The worst video game ending ever

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Smithnikov_v1legacy

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trunkage said:
Just because you say you did something does make that true. Photo or it didn't happen
And your Thaneship? Is that faked? Even though the Jarl him/herself states "I'll inform the guards of your new title. CAN'T HAVE THEM TREATING YOU LIKE THE COMMON RABBLE, CAN I?"

So yea, your fucking JARL told you to show some respect to the guy/girl who's armed to the teeth and wearing pieces of a dragon as armor, and you're going to talk smack to them about lollygagging and sweet rolls? Please.

As for who'll speak for you? How about I summon the actual Heroes of Yore and let a doubter take THEIR word for it. They were there when you shanked Alduin.
 

Naraku578

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Bravely default, seriously the ending is the bad guys are terrorizing everyone everywhere because a really big bad is going to destroy all the universes, and all of this could have been avoided if there was a little bit of communication.

ALso you have to refight bosses twice at which point it is unbelievably boring.
 

Janaschi

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Worst video game ending, in my opinion... hmm.

I am perfectly sure that I have seen worse, but right now, what comes to mind, is the ending for fucking Rage. There is this huge build-up to the final area, which ends up being one of the easiest locations to fight through. Then, to add insult to injury, there is no final confrontation, with anything, aside from a minor wave of TP'ing mutants and such, which at that point in the game, fall apart like toilet paper when faced against the demi-God that is you.

Then, to rub salt into the now insulted wound, the game just ends. It literally black-screens while you are in the middle of accessing the network, with no explanation as to what happened, and then the credits roll. Laziest fucking thing that I have seen in a video game in years.

I do have to question the whole MEIII band-wagon, though. I honestly believe that people are hating on that ending, just because they can, without bothering to understand the game's message. Shepard was an extraordinary example of man-kind. They were the hero that the Citadel races needed when their galaxies came under tremendous threat, and Shepard managed to accomplish the impossible. But in the end, they were just one person. An ultimately insignificant blob of matter in the infinite expanses of space.

The ending was beautiful to me, in that regard. Because it showed that no matter how special Shepard was, and no matter how much that they managed to accomplish in the face of crippling obstacles, they still were not able to change fate by themselves. And there is so much alluding to this message, with all of the focus on making alliances, seeding eternal friendships, and ultimately, relying on a power that exceeded their own, even if it meant making everything leading up to that point largely obsolete.

And I really liked that. It was a humble ending, for a character that was carefully treading the line of immersive character development. My only real criticism, is that they should of expanded on the whole thing more, by showing what Shepard was able to change, even as power was taken from their hands in the end.
 

Rangaman

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Mega Man 4, for being so rushed and having Wily EASILY AND SLOWLY ESCAPE VIA A ROTATING DOOR.
 

MCerberus

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Dr. Thrax said:
I guess I'm the only poor bastard that remembers the abomination that was Command and Conquer 4.

The horrendous abomination that was the gameplay compared to the previous entries (it honestly wasn't a bad game in my opinion, it was just a bad Command and Conquer game. If they'd done it with a new IP I wouldn't have been as pissed off as I am.) aside, the endings were eye-rollingly stupid.

Before the game even begins, it's established that Tiberium is continuing to mutate and grow at an uncontrollable rate. Kane shows up to a GDI council meeting, proposing an alliance, as he has found a way to use the Tacitus to construct a way to stop the spread of Tiberium. Kane has the knowledge, but GDI has the funding and resources to make it happen. With no real options, the alliance is accepted, and GDI and Nod begin working together on the Tiberium Control Network, or TCN.

The game starts out as you being a commander for the GDI, in a further departure from the usual, you're given a name, and even a wife. You are Commander Parker. During the Incursion War Commander Parker suffered serious injuries in stopping the destruction of the GST (Global Stratospheric Transport) Methuselah, which caused him to lose his sight. He was given optical implants which were created using technology gained from the Tacitus, an alien artifact that was recovered by the Brotherhood of Nod in the events of 3. Kane, however, has a plan for the TCN, he plans on using it to activate the dormant Scrin tower - Threshold 19 - to finally reach "ascension". Commander Parker is the last surviving individual with the optical implants made with the Tacitus' technology, and these implants are linked to the TCN and Threshold 19.

You go through a couple missions as a GDI commander as an introductory campaign to the game, and are then presented with the choice of siding with either GDI or Nod.

The overall results of the end of the two campaigns remain the same, but there are small differences between the two.

