The worst video game ending ever

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Smithnikov_v1legacy

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Blitsie said:
I'm gonna go out and pick Metal Gear Solid 5's ending, so much so that it pretty much killed off my love for the franchise.

So the whole theme of this game is the downfall of Big Boss, which is huge as his more 'evil' actions practically set up the whole second half of the goddamn franchise. So you keep playing with this inner hope that the events finally transpire which lead to Big Boss becoming ev-oh hey turns out you're not Big Boss, you're a random medic who shielded him from the rocket blast in Ground Zeroes and got plastic surgery and hypnotized to look and act like him.

Literally EVERYTHING, all those 100+ hours of stuff you did in the game, amounts to nothing as instead of witnessing whats supposed to be some of the biggest moments in the entire franchise, you find out your whole existence is to just draw attention away from the real Big Boss so he can do the actual important stuff, and this just randomly happens and the game ends abruptly after, with anything story related being presented through text and audio files afterwards, as in, the cool stuff you thought you were going to experience through gameplay you have to read and listen to.

After all these years, and going through all the MGS games, and knowing this is Kojima's final rodeo with the series; for it all to end on a note like this? I don't even have words

Jesus Konami, I can't even.
You get the feeling Kojima was trolling us again?
 

bradleydavis69

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Fallout 4 had a pretty big let down ending for me, mainly because of New Vegas. New Vegas had an ending slide show that covered every faction, companion, and decision you made. Fallout basically said yup you won.

Final Fantasy IX was the only FF game I beat where I didn't know that I beat it. I wasn't enjoying the game but I wanted to complete it. When went into the final boss fight with basically little or no prep, not thinking it was the end boss. Killed it and was a bit surprised.

Far Cry 3 was a let down as well, mainly because I thought the morality choice was dumb, plus the boss quick time events. "Hey, you know that goal you've been trying to accomplish the whole time? Yeah, you can either do that or burn it to the ground and piss all over it for no reason."
 

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Ezekiel said:
I beat DmC for the second time yesterday. The story is bad, the ending especially. The way Vergil verbalizes his real motives before you turn against each other is so forced and awkward. Probably didn't help that I took a very long break (eight months) before finishing it. Once you finish the fight, it just ends quietly, like there was more that needed to be said or done. A stark contrast to the ending of DMC3, in which Dante and you and Lady continue slaying demons to the theme song, in the spirit of the game. Instead, after the unsatisfying ending you're shown narcissistic videos of the devs (and these gross looking try-hard punk rockers) trying to look cool, one developer flipping off the camera while walking away finally.
Pretty mediocre game. But it didn't have much to aspire to. The genre is lame.
Seconded. It was worse than the DMC2 ending. the developer flipping off was the last straw. It made me not want to touch any of Ninja Theory's games again (not that was a huge fan of them to begin with). There newest game, Hellblade, looks like shit.


Xprimentyl said:
As much as I loved ?Enslaved: Odyssey to the West? with its absolutely fantastic characters and acting despite the game being largely a mindless "Devil May Cry"-esque beat-?em-up, the ending, while cohesive enough for story purposes, was god-awfully executed. You spend several hours of gameplay watching animated cut scenes, then they wrap it all with live video of Andy Serkis expositioning in what appears to be a utility closet or something?!? Not only did it not fit well with the rest of the game, it looked like they put all of 12 minutes into its production, like they met Andy in his garage and told him to read his lines into a hand-held camera. My guess is the animation staff went on strike a couple months before launch and that?s the best the producers could come up with.
That's seems to be a running theme with them. The only game they done, so far, with a proper ending was Heavenly Sword; and even that game was just an average God of War clone.

I'll throwin Streets of Rage 3 (US version). If you are playing on Easy (which is Normal in the original Japanese version) you can't get the true good or bad ending. The problem was that SOR3 was obnoxiously difficult, even back then. Enemies were given absurd amounts of life on anything other Easy, and was difficult for the wrong reasons.

Dead to Rights, both the original and remake for different reasons. The 2002 version didn't have any loose end and wrapped perfectly, but almost every person Jack Slate and his dog, Shadow, comes in to contact with dies, foe and allies alike. The only other characters that survived are a news anchorman & Preacher (a decent guy who is implied he's about get out of prison). Apparently the latter's backstory was him being framed for crime that he didn't commit. You never find out what it was. Also, Jack fakes his death so he come out as a scapegoat for the feds; and leaves the vity.


This leads to a cliff hanger ending that promised that we would see more of Jack's exploits outside of Grant City. Does Namco ever follow up on this? No, we got a sequel-prequel, a crappy PSP port, and a reboot that preformed even worse than the original. And speaking of the reboot, the ultra grim dark Gearsesque setting did not work and made the "there's always a bright tomorrow ending" stick out even more.
 

