How do you know...because he has a beard now? All he did was (presumably) migrate some time after GoW3. He even has items in his camp from the earlier games, like Hermes' boots.Ezekiel said:An established history? They changed the character. Besides, if they cared about his history, they wouldn't give the game the same name as the original. I would be more intrigued by a new character with new motivations, quirks and flaws.hanselthecaretaker said:Like him or hate him, Kratos has an established history to build off of, whereas anyone else would've been like starting at ground zero. I know I wouldn't have been as intrigued if they went that route, especially if they still used the God of War name.
Or do you mean he's not a rage monster anymore and turned a leaf? We don't even know why he left yet, although I get the impression you wouldn't care anyways.
Why? It's not like these games were ever anything but elaborate fantasies anyways. Besides, the timelines of ancient Greek and Norse traditions would support a migration theory, at least for a demigod.Ezekiel said:What a dumbass.hanselthecaretaker said:Barlog talked about how each culture's mythological belief system coexisted with one another and were all "separated by geography." That suggests Kratos likely took a trip from Greece to Norway, where new gods and mythology thrived.
I see you've played the whole game already...my bad! No point in complaining about the reigned-in perspective as it's probably set in stone.Ezekiel said:Yes, we do.hanselthecaretaker said:We don't even know yet what exactly they're doing for a camera anyways.
Ezekiel said:How about giving the combat weight and using a camera that compliments third-person fighting and platforming? Then again, I didn't even see any platforms. The environment in the trailer looked like typical boring realism instead of God of War.stroopwafel said:I think God of War is more famous for the impressive setpieces at the time like fighting on the back of a huge giant even if that fighting itself was pretty flimsy(yet serviceable) hack & slash. Visual spectacle worked in the previous generations but I don't think it will impress people as much now(that and the fact the formula has worn increasingly thin) so I'm actualy glad they moved the series away from 'sore thumb' action to something that looks to have more weight and depth behind it.
It looks like the game has more weight to the combat than the series ever has; possibly even more-so than a Souls game minus the stamina bar. Also if you go back and play the first few games now, it becomes painfully clear how one-dimensional the levels are. The only depth any of the games had was using different weapons/magic which will probably continue in greater variety here, along with having far more freedom and meaningful incentives to explore besides "filling the upgrade bar" or using cheat items.
The environments could also only be traversed one incredibly linear way, and I frankly couldn't handle another game forcing me to shuffle along some narrow ledge in between jump points, or climb some narrow section of rock while the same old enemies spawned around me. It was fun while it lasted, but like a great book or movie, repeat viewings are best separated by very large swaths of time, because nostalgia is all that is left.