If you play as the GDI, Colonel James, your superior, leads you on a campaign against Nod. James hates Kane and the Brotherhood, and she believes that Kane is attempting to bring back the Scrin, as she lost her family to the Scrin, which Kane called to Earth during the events of 3. In one mission, you are evacuating a city under siege by Nod Separatists, dissatisfied with the GDI/Nod alliance. During this mission, your wife is killed. James offers her sympathies, but tells Parker to focus his anger on Nod, as they were the ones responsible for her death. In this war against Nod, Col. James even goes so far as to defy a General and General Secretary who ordered her to stand down, and attempted a coup. She attempts to assassinate Kane at a large gathering of Nod followers, where Kane was on stage giving a grand speech. This, however, was a merely a body-double, and Kane remained at large. James and Parker confront Kane at Threshold 19, where they are successful in defeating the defending Nod forces, James and Parker enter Threshold 19. Kane appears before Commander Parker and addresses him, during this moment, Kane reveals that Col. James knew everything about the incident that killed his wife, and hadn't told him the full story. It turns out that your wife had actually died in an incident of friendly fire, and Col. James kept this information from him in order to keep him against Nod. Col. James then appears and opens fire on Kane, then shoots Parker, fearing that his implant will activate Threshold 19. Before she can deliver the killing blow, Kane reappears and strangles Col. James, before Parker's implant activates the portal inside Threshold 19. Kane thanks Parker, and steps through the portal, Parker then blacks out.

In the Nod Campaign, the initial stuff stays the same, but Kane has you go to numerous TCN Nodes around the world so that they can be aligned with Threshold 19 so that Kane may ascend. After a few missions, it becomes evident that as Parker is the last holder of the optical implants, the rest were killed by Gideon, the leader of the Nod Separatists, Kane needed to keep him safe. To this end, Parker was forced to undergo extensive surgery to effectively become Kane. Parker was to be Kane's eyes and ears, and act as the face of Kane in the public eye, while Kane himself operated in the shadows. Gideon's headquarters was finally discovered, and Parker led Nod forces to capture the false prophet at Kane's command. However, during a victory speech, Parker was shot by a sniper, and nearly died. After a hectic battle between Nod, Rogue GDI forces, and Parker's own forces using stolen GDI tech, he was saved. GDI took the Threshold, and it now it was time for Nod to take it back to begin the final preparations for ascension. After a hellish battle, Kane and Parker enter Threshold 19, and Col. James once again appears, but mistakes Parker for Kane, and fires. At point-blank, the wound was not instantly fatal, but Parker would not survive unless he got immediate medical attention, which wasn't going to arrive. Kane shows up and strangled Col. James just as Parker re-awoke, giving him enough time to open the portal of Threshold 19 open. Parker's wife rushes to his side as he's slowly dying, she cries to Kane that he assured her Parker would be fine. Kane response that he thought he would be, but that humans are fragile, and then steps through the portal.

The end result, no matter which side you chose, is that Kane and the rest of Nod ascended to an unknown location. With the successful activation of the TCN, Tiberium started to vanish across the world , as the TCN nodes were harvesting and processing it all on a massive scale.

However, there is still zero news on the whole "Scrin invasion" thing that was foreshadowed in 3, and considering how CnC4 was supposed to be the end of the Tiberium franchise, I doubt we'll ever know.
tl;dr: GDI/Nod are allies, Ascension Conflict begins, Kane activates the TCN and opens the portal inside Threshold 19 and goes -POOF!-, Tiberium no longer a threat, the entirety of the Brotherhood of Nod vanishes with Kane. Scrin still unheard of. Player character dies.
Ah, the "Space Jesus" ending. Always classic.

Oh, does nobody remember KOTOR 2 where the game just decides "ENDING NOW" after being a slow meandering burn for the past... oh god how long? Then you're given an extended monolog about all the cool stuff you could have done if the release date was pushed back. Also the two overall ending results are "destroy the universe. this will totes be canon" and "buy KOTOR 3, scrub. Haha, you expected closure"

OOH OOH! Bionic Commando rearmed: guess what you wife is! It should be noted that the original had one of the best endings in gaming, where you blow up hitler
 

Erttheking

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weirdee said:
erttheking said:
I wasn't fond of the ending to The World Ends With You. I mean the characters got their happy ending and I felt that they earned it, but everything else was just BS. A lot of unanswered questions, a confusing and nonsensical twist for every one I thought was interesting, I grew to truly despise a character I feel like I was supposed to like (Though to be fair my patience with Joshua was waning for a long time), and the game expected me to basically replay it again to get documents that filled in the holes.

