There should be a horror game with this premise

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Johnnydillinger

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Aug 16, 2011
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I was watching a pretty bad horror movie today and it made me remember another supposedly bad B-horror made for TV that I loved back in the day. It was about the Bermuda triangle and a ghost ship being there; some friends finding it and whatnot, and while I can't remember it very brightly, I remember that it scared me actually. The title is The Triangle and it's the 2001 one as there's another movie with the same title, here's an IMDB link for it:
http://www.imdb.com/title/tt0271237/

Aside from the movie being bad or good (was probably pretty bad), the premise alone, being on a ghost ship, is something that probably works even if the film isn't that good (for me at least). My question is, why haven't I seen this in a videogame so far. And don't get me wrong, I played Cryostasis (which made my good old PC its ***** to be honest) for a short time, and I know that it's something similar, but despite being a good horror candidate, the whole ghost ship feeling just didn't come through for me. If I'm right about it, Carrier for the Dreamcast is something similar to this; can anyone confirm it? Also, do you think having this setting for a horror game would actually work? I think it would if done properly, in a way similar to the Silent Hill and Penumbra-style horror rather than a Resident Evil or Dead Space style, but I think those would fail in any setting as a horror anyway.
 

luvva

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Mar 28, 2011
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I think it would've worked 'back in the day' (yes, i'm starting to use that phrase now, hate me all you want), but the environments nowadays are much vaster than they used to be: the more immersive horrors of today have been bioshock (city-based), dead-space (unfamiliar surroundings- could be as big as you need), and alan wake (an island, pretty much).

I think people either look for variety in their games, and I'm not sure how much variety you could give a ship (unless it was a luxury cruise liner...)

might be an interesting one.
 

NinjaDeathSlap

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Feb 20, 2011
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As an indie game like Amnesia the setting of a ghost ship would be gold, but as a AAA title the setting would be to restrictive, and as a result the lengthened play-time, gameplay elements, narrative and excessive gore that would need to be put into it to justify it as a AAA title would only dilute the horror. See, Dead Space, Resident Evil, and FEAR, franchises that all could have had the potential to be great horror games if only they hadn't been given such a large budget and weight of expectations.
 

dickywebster

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Jul 11, 2011
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I always though that a game on a similar idea to the ghost ship film would have been interesting, but then itd be kinda like silent hill on a ship almsot.
Plus (call me cynical) it probably wouldnt be scary unless the people who did amnesia did it
 

WhiteFangofWhoa

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Jan 11, 2008
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I remember hearing about a PC adventure game that had the Titanic of all things being haunted. Also there's the bizarre Resident Evil Gaiden, though you can only do so much horror on a Gameboy.

Eh, setting in horror isn't as important as execution and substance. Any place can generate atmosphere if it's abandoned and decrepit enough. The only unique threats on a boat are sea-monsters and flooding.

Though, it might make for an interesting psych-out if the boat was a huge cruise liner that capsized upside-down, and you were climbing in reverse away from the water, only to find the water is rising 'down' not up. You go back the other way for several decks and find water rising the other way again. Which deck is this? Which way is up? Why and how is this water seemingly toying with you to drive you mad? The children of the deep on board offer no answers...
 

Zhukov

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Dec 29, 2009
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I... suppose that could work.

Perhaps an old wooden galleon so that the 'floor' rocks back and forth with each wave, along with lots of creaking sounds. Would make for some nice atmosphere.

Not sure how you'd work the whole horror thing into it though.
 

lacktheknack

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Jan 19, 2009
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There was an old adventure game called Morpheus, I think it was you all "alone" on a giant ship floating in the middle of the ocean.

Don't remember any of the details, though.
 

Steve Lovell

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Apr 25, 2011
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Zhukov said:
Not sure how you'd work the whole horror thing into it though.
a fear of water perhaps or you have an insanity bar which would change the world around you in a believable way, so you're not sure what you are seeing.
It's the word of Steve.
 

Ordinaryundone

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I've always thought a big cruise liner would be a good setting for a Dead Rising-style zombie game. Maybe even a spin off for the series. However, the last two horror games I played on boats were either "eh" (Cold Fear) or "oh my god WHYYYYYY" (Resident Evil: Gun Survivor 2) so they don't really have a great track record.
 

