Course change, make all your shooters for consoles now!Trace2010 post=9.74625.847961 said:I'm sorry...I thought the gist of the title was "Games that changed the course of gaming history."
That's the way I see it at least.
Course change, make all your shooters for consoles now!Trace2010 post=9.74625.847961 said:I'm sorry...I thought the gist of the title was "Games that changed the course of gaming history."
I admit I haven't played Army of Two.Eldritch Warlord post=9.74625.847950 said:Maybe you should look into Army of Two.Caliostro post=9.74625.847476 said:That's my problem with it... I don't see developers flock to copy gears of war... In fact I don't remember a single game that seems to have taken Gears of Wars as a huge inspiration...
Oh #$%^$##$^ not Area 51!!! NOT AREA 51!!! NOT HOUSE OF THE DEAD!!!Eldritch Warlord post=9.74625.848029 said:Course change, make all your shooters for consoles now!Trace2010 post=9.74625.847961 said:I'm sorry...I thought the gist of the title was "Games that changed the course of gaming history."
That's the way I see it at least.
So you did, so you did. I must've missed that. My apologies.Sennz0r post=9.74625.843707 said:I actually kinda mentioned Thief and its sequels but what the heyThe Rogue Wolf post=9.74625.841634 said:Thank you! I was terrified that I'd get to the end of this thread and not see a single mention of the grand-daddy of stealth games. Thief showed us that you could make an interesting game without the ever-escalating armory of homing rocket grenade laser machine gun launchers. How many first-person games before Thief allowed you to win a level and proceed without laying a finger on a single enemy present?rail16 post=9.74625.841387 said:Thief was a very ground breaking game in terms of first person shooters
And let's give Goldeneye 64 some love here. Not only did it redefine the console FPS scene, it also showed that movie-license-based games did not have to suck.![]()
I'd say Theme Park launched the business one though.SimuLord post=9.74625.848874 said:And of course there's SimCity, Civilization, and Railroad Tycoon to consider for launching the city-builder, historical empire-builder, and business game genres to mainstream popularity...
Most game developers don't actually say "Yeh, I was really inspired by such and such to include this feature..." (though, I suppose you could then suggest that kill.switch as influential in bringing the cover system into gaming, if you wanted).Caliostro post=9.74625.847476 said:That's my problem with it... I don't see developers flock to copy gears of war... In fact I don't remember a single game that seems to have taken Gears of Wars as a huge inspiration...
No harm doneThe Rogue Wolf post=9.74625.848807 said:So you did, so you did. I must've missed that. My apologies.Sennz0r post=9.74625.843707 said:I actually kinda mentioned Thief and its sequels but what the heyThe Rogue Wolf post=9.74625.841634 said:Thank you! I was terrified that I'd get to the end of this thread and not see a single mention of the grand-daddy of stealth games. Thief showed us that you could make an interesting game without the ever-escalating armory of homing rocket grenade laser machine gun launchers. How many first-person games before Thief allowed you to win a level and proceed without laying a finger on a single enemy present?rail16 post=9.74625.841387 said:Thief was a very ground breaking game in terms of first person shooters
And let's give Goldeneye 64 some love here. Not only did it redefine the console FPS scene, it also showed that movie-license-based games did not have to suck.![]()
Wasn't Dune the "first" ever 3d rts?urprobablyright post=9.74625.849967 said:earth 2140 (that was the old one right? the first ever 3d strategy game?) or at least ground control 1,
I'd like to add that the PlayStation version of Doom was quite excellent. Not until I played that did I realize how much better the game is with a joypad. <.<Zac_Dai post=9.74625.853117 said:P.S 10 good console FPS before halo
Red Faction
Golden Eye
Turok
Timesplitters
Soldier of Fortune
Perfect Dark
Rainbow Six
Time Crisis
Medal of Honor
Max Payne (technically third person but then so is gears of war)
L.B. Jeffries said:HydraZulu post=9.74625.843475 said:Oh my god. No pissing match going on here. I even said that I was probably wrong! I was pretty much as polite as i could possibly be. I admit my post was wrong in one area: it was off-topic. Perhaps Marathon wasn't the first game to feature dual-wielding, but it appears to me that it was the one that influenced the later games to include it. Nobody should ever forget that this ENTIRE thread is about peoples OPINIONS. I'm seeing lots and lots of people saying "OMG this game was first!!!", or "This game was the most popular!", when that is not what this thread is about. The way we should go about this, is look at a game, determine it's key features, then look at the games released over the next few years. If a majority of those games have a majority of those same features (not just basic, feel free to nit-pick), then that original game can be considered to be influential. This is the most methodical way that I can think of right now (i'm tired). I'll stop here, and allow for responses before I continue.Anton P. Nym post=9.74625.841551 said:Oooo...pissing match. Duel wielding was first featured in Monolith's Blood game as a power-up, followed by the sequels using it as an actual weapon.number2301 post=9.74625.841330 said:Correct me if i'm wrong (i probably am), but wasn't marathon the first game to feature dual-wielding? If it wasn't the first, it was one of the first.Geo Da Sponge post=9.74625.841243 said:Oh, I wish... but alas I don't think Marathon influenced the industry at large, just with Bungie.Lukeje post=9.74625.841260 said:Fixed it for you.SargentToughie post=9.74625.840753 said:Marathon
/thread
EDIT: I mean, Do I really need to go into more detail? It completely changed the face of the FPS
Oh, and of course SimCity was spectacularly influential in ushering in the "god game"/Sim genre.
-- Steve