Fuck. That.

That and...I don't know, I just feel like things ended way too abruptly and too many characters suddenly got dropped off the face of the Earth.
did you ever complete all of the aftergame bonus objectives which explain what happened?

also you hating Joshua is entirely intentional, he is the true largest turd of the entire game
I can't say that I did. The combat in that game was confusing as hell and I was slowly losing my patience with it.
 

Vahir

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Neverwinter Nights 2. Started out meh, got interesting halfway through, and then screeched to a halt in a ridiculously frustrating final level, ending with a "And then everyone you liked died".

When you compare with Mask of the Betrayer, it makes you wonder what the hell the creators were doing.
 

pookie101

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the original ending to mass effect 3.. when i finally finished id honestly thought my game had glitched and i had missed big chunks of cut scenes, but with the directors cut its fixed as far as im concerned. not great but fixed.

my contribution would be the ending to the original syndicate.. you get a amazing cut scene to set the mood when you start, spend 50 odd mission battling to take over the world and for your reward of world domination you get... the credits rolling. not even a game over or you win.
 

Nedoras

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The worst ending in a game huh? I don't think it's the worst, but it's fresh in my mind so I'm gonna go with I am Setsuna.
So in this game's world, someone has to be sacrificed to some being every decade or so to keep the world from being overrun with monsters. You play as a mercenary, who at the beginning of the game is hired to kill someone. You soon find out that that person is the sacrifice, and she's about to go off on her journey to prevent the monster invasion. Figuring that she's just going to die anyway, so your contract will be completed regardless, you end up becoming one of her guardians on her trip. When you finally do get to the end, you find out that these sacrifices have been giving their lives to keep an insanely powerful being locked away. The person guarding the being and keeping it locked up needs the magical energy of the sacrifices to keep the barrier up, but tells you that the barrier has severely weakened and at this point another sacrifice won't cut it. At this point, the party decides to try to kill the being, as it's either try to kill it or simply wait for the world to end. However, this guardian also reveals that the party has been here before several times and has went against facing it. She's been rewinding time using very powerful time magic every single time the party opted to not face it. Only this time things were different, the big one being that your character has never been in the party before until now. Why that's the case is never explained, nor were any of the other apparent differences.

The sacrifice seems to be happy that she isn't going to simply die and looks forward to facing the thing and saving the world in a different way. So you face the being and take it down, at which point it warps itself back in time to do something and the world starts to end. You and the sacrifice are able to chase it back through time because reasons (it is explained and I forgot the specifics, but it's basically just "it's destiny") and track it down. During this confrontation the being outright tells you it hates humanity, will never forgive it, that it's eternally suffering, and that it just wants die (the origins of this thing were revealed by the guardian earlier by the way. it's basically a young human that was subjected to a magical experiment gone wrong and spiraled out of control over one thousand years ago). You slay it, and as it lays there drifting away into nothing (it's basically made of pure magical energy), the sacrifice runs over to it and appears to absorb what remains of the thing as it fades away. She tells you that she wanted it to be close to someone before it dies, that she didn't want it to die alone. She then asks you to kill her. You are then given the choice to either strike her down or not strike her down. Either way she dies. You then walk off into the woods and a little epilogue of what the other characters are up to is shown(not much apparently). In the post credits scene, it shows your character walking through a snowfield with a lone tree sitting in the center of it. After you walk past the tree, a glowing orb of energy floats down next to it and turns into the sacrifice (I suppose the idea behind that is that her spirit is watching over you). That's the end.

Now, I wasn't expecting a happy ending by any means. The game has a rather sad tone to it, and I had no doubt either you or the sacrifice were going to die. I didn't just expect it to happen in such a meaningless way. This person who seemed to be glad that she didn't have to throw her life away, that she could fight to end this cycle once and for all, literally throws her life away at the end to give two seconds of comfort to a being that was hell bent on destroying everyone and everything and was already dead. I understand she was supposed to be that nice, almost saint like kind of character, but come on. It just seemed so forced. The idea is that she was supposed to die from the start, that that was the whole point of the journey, but you changed that. Hell your character wasn't really supposed to be there in the first place, things were different, you even defeated the thing that was the sole reason she had to die...but then in the final moments she basically kills herself because...destiny I guess? I get the game was supposed to have a bittersweet or sad ending, I'm fine with that and was looking forward to seeing how things were going to play out...but what happened just seemed so damn poorly done and forced.
 

