to get ammo because it's usually the fist weapon everybody drops. If you grenade then tag, you can get 3 or four people pretty easy under that map. I had an over kill that led into a running riot on that map simply because it was crowded and everyone was using weapons better suited to close range, and when you run out of grenades you can just go pickup your other pistol cause it's not like anyone else wants it.

It sounded like this, "A pistol? Seriously? hahaha what's up scru"-BOOM! bang bang, bang... "oh What the f"-bang, "OVERKILL!" "Bwhahahhahaha!"
 
Sep 14, 2009
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Legion said:
The reason you can't hold it steady is because you lack the points in the relevant skill. The Mass Effect sniper is incredibly powerful.

The Halo plasma pistol is also extremely useful. Not as a direct killer, but the question was about pointless weapons, and it has several vital uses.

Fallout 3 and NewVegas - The BB gun, literally only good for killing radroaches, that can be killed with one hit of anything.
agree with all these

OT: the frying pan from the first fable, if you dug it up before finding all the treasure map thingies then it was fucking useless -_-

it does have 4 augmentation slots though, so i suppose there is that.

superpandasauras said:
I'm going to have to go with the Spy-cicle from Team Fortress 2.
Seeing as a ton of weapons have no back-stab sound, and it can be melted by the Spy coming in contact with fire.
that definitely does not stop annoying spies from stabbing the shit out of half my team -_-
 

Susurrus

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Nov 7, 2008
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vv85 said:
Klobb, Goldeneye64 (mandatory mention)

All of the Unreal series infinite ammo weapons were pretty poor, especially the recharging pistol from Unreal 1.
I have to disagree. The Dispersion Pistol in Unreal 1 gets 4 upgrades, hidden throughout the game, at the end of which it becomes very powerful. Particularly as the damage amplifier in that game only applied to energy weapons, and that is an energy weapon. I believe I am right in saying that I once killed the Demon Lord in that game with a single shot from a damage-amped level 4 dispersion pistol...


Isalan said:
No love for the Bio Rifle from the UT series? Instant switch back to the starting pistol if I grabbed that one.

Grenades from
Equally, the bio rifle is great. On the harder difficulty settings on UT2000, I basically only used tthis to win the final level - its beauty is that the goo hangs around, and is really powerful - you literally do not have to see the enemy to kill him, as long as you know where he is. Granted the stupid trajectory takes a lot of getting used to...

torno said:
x-Tomfoolery-x said:
Plasma pistol from Halo. The charge is decent enough to take out armour shields, but don't expect to do much killing with it.
That's what I came here to say.
IT's a great tool but a terrible weapon.
Well, if you pair it with a magnum, at least in Halo 2, it used to be 1-2 and the player would fall down dead, provided the magnum shot was a headshot (though they may have patched that out at a later date). The same is true of a plasma pistol shot with a switch to the battle rifle. Equally, if you plasma pistol and then punch with the plasma pistol, taht was a one shot kill (all this is Halo 2). You might as well say the mangum, which was only good against health, was useless. They both just have specialised tasks (as does the plasma rifle/machine gun combination).
 

My name is Fiction

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Sep 27, 2010
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Susurrus said:
torno said:
x-Tomfoolery-x said:
Plasma pistol from Halo. The charge is decent enough to take out armour shields, but don't expect to do much killing with it.
That's what I came here to say.
IT's a great tool but a terrible weapon.
Well, if you pair it with a magnum, at least in Halo 2, it used to be 1-2 and the player would fall down dead, provided the magnum shot was a headshot (though they may have patched that out at a later date). The same is true of a plasma pistol shot with a switch to the battle rifle. Equally, if you plasma pistol and then punch with the plasma pistol, taht was a one shot kill (all this is Halo 2). You might as well say the mangum, which was only good against health, was useless. They both just have specialised tasks (as does the plasma rifle/machine gun combination).
Its still the hyper lethal vector it was in 2.
Been telling people its great but they just dont listen.
 

Judgment90

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Sep 4, 2012
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I say the Banana from MGS: Peace Walker.

The only use for the banana was to hold people up, which I rarely used.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
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Me55enger said:
Lemon Mishap in Binding of Isaac.

I would restart a game if i had to hold it.
Yeah, but... yeah. That, My Reflection, and Ipecac are the three things I absolutely can't deal with in that game. They just destroy a decent playthrough unless I get a really specific set of followup upgrades/items. I've heard that people can own mom with the Lemon Mishap given enough damage upgrades which makes sense if you shoot for the leg, but I can't even reach her with any of the three I listed.

