The worst thing a game developer's ever done to you?

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s0denone

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Apr 25, 2008
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Amazing how no people read the OP, and then comment from those criteria. This wasn't a "Why do you hate xxx game developer?" it was "The worst thing a game developer has done to you personally"

Why are people such idiots?


Oh, and I seem to recall World of Warcraft being released around the time I got a major injury in football; I never got around to start playing again :(
 

Caliostro

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Jan 23, 2008
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Bob_F_It said:
I think Bungie pulled one hell of a dick move by having the official stratagy guide for Halo 3 purposely not telling you where the skulls are, which is probably the main reason why most people bought the damn thing. You don't expect that kind of treatment when you forked out about half of the value of the original game for it.

Why would you buy strategy guides as long as the internet still exists? Online walkthroughs are not "existent" so much as obnoxiously abundant.
 

Sixties Spidey

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Jan 24, 2008
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Wouldukindly said:
In all seriousness, Blizzard splitting Starcraft 2 up into 3 games, I can't afford that.
I know. That's absolute horse shit. I really hope they aren't selling each one at full price.
 

Briainer

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Jan 4, 2009
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condemned 2 god i hate that game!!

brought out the same game every year(pro evo soccer for example)
 

Nutcase

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Dec 3, 2008
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All the game devs I know are nice. Try as I might, I can't remember them causing anything worse to me than a sore neck in a drunken pro wrestling re-enactment.
 

theultimateend

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Nov 1, 2007
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Wouldukindly said:
Set fire to my house and stole my children. Damn you, GABE NEWELL, DAMN YOU TO HELL, I WANT MY SON BACK!

In all seriousness, Blizzard splitting Starcraft 2 up into 3 games, I can't afford that.
Yeah those bastards.

First they split up their first game into 2 games and nobody complains.
Then they split up their second game what a decade later into 3?!?!
Oh god when they release starcraft 3 20 years from now it's probably going to be 6 pieces.
Then again 20 years from now is pretty close to that asteroid possibly hitting the earth isn't it? >_> Oh well blame blizzard.

On an unrelated note.

The worst thing a developer ever did for me? SPORE.

When I bought that and played it, I vowed to never buy another EA game for myself. I have done so merrily, it's like once I ignored their existence my gaming life brightened. Anytime they bring out anything that sounds interesting I check out a friends copy, find myself marginally impressed and flex.

Don't get me wrong, if many of their games were made by a small group on limited funds I'd be impressed like hell. But when they release product after product that is sub par with games made by two dudes sipping java in a coffee shop on their free time I find myself considerably unimpressed.

I mean damn...you spend more money than some nations make a year and you can't make something that genuinely surprises people on a consistent basis?
 

Eclectic Dreck

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Sep 3, 2008
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MercFox1 said:
Ravenseeker said:
Ubisoft putting gun jams in Far Cry 2, they're not realistic, just annoying and it happens right when you're shooting a guy with a shotgun a point blank range
Meh, go to Africa, roll around in the muck, and try to fire an AR-15. We'll see how you do.
Unless something is severely wrong with your weapon, it's not unreasonable that you can fire the round already chambered with most any weapon, even in a poor state of repair. Usually stoppages happen during the ejection/loading phases of the weapon (at least, if my experience with the M-16/M-4 are similar to civilian models).

Weapon jamming in video games is almost ALWAYS poorly done. Look at stalker - fire off a few magazines from one of the rifles and you're having to clear a jam every other shot. God forbid I be given the option of "use cleaning kit" to resolve the issue. The attempt at adding realism by having weapon jams is just an example of arbitrary adherence to realism, and not in a good way. It's fine when a developer wants to say we will modify a real life scenario to be more game friendly, but adding a mechanic that does nothing but add random chance of failure to an action already hampered by player skill is just cruel.

I mean, if my weapon can jam, can I over heat my machine gun? Why not enforce barrel changes for machine guns while you're at it? How about forcing the player to deal with the infamous "runaway gun" (where a machine gun's chamber becomes so hot that rounds are fired without the use of a firing pin starting the process, resulting in uncontrolled firing that only ceases when ammunition is expended or the weapon suffers a severe physical malfunction). Or why not make the player press the load button for every shotgun shell to be placed in a weapon (this one has been done actually).

Unless the goal is simulation, realism should always take a back seat to balance. After all, I have enough trouble making game characters do what I want them to without the game arbitrarily telling me my correctly timed action failed for reasons utterly outside my control.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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MercFox1 said:
Ravenseeker said:
Ubisoft putting gun jams in Far Cry 2, they're not realistic, just annoying and it happens right when you're shooting a guy with a shotgun a point blank range
Meh, go to Africa, roll around in the muck, and try to fire an AR-15. We'll see how you do.
I second that. Incidentally, the G3 was the one I used in the army back in the day. Believe me, after a day in the mud and crap it would malfunction more often than in the game. There is a big difference between field condition and target range.
Now if they added an opportunity to clean the guns.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Nutcase said:
lacktheknack said:
Throwing the release of Mirror's Edge (PC) back TWO WHOLE FLAMING MONTHS and REFUSING TO GIVE US A DEMO. Don't ever do that again, DICE.
I suspect this is - once again - thanks to EA's paranoia, anti-PC outlook and customer hostility, not DICE's fault as such.

Amusingly, Mirror's Edge PC already surfaced on pirate sites. Wonder when EA will learn and stop shooting their own foot by staggered releases and DRM?
Thanks for the correction, I'll go boycott EA now.

Sorry, DICE.
 

Ladie Au Pair

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Jan 27, 2009
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L33tsauce_Marty said:
Ladie Au Pair said:
needausername said:
Helped design the new 50 Cent game.

You helped design 50 Cent: Blood in the Sand?!

Bwahahahahahaha! That's so funny. I work at Volition and we cracked up when we saw the trailer.
God...I feel so bad for them. Who is stupid enough to make that game?! WHO I ASK? WHO?!

Who will even buy it?


11 year old buys trying to be bad ass, that's who!

Have you heard the story line yet? Because let me tell you... it's golden. Fitty gets paid for performing a gig in the middle east with a crystal skull... which is then stolen by terrorists. I wish I could be making this up, but no, its the truth.
 

Kikosemmek

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Nov 14, 2007
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What these bastards at Lionhead did with B&W 2: it's a dumbed-down SimCity clone with moronic AI, no multiplayer and no skirmish maps. Nice fucking going. I played the game for a week and uninstalled it. I don't know where I left the CD but it's somewhere around the house, and I couldn't care less. I loved B&W 1. It's a shame.
 

Kriegsherr

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Jan 10, 2009
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Not releasing MGS3 or 4 on PC. Also 3D Realms tricked me into thinking there is such a thing as Duke Nukem Forever
 

linchowlewy

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Nov 27, 2008
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Nutcase said:
All the game devs I know are nice. Try as I might, I can't remember them causing anything worse to me than a sore neck in a drunken pro wrestling re-enactment.
the game devs i know are really nice. infact i was talking to one of them today asking him some questions about Medieval II total war. this was during peak hour at work and 2 weeks away from their next game going gold. so he didn't know the answer to the question so then grabbe one of the producers who didn;t know and then offered to get someone out of a meeting who may have known. i rejected the final offer. but most devs are nice people, it's the publishers that are complete dicks.