Metalix Knightmare

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Chrono, Cross. To this day I have yet to see an ending to a game that frigging pretentious and unwilling to tell you anything.
 

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Saelune said:
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.
As opposed to Skyrim, where you get congratulated for every small thing you do
 

Canadamus Prime

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Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
 

Saelune

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trunkage said:
Saelune said:
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.
As opposed to Skyrim, where you get congratulated for every small thing you do
I don't know if you're being sarcastic or proving my point.

canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
 

Canadamus Prime

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Saelune said:
canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
That's not entirely true. He turned into a dragon, banished Dagon, then turned into a statue.
 

Smithnikov_v1legacy

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trunkage said:
Saelune said:
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.
As opposed to Skyrim, where you get congratulated for every small thing you do
Only if you got guard dialogue overhaul mod. Otherwise, you can be the slayer of Alduin and thane of every city but you'll still get shit talked by guards about sweet rolls.
 

Trunkage

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Smithnikov said:
trunkage said:
Saelune said:
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.
As opposed to Skyrim, where you get congratulated for every small thing you do
Only if you got guard dialogue overhaul mod. Otherwise, you can be the slayer of Alduin and thane of every city but you'll still get shit talked by guards about sweet rolls.
So, we have heroes where this is a problem too. I mean, we have video evidence of astronauts landing on the moon and people don't believe them. Other don't care. Just because you do something doesn't mean you should get praised. Just be an employer or employee for five mintures
 

Smithnikov_v1legacy

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trunkage said:
So, we have heroes where this is a problem too. I mean, we have video evidence of astronauts landing on the moon and people don't believe them. Other don't care. Just because you do something doesn't mean you should get praised. Just be an employer or employee for five mintures
So, despite you being known as the one who saved the souls of an entire people AND also being someone who has the ruler of the city's personal favor, it makes sense for a soldier to harass and mock you over a pastry? Are YOU going to talk shit to someone who can pull a sword and kill you right in the street and it will be ORDERED to be overlooked by the Jarl?

Thank the heavens for that mod. The guards only talk shit to you if you're an unknown, which is the way it should be.
 

Buccura

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Off the top of my head, System Shock 2, if only because it's such a phenomenal game that has an inexcusably stupid ending.

Although RAGE had a pretty shit ending too, as did Dragon Age 2, which I consider to be a worse ending than Mass Effect 3 because at least that was an -ending-.

I never played this one though but I feel Limbo of the Lost deserves a mention;

https://www.youtube.com/watch?v=URcvdDtnM_0
 

Saelune

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canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
That's not entirely true. He turned into a dragon, banished Dagon, then turned into a statue.
He dies, releasing the divine blood of Akatosh which banishes Dagon then turns into a statue.

trunkage said:
Smithnikov said:
trunkage said:
Saelune said:
I just mean that when you save the world at the end of Morrowind, everyone actually acts like you're a big deal.
As opposed to Skyrim, where you get congratulated for every small thing you do
Only if you got guard dialogue overhaul mod. Otherwise, you can be the slayer of Alduin and thane of every city but you'll still get shit talked by guards about sweet rolls.
So, we have heroes where this is a problem too. I mean, we have video evidence of astronauts landing on the moon and people don't believe them. Other don't care. Just because you do something doesn't mean you should get praised. Just be an employer or employee for five mintures
We also don't have Dark Elves or Dragons. Plus going to the moon, and preventing the moon from crashing into the earth are two different things.
 

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Whatever, just wash your hands.
Halo 2, because it didn't end. It had a cinematic before the last level and then the credits rolled. The last level was missing. That was the worst.

Hell, even Halo 3 didn't really pick up from where it left off. There could have been a level or 2 before the ship appeared above earth, in fact there should have been since somehow your pals from halo 2 ended up on earth before the ship you were on did. Or it felt like that since the ship shows up, chief falls out then they find him. No sense of passage of time or anything, could have happened in like an hour.
 

thejboy88

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Well this afternoon I literally just beat STALKER SoC for the first time after starting it over 7 years ago, and got the "I want Immortality" ending, which simply results in turning into a statue. End credits. Maybe not the worst ending I've ever seen, but uninspiring for sure. Also just read it was one of the "fail" endings.

It was understandable from a philosophical perspective, but considering I played the game very by-the-book, not killing any good npc's that I know of, doing a good chunk of side quests, etc. it was disappointing enough to say the hell with any more play through's. The only unethical thing I could say doing routinely was looting random places and enemy corpses, which is kind of the point of the game.

