Anyone played these or have opinions on them? They're basically a new genre - a sort of mad mix between exploratory adventure (a la Myst), linear drama (a la TRAUMA or The Path), open-world RPG and all of the crystal methamphetamine.
The games are Yume Nikki, Yume 2kki, and .flow. (.flow is likely not canonically part of the series, but it plays so similarly that I consider it to be part of it anyways.)
In all three of the games, you play a female hikikomori - someone who refuses to leave their home. The game is confined to their living quarters, where they all dream the same dream every night (well, in .flow, it's more "stimulating your brain until you fall into the same trance every day", but that's all details), which appears to map out their mental state. The entire point of the games is to explore the girls' psyches (ranging from somewhat delicate to utterly shattered) and retrieve "effects", or abilities that range from purely cosmetic (such as a dress) to practical (a whistle that can force NPCs to move in a certain direction, or a bike to move faster) to the violent (guess what a knife does!). Then, after finding them all, you can initiate one of possibly multiple endings, involving them leaving their home one way or another.
All of the games are positively RIFE with fan-theories. Fan-theories are possibly the biggest part of the genre.
I find them utterly fascinating. Despite having no real plot (the important events in the game can be summed up in a sentence or two), no real challenge (the only difficulty comes from finding effects, which are normally easy to find if you're thorough, and from dodging hostiles, which are rare), and they more or less can't be completed without the wiki (and no, figuring out the endgame is NOT a "challenge" any more than finding the right straw in a haystack is a "challenge"). Yet somehow, I find them utterly fascinating and play them compulsively.
To be fair, they tend to do well in the Striking Imagery department.
http://dotflow.wikidot.com/local--files/white-room/whiteroom.png
So yeah, those of you that have played them. What did you think?
The games are Yume Nikki, Yume 2kki, and .flow. (.flow is likely not canonically part of the series, but it plays so similarly that I consider it to be part of it anyways.)
In all three of the games, you play a female hikikomori - someone who refuses to leave their home. The game is confined to their living quarters, where they all dream the same dream every night (well, in .flow, it's more "stimulating your brain until you fall into the same trance every day", but that's all details), which appears to map out their mental state. The entire point of the games is to explore the girls' psyches (ranging from somewhat delicate to utterly shattered) and retrieve "effects", or abilities that range from purely cosmetic (such as a dress) to practical (a whistle that can force NPCs to move in a certain direction, or a bike to move faster) to the violent (guess what a knife does!). Then, after finding them all, you can initiate one of possibly multiple endings, involving them leaving their home one way or another.
All of the games are positively RIFE with fan-theories. Fan-theories are possibly the biggest part of the genre.
I find them utterly fascinating. Despite having no real plot (the important events in the game can be summed up in a sentence or two), no real challenge (the only difficulty comes from finding effects, which are normally easy to find if you're thorough, and from dodging hostiles, which are rare), and they more or less can't be completed without the wiki (and no, figuring out the endgame is NOT a "challenge" any more than finding the right straw in a haystack is a "challenge"). Yet somehow, I find them utterly fascinating and play them compulsively.
To be fair, they tend to do well in the Striking Imagery department.
http://dotflow.wikidot.com/local--files/white-room/whiteroom.png
So yeah, those of you that have played them. What did you think?