Trunkage

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Smithnikov said:
trunkage said:
Just because you say you did something does make that true. Photo or it didn't happen
And your Thaneship? Is that faked? Even though the Jarl him/herself states "I'll inform the guards of your new title. CAN'T HAVE THEM TREATING YOU LIKE THE COMMON RABBLE, CAN I?"

So yea, your fucking JARL told you to show some respect to the guy/girl who's armed to the teeth and wearing pieces of a dragon as armor, and you're going to talk smack to them about lollygagging and sweet rolls? Please.

As for who'll speak for you? How about I summon the actual Heroes of Yore and let a doubter take THEIR word for it. They were there when you shanked Alduin.
Do you think people like Obama? Or Trump or any Clinton. More hate them than like them. Plenty of thier own employees or party member speak poorly. Now that's not guards and thier bakery bullying but close enough. They speak poorly about them on national TV.

You, in Skyrim, are (usually) a foreigner given thaneship, and you think that what a leader says means something. Or some ghosts. That's like saying killing Ulfric will stop the Stormcloacks, or killing Bin Laden will stop Al Qeada. It might have slowed them down but they are still around. Still causing problems or in a new form. Plus the whole point of Elder Scrolls is that everyone is a racists. They aren't going to follow a foreigner thane. Particularly if you just killed their groups' leader.

Let me be clear. Bethsheda didn't do this intentionally. It was lazy programming. I just happen to think it actually very realistic. You expect that when you acting nicely and save people that means you should be respected. I don't think that happens in IRL.. Case in point The World Wars and American "saving" the day. Or almost ever war America has been in since them.

Take samurai as an example. They are in literature as the embodiment of virtue but it was far from the case. They could murder almost anyone if they felt insulted. European were much the same. In other words, If you want respect, don't let those who disrespect you live.
 

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GarouxBloodline said:
I do have to question the whole MEIII band-wagon, though. I honestly believe that people are hating on that ending, just because they can, without bothering to understand the game's message. Shepard was an extraordinary example of man-kind. They were the hero that the Citadel races needed when their galaxies came under tremendous threat, and Shepard managed to accomplish the impossible. But in the end, they were just one person. An ultimately insignificant blob of matter in the infinite expanses of space.

The ending was beautiful to me, in that regard. Because it showed that no matter how special Shepard was, and no matter how much that they managed to accomplish in the face of crippling obstacles, they still were not able to change fate by themselves.
Except that the ending ended up being you meeting the Star Brat, who says "Oh, you found me. You win. Pick your ending now". Fixed the whole Geth/Quarian thing that's been going on forever? Doesn't matter, he won't acknowledge it. Basically, the ME3 writer wrote himself into a corner and instead of doing the hard work to fix the problem, decided to have the Reapers just give up and let you decide their fate, despite the fact they're winning and you have literally no leverage over them.

The first time I reached the star brat, I shot the little punk and got the "Everyone dies" ending. Despite being depressing, I still think it's the most appropriate of the 4.
 

Erttheking

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GarouxBloodline said:
I do have to question the whole MEIII band-wagon, though. I honestly believe that people are hating on that ending, just because they can, without bothering to understand the game's message. Shepard was an extraordinary example of man-kind. They were the hero that the Citadel races needed when their galaxies came under tremendous threat, and Shepard managed to accomplish the impossible. But in the end, they were just one person. An ultimately insignificant blob of matter in the infinite expanses of space.

The ending was beautiful to me, in that regard. Because it showed that no matter how special Shepard was, and no matter how much that they managed to accomplish in the face of crippling obstacles, they still were not able to change fate by themselves. And there is so much alluding to this message, with all of the focus on making alliances, seeding eternal friendships, and ultimately, relying on a power that exceeded their own, even if it meant making everything leading up to that point largely obsolete.

