Theories about the new God of War

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Scapthat

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^Sounds kinda like what happened to me with Gamespot, shortly after GT went under. I tried emailing them a couple of times because my ban there seemed completely unfounded. They never got back to me, and I ain't losing sleep over it.


Anyways on topic, I also want to see more AI variation in terms of tactics. The game will get fast old combat-wise if all the enemies so is line up. I'd like to see them attack from all angles and have the combat system and camera be ready for that.

I have no idea how the button assignment will look, but I've read that Kratos's attacks will be assigned to the trigger buttons now, similar to Souls. This is a good sign since we'll probably be controlling the camera to some extent too, unless it will have a more dynamic mode during combat.

I would like to see an MGSV/TLoU kind of sprint that lets you really sprint, but it would make sense to put a limit on it either through time or more preferably environmental context. A button hold would be preferable over toggle. Not sure on waiting a few seconds for sprint though, since it wouldn't make sense to have to wait that long in theory. I think Ascension had a limited sprint feature, but it was almost pointless because it was too short, as in only about 5-6 steps.

Interesting to note it looks like we'll be able to both dodge and roll -
http://i.imgur.com/aY4kgsd.mp4

I think there will definitely be more long range attacks besides the kid's bow. We saw a couple instances of the pulse thing his ax gives off in the new trailer, and of course he can throw the ax and have it return or pin enemies. It would be nice to have another projectile option though, even if through upgrades or crafting.

Wanting a clean slate is understandable, but to me Kratos as a character always seemed like a hugely missed opportunity in the previous games. There was a good underlying thread of Greek tragedy there diluted by too many sequels and gamey motivations. In a way they're still cleaning the slate by giving him the treatment he should've had from the beginning. Moving on to someone like Thor and doing the same would've reminded me too much of the Marvel movies personally, even if they outdid them. They probably would've had to adhere to his lore to at least a certain degree as well, whereas with Kratos as an outsider with an established history they are adding an extra layer of possibilities. I like the idea of being an outsider carrying an epically tragic past with him and seeing how the different people, gods, etc. react to that in the face of realizing he's at least trying not to be quite the same person anymore.

The thing with the father/son dynamic is it's kinda needed here as an anchor for Kratos's rage. If it was just him he wouldn't have nearly as much reason to cool it. Additionally the difference between Devil May Cry and God of War is the former didn't really attempt to tell a decent story in the first place. It was pretty typical video game filler between the action, where any real attempt at a story was overcast by Dante being a wise-cracking diva trying to look cool eating pizza. There is nothing like Unearthing the Legend for Devil May Cry, at least that I'm aware of.

The walk n talk sections are bland to be sure, but at the same time there were plenty of long, empty halls in the other games where there wasn't even dialog to entertain. In the end you were still just holding the left stick forward, and please let there be no more button mashing doors to open, cranks to turn, etc. Keep basic actions basic.

I'm interested to see how much more varied and open the new level design will be, and the new ratio of combat/puzzle/platforming/exploration. The climbing was notably improved in Ascension with the use of inverse kinematics, but it still mostly felt like the earlier games. Each successive game enhanced movement mechanics to make the platforming less tedious, but it would be welcome to see this game raise the stakes a bit.

Make climbing and platforming more of a challenge but increase the reward. The games have always treated platforming as less than automatic which is good, but too much of it felt like filler at times in getting from A to B. Here I'd like to play something that encourages exploration and where sprint-jumping across a gap feels rewarding in itself, let alone reaching what made you want to attempt it the first place.

I haven't watched this all yet but there might be some more insight for whoever is interested-

Highlights from another interview with Cory I saw was the trailer was running on "just" PS4 (not Pro), and this tease [https://youtu.be/fXpjqHO83mw?t=237]

"We're not even talking about that stuff now". There's still some hope...
 

