MysticSlayer said:
nomotog said:
What makes a lot of old games really good and really good is that they put effort into being different. Now it seems like a lot of games are trying to be the same.
To be fair, it is a lot easier to do something entirely unique when it has never been done before. Once games like Thief introduce a concept, it no longer becomes a matter of creating something new in that regard. It becomes a matter of improvement and making the experience as enjoyable as possible.
Well, the problem with T2014 is that it did not even
try to be different. This game actually managed to try to bite off Dishonored, new Deus Ex
and original Thiefs, and it managed to fail at each department.
It's a bad Dishonored, cause it presents ZERO combat possibilities, only stealth.
It's a bad Deus Ex, 'cause not only general plot SUCKS, it, yet again, does not provide what every good DX provided.
It's a bad Thief, 'cause not only it ditched Thief stealth in favour of Deus Ex stealth (which always was easier), it also killed off the main idea of Thief - have a level for you to solve the way you want. In this one levels are linear with rare opportunity to pick a path.
And I don't even mention how much Garrett is NOT the way Garrett is supposed to be (and Garrett was one of the reasons Thief became popular at the time), AAAND I don't even mention all this crap with "this is reboot, but we set this reboot in the setting and continuity of original games to make a dump on everything at once".
And approach like this is prevalent nowadays. Why even bother to invent or create? Just follow the marketing department charts! Like, again, Thief 2014 as prime example. Who made them (devs) to more or less kill off wonderful surface sound system from T1/2/3? Why not improve it with additional sounds - doors, lockpicks? They made a step in right direction with Garrett's body being material, but why not to elaborate on this? Why not to try and develop impoved guard vision, for guards to pick Garrett from improper background even in the dark? To make them notice his shadow as well? And why not to improve their AI? Say, make them notice disappearing colleagues, but allow Garrett to imitate them (for example, wear guardsman boots and walk around, or steal cloth changing from Hitman (I won't mention dress-up level from Thief 1 just because))? Why would one invent some new stupid shite like primal, while even after Thief 3 there were tons of potential in all classic factions? If you want leveling system THAT much - why not just make it a prequel, when Garrett just left Keepers to restart thieving career? There were SO many possibilities, all of them not too hard to implement, and no, what they did was a triple ripoff with mediocre result.
And look around? What AAA games were released in 2015? How many of them were even remotely original? They're either direct remakes, or clones of clones of clones. For Warp's sake!