And I really liked that. It was a humble ending, for a character that was carefully treading the line of immersive character development. My only real criticism, is that they should of expanded on the whole thing more, by showing what Shepard was able to change, even as power was taken from their hands in the end.
No. People hate it because 1. It comes the fuck out of nowhere 2. Directly contradicts what the developer said to our faces 3. Asserts that the main theme of the trilogy is eternal conflict between synthetics and organics, something that was, at best, a background theme 4. Utterly ignores if you managed to broker peace between the Quarians and the Geth 5. All of the choices are utter bullshit for various reasons, within Synthesis taking home the prize for "utterly impossible, Reapers seem to be using magic now" 6. Yo dawg, I heard you don't like being killed by synthetics, so I made synthetics to kill you so you don't get killed by synthetics. IE, the motivation of the mysterious and intimidating Reapers was an utter let down. Sovereign said "We are beyond your comprehension" and the majority of the fanbase took that to mean that they were far above humanity in a Lovecraft manner. Not that they were running on Insane Troll Logic. 7. The codex constantly talks about the Reapers are killable, with the Turians putting up an especially hard fight, killing dozens upon dozens of Reapers, especially once the Krogan start to help. But nope, they can't be beaten because star child says so. And Shepard just swallows it all. Oh yeah 8. The little boy was getting annoying and him showing up as the star child was utterly laughable 9. The person who wrote this in did it without consulting the other writers 10. Bioware told us our choices would make a difference. Bioware lied to us.

http://orig12.deviantart.net/76e0/f/2012/076/d/3/mass_effect_fail_by_akael-d4t0nrx.png

And 11. The Refusal ending was whoever green lit the ending throwing a temper tantrum that people didn't like their genius. 12. Right after it we got an advertisement for DLC.
 

Brandon Lowdermilk

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Mario 2 sounds like a bad ending, ok so guess what you beat the game, do you get a congradulations, no, did you rescue princess peach, no, did you get fireworks, no, ok so what happens, mario is sleeping the end, ooo k
 

Kyrian007

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Brandon Lowdermilk said:
Mario 2 sounds like a bad ending, ok so guess what you beat the game, do you get a congradulations, no, did you rescue princess peach, no, did you get fireworks, no, ok so what happens, mario is sleeping the end, ooo k
Mario doesn't even get any of Peach's sweet, sweet... cake. Actually, I'm glad someone brought up NES Ghostbusters "Conglaturations" ending. Millennials complaining about ME 3 and Fallout... they don't KNOW bad endings like those of us who were around during the NES era.
 

ClockworkAngel

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This is going to be unoriginal, but I'm going to list Mass Effect 3. But not because the ending itself was stupid. It was, but that's not its worst crime. The reason I'm naming it the worst ending is because when I think about ME3, despite all of the great fun I had with it up until that point, what comes to my mind and sticks the most is the crappy ending. It overshadows all of my other memories of the game.

I thought MGS V had an unbelievably stupid ending (whatever meta-narrative they were going for, be damned), but the ending is not the first thing that springs to mind when I think about it. It wasn't so bad that it overshadows the good memories I have of that game. Even Deus Ex: Human Revolution's ending, which literally had ME3's "push button, dispense ending" mechanic, wasn't so bad that it's the first thing I think about when that game comes up.

But ME3? First thing that pops up when I think of that game is, "Wow, that ending was garbage." I have to really think past the ending to remember how great that game was up until the last few minutes.
 

Lykosia_v1legacy

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Kyrian007 said:
Brandon Lowdermilk said:
Mario 2 sounds like a bad ending, ok so guess what you beat the game, do you get a congradulations, no, did you rescue princess peach, no, did you get fireworks, no, ok so what happens, mario is sleeping the end, ooo k
Mario doesn't even get any of Peach's sweet, sweet... cake. Actually, I'm glad someone brought up NES Ghostbusters "Conglaturations" ending. Millennials complaining about ME 3 and Fallout... they don't KNOW bad endings like those of us who were around during the NES era.
I still stand by what I voted: Ghost 'n Goblins. At least in other games you only need to finish it once to get the real ending. In GnG you have to finish it twice, second time even harder than the first which is already one of the hardest games ever made.
 

Smithnikov_v1legacy

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trunkage said:
You, in Skyrim, are (usually) a foreigner given thaneship, and you think that what a leader says means something.
Jarls in a nordic inspired fantasy world arent' bound by pesky things like a congress, TV appearences, or a Bill of Rights.

"Either a fool or a brave man approaches a Jarl without summons." These are men and women who can have your head on the city gates in a heartbeat and it'll be like ordering a pizza for us.

Or some ghosts.
In a culture that reveres their ancestors and does believe in them, yes.

or killing Bin Laden will stop Al Qeada. It might have slowed them down but they are still around. Still causing problems or in a new form. Plus the whole point of Elder Scrolls is that everyone is a racists. They aren't going to follow a foreigner thane.
So you're saying that guards have no loyalty or even survival instinct?
 