It was worth playing even though it got frustrating here and there, but in any case, on to other games.


*edit* Just read about the "Guide" and that he's the key to the cannon ending. Now I'm wondering at what point in the game he was in. I never killed Strelok, so maybe that had something to do with it.

*edit 2* What the...so apparently the player character is Strelok? What a mind warp. I remember seeing an objective to kill him, at least until around the Brain Scorcher. Suppose I'll have to see what that's all about. Was never really following the narrative which might have helped lol.
 

Dr. Thrax

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I guess I'm the only poor bastard that remembers the abomination that was Command and Conquer 4.

The horrendous abomination that was the gameplay compared to the previous entries (it honestly wasn't a bad game in my opinion, it was just a bad Command and Conquer game. If they'd done it with a new IP I wouldn't have been as pissed off as I am.) aside, the endings were eye-rollingly stupid.

Before the game even begins, it's established that Tiberium is continuing to mutate and grow at an uncontrollable rate. Kane shows up to a GDI council meeting, proposing an alliance, as he has found a way to use the Tacitus to construct a way to stop the spread of Tiberium. Kane has the knowledge, but GDI has the funding and resources to make it happen. With no real options, the alliance is accepted, and GDI and Nod begin working together on the Tiberium Control Network, or TCN.

The game starts out as you being a commander for the GDI, in a further departure from the usual, you're given a name, and even a wife. You are Commander Parker. During the Incursion War Commander Parker suffered serious injuries in stopping the destruction of the GST (Global Stratospheric Transport) Methuselah, which caused him to lose his sight. He was given optical implants which were created using technology gained from the Tacitus, an alien artifact that was recovered by the Brotherhood of Nod in the events of 3. Kane, however, has a plan for the TCN, he plans on using it to activate the dormant Scrin tower - Threshold 19 - to finally reach "ascension". Commander Parker is the last surviving individual with the optical implants made with the Tacitus' technology, and these implants are linked to the TCN and Threshold 19.

You go through a couple missions as a GDI commander as an introductory campaign to the game, and are then presented with the choice of siding with either GDI or Nod.

The overall results of the end of the two campaigns remain the same, but there are small differences between the two.

If you play as the GDI, Colonel James, your superior, leads you on a campaign against Nod. James hates Kane and the Brotherhood, and she believes that Kane is attempting to bring back the Scrin, as she lost her family to the Scrin, which Kane called to Earth during the events of 3. In one mission, you are evacuating a city under siege by Nod Separatists, dissatisfied with the GDI/Nod alliance. During this mission, your wife is killed. James offers her sympathies, but tells Parker to focus his anger on Nod, as they were the ones responsible for her death. In this war against Nod, Col. James even goes so far as to defy a General and General Secretary who ordered her to stand down, and attempted a coup. She attempts to assassinate Kane at a large gathering of Nod followers, where Kane was on stage giving a grand speech. This, however, was a merely a body-double, and Kane remained at large. James and Parker confront Kane at Threshold 19, where they are successful in defeating the defending Nod forces, James and Parker enter Threshold 19. Kane appears before Commander Parker and addresses him, during this moment, Kane reveals that Col. James knew everything about the incident that killed his wife, and hadn't told him the full story. It turns out that your wife had actually died in an incident of friendly fire, and Col. James kept this information from him in order to keep him against Nod. Col. James then appears and opens fire on Kane, then shoots Parker, fearing that his implant will activate Threshold 19. Before she can deliver the killing blow, Kane reappears and strangles Col. James, before Parker's implant activates the portal inside Threshold 19. Kane thanks Parker, and steps through the portal, Parker then blacks out.

In the Nod Campaign, the initial stuff stays the same, but Kane has you go to numerous TCN Nodes around the world so that they can be aligned with Threshold 19 so that Kane may ascend. After a few missions, it becomes evident that as Parker is the last holder of the optical implants, the rest were killed by Gideon, the leader of the Nod Separatists, Kane needed to keep him safe. To this end, Parker was forced to undergo extensive surgery to effectively become Kane. Parker was to be Kane's eyes and ears, and act as the face of Kane in the public eye, while Kane himself operated in the shadows. Gideon's headquarters was finally discovered, and Parker led Nod forces to capture the false prophet at Kane's command. However, during a victory speech, Parker was shot by a sniper, and nearly died. After a hectic battle between Nod, Rogue GDI forces, and Parker's own forces using stolen GDI tech, he was saved. GDI took the Threshold, and it now it was time for Nod to take it back to begin the final preparations for ascension. After a hellish battle, Kane and Parker enter Threshold 19, and Col. James once again appears, but mistakes Parker for Kane, and fires. At point-blank, the wound was not instantly fatal, but Parker would not survive unless he got immediate medical attention, which wasn't going to arrive. Kane shows up and strangled Col. James just as Parker re-awoke, giving him enough time to open the portal of Threshold 19 open. Parker's wife rushes to his side as he's slowly dying, she cries to Kane that he assured her Parker would be fine. Kane response that he thought he would be, but that humans are fragile, and then steps through the portal.