Johnnydillinger

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Steve Lovell said:
Zhukov said:
Not sure how you'd work the whole horror thing into it though.
a fear of water perhaps or you have an insanity bar which would change the world around you in a believable way, so you're not sure what you are seeing.
It's the word of Steve.
Interesting thought, though I'd avoid sanity bars if possible; they didn't work for me but annoyed the hell out of me in that Cthulhu game.

As for how the rest of the game would build up, I have a few ideas. First of all, the ship should be similar to those "ghost houses" that you can see on youtube in various videos. Those things are abandoned and the only danger they pose is probably the fact that they're about to collapse, but I always find them genuinely creepy to watch (let alone play in them). So if I have to draw a comparison to a game in general, it would be the first Condemned with its slummish atmosphere, minus the in-your-face jump scares (not that it didn't work for me, I just don't think it would fit on a ship).

A lot of games have the player somehow get into the setting in the beginning of the game, like Harry Mason driving into Silent Hill, the main characters wandering into that ghost mansion in Fatal Frame, the nameless man who would crash into the ocean before finding Rapture, etc. For this idea, it kinda seems obvious that the player's character should find the ship, and I'd go with a luxury cruise liner in favor of any other ships here. But instead of doing the obvious, why not have the player go to his/her bed one night on this ship, while everything is normal, only to wake up and find noone's around and it seems like half a decade just passed by that night. The environment changed (the ship is decaying and old now; it was summer the other day but now everything is cold and cloudy, with a small amount of rain and some minorly aggressive waves of the ocean), and as the player moves on with his/her business he (I'll refer to it as a he from now on) would find out bits and bobs about what happened to the crew, eventually finding out that there are no escape pods left and the water is way too cold to grab a table and swim away with it.

The water rising from above is a good idea, I'd go with it, and if the ship would turn over it would be something like the dark world in Silent Hill (not too friendly environment turned into a definitely hostile and unfriendly one), though I'm not sure you could turn the ship over and over and get away with it in the plot. On the other hand, this game would be probably dealing with something paranormal so why not. I'd also put underwater scenes into it which would give ground to one enemy that would appear in the game: sharks (not sure if sharks are living in those kind of cold waters, but again if not, having them there just adds to the mystery and paranormal bits). Aside from them the main dangers the game keeps up its sleeve would be hazardous areas (possibility of drowning or freezing to death in the cold water; collapsing bits; almost blowing up engines). At one point in the game there would be a strong storm the ship enters where the player must navigate on the outside of the ship to reach the bridge and do various task to help the ship stabilize itself, and try to avoid a big waterspout that's about to run into the ship. Now I know that these things, even if they hint at something paranormal, don't sound anything like horror. But for this last part check out the wikipedia page for waterspouts (http://en.wikipedia.org/wiki/Waterspout) and take a look at those pictures, namely the third one taken on the Bahamas. I'm sure I'd crap my pants even if I was on an indestructible submarine on the surface watching it. I'm also sure these would eventually work as horror elements if they would be executed well.

Of course that would not be enough for a horror game so there should be some kind of monsters or ghosts that would haunt the player, or hunt him for that matter. But these should be very rare, making their appearance all the more powerful and effective, and while they shouldn't be indestructible, it would be stupid to just go out and fight them. Other than that, I don't know what they should be and what they should be like.

Wow I've got carried away by this. Anyway, I'm not a very creative person so I'm sure I couldn't fill all the remaining gaps to make it a good game idea or even a good horror story, but that might be because the above just wouldn't work. Or would it actually? Any other ideas (expansive or completely new) to make this sound good?

Also,

lacktheknack said:
There was an old adventure game called Morpheus, I think it was you all "alone" on a giant ship floating in the middle of the ocean.

Don't remember any of the details, though.
Looked this up and it actually sounds pretty interesting. I'll see if I can find a copy of it; will be hard since I live in Hungary but you'd be surprised what one can find at used game/DVD sales both at retailers and online, so wish me luck.
 

Zeema

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Jun 29, 2010
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lacktheknack said:
There was an old adventure game called Morpheus, I think it was you all "alone" on a giant ship floating in the middle of the ocean.

Don't remember any of the details, though.
Off topic: Cool Avatar

On Topic: Don't Rock the Boat
 

rabidmidget

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Apr 18, 2008
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Wasn't there a horror DS game released sometime last/this year that was about a haunted ship?