Saelune

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trunkage said:
Smithnikov said:
trunkage said:
Just because you say you did something does make that true. Photo or it didn't happen
And your Thaneship? Is that faked? Even though the Jarl him/herself states "I'll inform the guards of your new title. CAN'T HAVE THEM TREATING YOU LIKE THE COMMON RABBLE, CAN I?"

So yea, your fucking JARL told you to show some respect to the guy/girl who's armed to the teeth and wearing pieces of a dragon as armor, and you're going to talk smack to them about lollygagging and sweet rolls? Please.

As for who'll speak for you? How about I summon the actual Heroes of Yore and let a doubter take THEIR word for it. They were there when you shanked Alduin.
Do you think people like Obama? Or Trump or any Clinton. More hate them than like them. Plenty of thier own employees or party member speak poorly. Now that's not guards and thier bakery bullying but close enough. They speak poorly about them on national TV.

You, in Skyrim, are (usually) a foreigner given thaneship, and you think that what a leader says means something. Or some ghosts. That's like saying killing Ulfric will stop the Stormcloacks, or killing Bin Laden will stop Al Qeada. It might have slowed them down but they are still around. Still causing problems or in a new form. Plus the whole point of Elder Scrolls is that everyone is a racists. They aren't going to follow a foreigner thane. Particularly if you just killed their groups' leader.

Let me be clear. Bethsheda didn't do this intentionally. It was lazy programming. I just happen to think it actually very realistic. You expect that when you acting nicely and save people that means you should be respected. I don't think that happens in IRL.. Case in point The World Wars and American "saving" the day. Or almost ever war America has been in since them.

Take samurai as an example. They are in literature as the embodiment of virtue but it was far from the case. They could murder almost anyone if they felt insulted. European were much the same. In other words, If you want respect, don't let those who disrespect you live.
You could make a case for Oblivion, but in Morrowind AND Skyrim, you are a messiah of fate. Not some politician, but literally gifts from the Gods (or Daedric Prince in Morrowind's case). If some guy showed up claiming to be Jesus, sure, people wouldn't give much credit to them...but then they go around curing the sick and lame, and literally performing miracles (or absorbing Dragon Souls), well, even non/alternate religious people would be like "Oh Dang". Sure, you have some like the Dunmer Housecarl who "has seen things just as outlandish as this" but she is an accomplished warrior and adventurer. Most people in Skyrim aren't. Certainly not the guards who were there.

I think bringing back some sort of reputation thing per character like Morrowind had would fix a lot of this. Its one thing to be a stranger in a new town, even if everywhere else your name is sung, but I think actually sucking up a dragon in front of people should atleast make THEM treat you different.

I think Elder Scroll games have become a bit too randomized as part of their lessening quality from Morrowind.
 

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Smithnikov said:
trunkage said:
You, in Skyrim, are (usually) a foreigner given thaneship, and you think that what a leader says means something.
Jarls in a nordic inspired fantasy world arent' bound by pesky things like a congress, TV appearences, or a Bill of Rights.

"Either a fool or a brave man approaches a Jarl without summons." These are men and women who can have your head on the city gates in a heartbeat and it'll be like ordering a pizza for us.

Or some ghosts.
In a culture that reveres their ancestors and does believe in them, yes.

or killing Bin Laden will stop Al Qeada. It might have slowed them down but they are still around. Still causing problems or in a new form. Plus the whole point of Elder Scrolls is that everyone is a racists. They aren't going to follow a foreigner thane.
So you're saying that guards have no loyalty or even survival instinct?
Okay... umm... to the guards thing... is it time to point out that one of the main things of the game is the civil war aspect. The guards have all chosen sides and some are disloyal to the crown. Some don't even pick the Imperial or Stormcloak side. I mean, at the end of the Return of the Jedi, do you think the Imperials just gave up. Because Episode 7 says they didn't. Also, didn't I just say that the guards would show loyalty to their leader and cause, even beyond the death of their side's leader? I mean, they would pick fights with their new "allies" (being old enemies.)

Do their culture revere their ancestors? I would have said that's a Dunmer trait. Some Nords would I assume, but some wouldn't. Which is entirely the point. Its not like every guard is a Sweatroll Sazzer. Some praise you. Its more weird when one guard praises you then insults (hence this being about Bethsheda being lazy not thoughtful.)

You might have had a point about the Jarls, except I remember just walking up to every Jarl in the game for a chat and a quest. I remember Morrowind had a better vetting process than that.
 

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Mass Effect 3, the ending that retroactively killed all the joy within me that the previous games instilled.