The end result, no matter which side you chose, is that Kane and the rest of Nod ascended to an unknown location. With the successful activation of the TCN, Tiberium started to vanish across the world , as the TCN nodes were harvesting and processing it all on a massive scale.

However, there is still zero news on the whole "Scrin invasion" thing that was foreshadowed in 3, and considering how CnC4 was supposed to be the end of the Tiberium franchise, I doubt we'll ever know.
tl;dr: GDI/Nod are allies, Ascension Conflict begins, Kane activates the TCN and opens the portal inside Threshold 19 and goes -POOF!-, Tiberium no longer a threat, the entirety of the Brotherhood of Nod vanishes with Kane. Scrin still unheard of. Player character dies.
 

Canadamus Prime

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Saelune said:
canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
That's not entirely true. He turned into a dragon, banished Dagon, then turned into a statue.
He dies, releasing the divine blood of Akatosh which banishes Dagon then turns into a statue.
*shrug* Either way he doesn't *just* die.
 

Saelune

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canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
canadamus_prime said:
Saelune said:
I don't know what the worst ending is, but an ending that really annoys me is the ending of Oblivion. You spend the whole game doing all the work, then Martin...dies, which causes Akatosh to Deus Ex Mehrunes Dagon and Martin gets all the credit.

In Morrowind and Skyrim you get the credit. Though Morrowind did it better because afterwards everyone goes "OMG You're the Nereverine! OMG OMG!"
I actually didn't mind the ending to Oblivion. After all you are still heralded as a champion for the role you did play even if you didn't take down the big bad yourself and you get rewarded with the Dragon Armour and what not. Also there was the cool ending cutscene. Now Skyrim on the other hand, that was a disappointment. The battle with Alduin was a let down and there was no ending cutscene, just Parthonax going "Good job you beat Alduin."
I just really hate Martin. Skyrim made it worse since people refer to him as "The Greatest Septim"...yeah no. ALL HE DID WAS DIE! That was his greatest achievement.

Maybe TESVI will make me bitter about Skyrim's ending. I wont say it was great, but atleast there is no glory hog.

Atleast at the end of Morrowind, there is that sense of things will be better now...the blight is averted, huzzah. (Ironically things only got worse for Morrowind though, but it took till Skyrim for that to be clear)
That's not entirely true. He turned into a dragon, banished Dagon, then turned into a statue.
He dies, releasing the divine blood of Akatosh which banishes Dagon then turns into a statue.
*shrug* Either way he doesn't *just* die.
At best, he basically pulled the fire alarm so someone who can actually do something would come and do something. I wouldn't credit whoever pulled the fire alarm for actually putting the fire out though.

And it is a shitty ending cause you don't do anything. The game might as well ended when you close the huge gate. The final battle is just running around a ruined Imperial City. In Morrowind you alone destroy the Heart, even if you don't actually directly kill Dagoth Ur. And though you are aided in the final fight against Alduin, and its basically every dragon fight ever, atleast you actually fight him.

Oblivion you just deliver Martin to the center so he can steal the glory in a cutscene.
 

Nazulu

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I don't know the real worst. It had to do something especially disappointing to piss me off. I never completed StarCraft 2 and it's sequels, but from what I heard it sounded like an absolute wank (it was a wank from the beginning).

I wish there was a 'more satisfying' ending to Diablo 2. It didn't ruin it though.

I was disappointed there wasn't more to the ending of Dungeon Keeper 2.

Can't think of a worst right now.

thejboy88 said:
With the release of the game "Inside" by the creators of Limbo, a lot of people have been talking about it. Specifically, they've been talking about the ending and how terrible they think it is, ruining what was, apparently, an otherwise flawless game.
There is a 'real' ending >_>
I'm not saying more than that.

Silentpony said:
Guys guys guys - We can all agree Shadows of the Colossus has the worst ending, because it should never have ended! We need countless more amazing boss-battles, each unique and challenging. I'd never put it down!
They originally wanted to have 60 colossi in the game, but unfortunately it just wasn't possible. That said, I hate the last three colossi, so I disagree :p
 

An Inferior

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Arnoxthe1 said:
Antichamber. Just... Antichamber. Which sucks because it was such a cool and sometimes even inspiring game too.
What type of ending were you looking for in Antichamber?