starwarsgeek said:
First of all, being a shooter does not lower the quality.
Right. But people still get sick of certain genres being over-saturated in the market.
starwarsgeek said:
Secondly, Dead Space is an action-horror, and Fallout New Vegas--if it's anything like FO3--is an RPG with guns.
The main interaction is still shooting. Fallout 3 can be looked at as an RPG with guns, or it can be looked at like a shooter with RPG systems and a big, poorly crafted open world to explore. Dead Space is a survival horror game, AKA a third-person shooter with low ammo and jump scares. There's certainly a variety happening here in terms of style, but not in terms of game mechanics.
starwarsgeek said:
Finally, franchises are not automatically bad, and new IPs aren't as uncommon as you believe. In the next few months, we've got Vanquish and Epic Mickey. Next year, we've got Bulletstorm and Brink. And there are tons of new IPs that I've never heard of without even getting into the indie market.
And you'll probably never hear of them again, either.
Vanquish looks cool, and I know enough about what the developers are trying to do with it to know it's going to have a really different feel to it. Most shooters here have some point of reference with other shooters, but to me Vanquish is more like the modern-day equivalent of
Alien Soldier for the Sega Genesis, and that excites me. It's made by Platinum Games, the team behind Bayonetta and Mad World, which means it'll at least be competent, if not innovative and unique, but it'll also slide right under a lot of peoples' radar. Bayonetta, for instance, has sold only about 1.35 million copies worldwide--and that was a fairly remarkably well-publicized game out of these guys. Compare that with the original Dead Space, which sold poorly compared with EA's expectations, but even that broke 1.5 million. So when you bring up Vanquish, a barely-publicized third-person shooter with such strong superficial resemblances to games like Halo or Crysis? *shakes head* You can bet I'll be there to give it a whirl, but it's not going to make much of an impact.
Epic Mickey is exciting if only for the fact that it's something kids can play with some honest to god effort put into it; I'll concede it'll probably be an excellent game with an excellent reception. I wasn't aware it was coming out so soon.
Bulletstorm and Brink, though... shooters again. They look neat. They've got their distinct styles--WAY more distinct, unique, and fun than either Gears of War or Uncharted. Brink in particular sounds like it's experimenting with a lot of neat mechanics and has a really unique environment. That doesn't change that they're cramming themselves into an already saturated genre, and lots of people are going to respond badly or remain skeptical until they see 'em...
Not trying to dash your hopes here, but... I'd say people have a good right to remain skeptical in this day and age.