They should make a Open world super-hero game .THATS OFFLINE

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Ninjaghostdog

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MelasZepheos said:
Hileo20 said:
MelasZepheos said:
I don't think it's the same. Fantasy hack and slasher's are built around the three established main classes from tabletop RPGs such as D&D, Warrior, Rogue, Mage. They may have different names or be subdivided into, say, Battle Mage or Healing Mage, Thief or Assassin etc, there are far too wide a range of superheroes to say that there are any forms of 'hero type' especially from a role playing standpoint.

A good open world superhero game would be able to let you select everything about your origin story, your powers, your costume, and your philosophy on life and crime fighting. What you're suggesting would give you (for example) the Batman Type, the Superman Type, and the Question type for variety's sake. They each come with a pre-made backstory, a pre-made motivation, and the only customisation you have is via costume and actions, which is not designing your own superhero, it's playing dress up with someone else's superhero.

That is definitely your opinion as to whether those games are MMOs in a single player setting. BALDUR'S Gate I find to be almost like playing jRPG (or at least it did when I last played it), Fallout 3 is just another wRPG, a good one, but I never felt like I was playing online. A good single-player aping an MMO makes it feel like you are online, a la .hack, otherwise it's just an RPG. It might be a good RPG, but it's not mimicking the feel of an online RPG.
Rpgs offline shouldn't make you feel like your playing online, half of the fun of playing offline rpgs is that it is character driven. Most of the games events, actions revolve around you. Its what sells Single RPG games the fact you are the greatest thing in the world. Competing with other players is not the focus of single Player RPG'S and it never should be, Pokemon is the exception.
 

Wedlock49

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May 5, 2010
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You'd need to create a fully customisable experiance...

Screw making the developers balance for you! it should allow you to select from different types of villans, you could go for a Watchmen/Kick Ass style vigilanty justice to x-men style superheros against superheros.

So you could create a hero that has a no superpowers that goes up against superpowered villans... it'd be difficult and you would have to exploit weaknesses and use traps... the possibilities would be endless.
 

obliviondoll

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May 27, 2010
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Wedlock49 said:
You'd need to create a fully customisable experiance...

Screw making the developers balance for you! it should allow you to select from different types of villans, you could go for a Watchmen/Kick Ass style vigilanty justice to x-men style superheros against superheros.

So you could create a hero that has a no superpowers that goes up against superpowered villans... it'd be difficult and you would have to exploit weaknesses and use traps... the possibilities would be endless.
I LIKE the way you think.

First choice: How many people are superpowered? (numbers 1 - 10, then percentage options)
Second choice: What's the ratio of heroes to villians? (default 1:1 but either side can be scaled up to 100)
Third choice: Which side are you on?
Fourth choice: Are you superpowered?

From here, you move to character creation, which lets you build your character from the ground up, and set limits on how many and what abilities other superpowered characters can have (unless you're the only one).

That way, you could play as a random cop in a world with two near-invulnerable characters, and try to tip the balance in the hero's favour.

Or you could make yourself indestructible, and have waves of enemies who can't hurt you.
 

Wedlock49

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obliviondoll said:
Wedlock49 said:
You'd need to create a fully customisable experiance...

Screw making the developers balance for you! it should allow you to select from different types of villans, you could go for a Watchmen/Kick Ass style vigilanty justice to x-men style superheros against superheros.

So you could create a hero that has a no superpowers that goes up against superpowered villans... it'd be difficult and you would have to exploit weaknesses and use traps... the possibilities would be endless.
I LIKE the way you think.

First choice: How many people are superpowered? (numbers 1 - 10, then percentage options)
Second choice: What's the ratio of heroes to villians? (default 1:1 but either side can be scaled up to 100)
Third choice: Which side are you on?
Fourth choice: Are you superpowered?

From here, you move to character creation, which lets you build your character from the ground up, and set limits on how many and what abilities other superpowered characters can have (unless you're the only one).

That way, you could play as a random cop in a world with two near-invulnerable characters, and try to tip the balance in the hero's favour.

Or you could make yourself indestructible, and have waves of enemies who can't hurt you.
exactly, a real RPG game would allow you to mold the world your character lives in on top of who your character is. We don't need the developers to balance the game for us completly when role-playing you want things that are over or under-balanced, how many characters from films or books are perfectly balanced with their surroundings?