In Far Cry 3 I hated the crap out of the bow, even though I really really wanted to be awesome with it. Something about the jungle guy sneaking through the undergrowth with a bow and machete really spoke to me Rambo style, but even with upgrades I was just never accurate enough and there weren't enough ammo pickups to take real advantage of its awesome. Also, I maintain that the craft recipes for different arrow types were too expensive.

And although it isn't really useless, I hated the autoshotty in L4D. It kicked serious ass against tanks and witches, but it was inferior to the second tier machine gun (AK-47? I can't remember) in just about every other situation.
 

Alleged_Alec

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Sep 2, 2008
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I think the weapon sets in Deus Ex: HR were really unbalanced. On the one hand there are the pistol and the revolver, two low-weight, small inventory size weapons. The first is better than the sniper rifle in its job since it is silenced, an instant-kill on almost everything, perfectly accurate due to the laser scope and has a great rate of fire. The revolver is a beast from the moment you get the explosive ammo upgrade. The shotgun and the two assault rifles just aren't worth it in comparison. They're obnoxiously huge, which makes them annoying to carry around and enormously reduces the amount of ammo you can carry with them. The sniper, as I mentioned, is outclassed by the pistol and even the crossbow, since that thing is completely silent and if you used it correctly allowed you to pin the enemy you killed with it in a dark corner, making detection far less likely. The worst though was that area of effect knockout gun, which could not even do that properly and was way too slow.
 

Jayemsal

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Dec 28, 2012
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x-Tomfoolery-x said:
Plasma pistol from Halo. The charge is decent enough to take out armour shields, but don't expect to do much killing with it.
it was required for attempting legendary difficulty.
 

Random berk

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Sep 1, 2010
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My name is Fiction said:
Random berk said:
The sniper rifles in Fallout. What's the point in having a sniper scope if your shots hit or miss based on a statistic? Completely pointless.

Also the sword in Assassin's Creed. Yeah, it's basically the most deadly close combat weapon ever concieved short of a lightsaber thanks to AC's fight mechanics, but it does exactly the same thing as the long knife, with the same level of effectiveness, and the knife looks cooler. In fact, I'm pretty sure the knife is faster in AC: Revelations.
Which fallout are we talking about?
Fallout 3 and New Vegas. As I recall it basically had the same problem in both. I was able to hit targets with a hunting rifle at the same range more reliably than I could hit them with a sniper rifle in 3.
 

dogenzakaminion

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Jun 15, 2010
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A lot of great (terrible) weapons have already been mentioned, but I'm gonna go with the Shock Staff from Unreal 2. You start with a chargeable pistol and an assault rifle, and then you get a staff that shoots banana slugs at enemies. There is absolutely NO REASON to use this weapon, especially after you get the grenade launcher (which btw, is one of the coolest weapons in any game)
 

Malkav

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Jan 17, 2012
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The Artemis laser gun in Devil May Cry 3
Guns are ridiculously weak in DMC3. Cutscenes make them look like Alucard's guns in Hellsing, but ingame, you may as well shoot peas. You need them against some enemy types and they can have their uses in combos (to keep you and the enemies in the air, or to blast them away).
The Artemis gun is entirely useless unless you use Gunslinger style, which gives you alternate fire modes, but makes your attacks and defense vastly rely on two different guns. You can then stagger WEAKER enemies at a delay. IF you time it right. That's it. It looks dumb, it does almost no damage, and any other gun is a better choice.

The plasma gun in Deus Ex Human Revolution
I loved this thing in DX1 and screamed like a little girl when I got it. Potentially, it may be the best gun in the game, but it's without a doubt the worst by far since you get it shortly before the end of the game.
Most enemies at this stage are a joke and can't shoot back. Your fully upgraded PISTOL can kill them in 1-2 bodyshots, the plasma gun takes around 3-6 because you get almost no upgrades that far in the game. If you even use big guns, you'll already have a much more powerful one, and you'll have to sacrifice quite a lot to make space for the plasma gun.
If you carried one of the rare weapon cooler upgrades around for ages, this is the one other gun you could use it on. With it, it looks even more awesome, but thanks to the clipsize, you're forced to reload all the time and won't even get to overheat it. Not that the entire game gave you nearly enough ammo to use it more than three times.
On the plus side, it looks the most badass. What a shame.