Nedoras

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Based on what we were shown, I think the whole thing is leading up to a betrayal. They were kind of pushing that Kratos may learn to trust others again, and even may soften up a bit throughout the game. Then at the end of the footage, Jormungandr approached them and said that it wanted to help. The thing about that is, Jormungandr is one of Loki's children and is supposed to be one of the catalysts of Ragnarok. So my theory is that Kratos is going to trust the wrong gods and things are going to go completely wrong at some point. Hell, he may even be used to spark Ragnarok unintentionally and who knows how he would react to that? He could just lash out at being betrayed and go on a murder spree again. Or maybe, because they seem to be pushing for him to soften up, he tries to stop the chain of events that he helped start and prevents a complete and total massacre.
 

happyninja42

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Ezekiel said:
I still don't like the idea of Kratos traveling to another pantheon, mixing universes. I'm not that big on Thor as a character either. I would prefer playing as an original character who maybe defeats Thor and becomes the god of war.
What do you mean mixing universes? The first GoW had references to Christianity in it, so it's clear there are other beliefs in the world. And just because the Greek gods are real, doesn't mean the Norse ones aren't also real. So I don't get your dislike of him going to another part of the world, and encountering another pantheon of gods. The GoW games only really hung around the Greek areas of history, so it's entirely possible the "end of the world" he triggered, was just a localized geological disaster.

But again, if they can reference eventually having Christianity in the GoW line, I don't see why the Norse can't be in their too.
 

Scapthat

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The E3 Colliseum video above goes into their reasoning for choosing Norse here [https://youtu.be/khbpeMZhpHM?t=1044] as well as some commentary on mythological interpretation.
 

Jonbodhi

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I love these new developments. I played GoW 1-3 and enjoyed them, but I'd have less than zero interest in yet another rage-a-thon like those games. By the end of three, Kratos was pretty much unredeemable. Here I see a man who has changed and grown, or at least is trying to. I'm pretty sure he wanted to slap the kid after that arrow to the shoulder, but he didn't. He reaches over to comfort the kid after killing the deer, but stops. He knows he should, but he just can't. THIS is interesting, this is compelling. I'm sure that at some point, he's going to be drenched in god-blood again, but in the meantime, the struggle to be better than you were is always an interesting story to me.
 

Scapthat

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Ezekiel said:
I'm replaying God of War II and fighting Medusa right now. I wish they'd stop activating rage mode with L3 and R3. I have a habit of accidentally pressing down on them in the middle of the action, wasting the meter. Damn controllers...
I'm actually replaying II myself right now to clean up trophies. Did you know you can stop the rage by pressing them again? I'm not sure if it's because I'm on new game+ but the meter can be used as needed which helps.

Ezekiel said:
Happyninja42 said:
Ezekiel said:
I still don't like the idea of Kratos traveling to another pantheon, mixing universes. I'm not that big on Thor as a character either. I would prefer playing as an original character who maybe defeats Thor and becomes the god of war.
What do you mean mixing universes? The first GoW had references to Christianity in it, so it's clear there are other beliefs in the world. And just because the Greek gods are real, doesn't mean the Norse ones aren't also real. So I don't get your dislike of him going to another part of the world, and encountering another pantheon of gods. The GoW games only really hung around the Greek areas of history, so it's entirely possible the "end of the world" he triggered, was just a localized geological disaster.

But again, if they can reference eventually having Christianity in the GoW line, I don't see why the Norse can't be in their too.
If there were Christian references, I don't remember them in God of War and God of War II. I did find on the page below that there is a mural of three wise men in God of War II, but thankfully the game isn't more specific than that.

http://godofwar.wikia.com/wiki/Predictions_and_Revelations

I didn't read the information for God of War III, written beneath that, because I haven't played it yet, but I'm guessing there's more.

I'm sorry, but I'm not changing my mind on this. As I said before, it makes the world less credible. The pantheons have opposing explanations for the nature of the universe and their own astrology. Polytheistic and monotheistic religions especially can't coexist, so whatever God of War III might have said about Christianity is retarded.

I dislike Alien vs. Predator, I dislike the presence of Metropolis in some versions of Batman, I dislike Scott's idea of Alien and Blade Runner coexisting, I dislike King Kong meeting Godzilla, and I dislike this.
I don't remember them either, but it's been years since I've played it and am now only at the Steeds. The three wise men was part of an idea Jaffe had if he had directed 3, but I wasn't aware it was ever explicitly referenced in any of the games.


As for religions and their various belief systems, doesn't whether they coexist or not depend on wherever their respective believers happen to be in the world? It would be ideal to think they are each self-contained and mutually exclusive but the world has seemed to prove that impossible as time goes on.

Agreed that a lot of the movies often especially take things too far though, and this also seems to be as much if not more for commercial reasons than artistic. People generally love playing the association game, but to me it depends on the source materials and how plausibly they can make the connection. Some of it is absolutely ridiculous, while other examples can be downright intriguing.


The most recent example as far as movies are concerned that made me want to go back and watch an earlier film was the
Mr. Glass reference at the end of Split.