What would really take time would be creating a world that randomly generates constantly... much life Dwarf Fortress and Sim Earth just for a city, you'd select parameters and then go through it. You could controll crime and corruption rates, the state of the economy and what system is in government...

It would be a hell of a lot of work... but a good game, like a good painting takes time to create.
 

Funkcorp

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May 8, 2013
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What this game needs to be is:

Be in a city that is highly interactive/destructible, that is designed with the same freedom/open world feel as Skyrim, though the same detail would not be needed for every npc as Skyrim did.
Go into a superhero universe already created (preferably Marvel(in my eyes)), and either allow you to either use a superhero that is already made or make your own. The Character creation would include a wide variety of powers from its universe or alternatively would allow you to create a character with no super powers and just have smarts and money (ex Tony Stark). Then you would input your back story and such, as in the 'Mass Effect' games, and you would be able to pick how you got your powers, whether it was because you are a mutant, alien, got bit by a radioactive spider, etc. Then based on all of your choices the game would choose a nemesis for you whether good or evil
When you start the game it would kind of be cool to start it on a clean slate as an origins story, from that point on your actions whether good or bad would effect whether you become a villain or a hero, much like mass effect or spider man web of shadows.
Then as you progress you can then customize your suit, or collect henchmen, improve armor, accumulate allies etc. Like Saints Row

This game in order to be a good one needs to be very customization and the environment should be interactive as well, also the game should react to what the players actions are. I realize that this is asking a lot out of a developer, but I figure with the new consoles coming out it would make it a bit easier to make a more hefty game.
 

Dominic Crossman

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Maybe you could have a sandbox game where you have to try and keep the secret identity of your charcter secret but if you where found out you could. Get rid of the witness anti-hero style or buy their silence which would be effective if right amount was given, but a supervillian may find out they know and try to torture the info from them ao you habe to save or kill said person b4 they talk. However it wouldnt be game over if your idenity was outed but you'd have to protect those close to you and wouldnt have the income to support yourself so youd lose quality of suits which could have negative stat effect such as decreased rep or armor rating if you have low endurance and such armor.

Stuff it I'm making a superhero/anti-hero game, with an initial choice of gadget/power charcter and go from there.
Kickstarter here I come.
 

Shoggoth2588

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Aug 31, 2009
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I would love an open-world Super Hero game but I don't see anything like that happening. The Arkham games are pretty big but that's about all there is that I can think of off the top of my head. I would love another Ultimate Alliance honestly even though I know that isn't open-world.

I'd love an open world Punisher. Model it after GTA or San Andreas only every mission culminates in a gruesome murder. Also alien weapons and vehicles once you have enough money and prestige.
 

Sack of Cheese

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Sep 12, 2011
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Ultratwinkie said:
It was called project Awakened, and it failed to get any kickstarter funding.

People just don't care for anything that isn't COD, it seems.
It's just me, but I didn't like how even though they have these super cool powers they could be showing off, what they did was adding too many gunplay footage. It's also why I only completed Infamous and didn't care for Infamous 2, the default practical power -projectiles- resemble shooters way too much.
Awakened didn't offer an intriguing story either, they could show a glimpse of what the game was about instead they made the preview felt like a pointless tech demo.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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I feel your pain. I'm in the Marvel Heroes closed Beta and I can't fuckin' stand the fps drops and lag that comes from all the people that are online. If they at least gave me the option to run a private server with just me and a couple of friends if I so choose it would be OK. You can't make an ARPG like a standard MMORPG. It doesn't work.
 

piinyouri

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lukemdizzle said:
Incredible hulk ultimate destruction was really, cool give that one a try. you can't make your own hero but still fun
Seconded there. Not many people that I have observed in my own life ever played it, but it was a real treat.
I mean it was good enough that they based Infamous's gameplay off of it.

Got fucking HARD towards the end though when the hulk busters show up and Abomination starts wanting to race you.

Also the Project Awakened game looks a sexy cross between Crackdown, Infamous, Prototype, and Champions Online.
Really sad that it's lost to the oblivion of development hell.
 

MajorTomServo

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Jan 31, 2011
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Saints Row 4 was initially being touted as a super-villain game. We'll have to see where that ends up...
 

Gatx

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All you would need to do is take Champions Online or DC Universe, take out the online portion, and spice up the quest lines a bit, and done. Bare minimum of what it would take. Don't know why anyone hasn't tried yet.