Things appearing in every shooter.

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ProfessorLayton

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godofallu said:
I wouldn't call a boomshot a grenade launcher at all, but I guess it's close enough for you to consider it one. Argument ended, you win.
But... what would you consider it?
 

godofallu

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ProfessorLayton said:
godofallu said:
I wouldn't call a boomshot a grenade launcher at all, but I guess it's close enough for you to consider it one. Argument ended, you win.
But... what would you consider it?
Were pulling hairs here now, but since it explodes on impact and has such a tiny explosion at that I would consider it more like a missile launcher. Probably closest real weapon to it would be an RPG.
 

Ih8pkmn

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Miniguns or other mounted automatic weapons.

Screen going red when you take damage

Helicopters or Gunships that you have to take down

secret stashes of health, upgrades, guns, etc.
 

Kurokami

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Sup I said:
Tell me if I'm wrong, some of these things were probably started way before these, but here are some trends I'm starting to see in every single shooter of late.

1. Flmae throwers. Halo 3> Geras of War 2> CoD WaW> Brink?
2. Sticky grenades. Halo 3> CoD WaW> CoD MW2
3. Grenade launchers. CoD mw2> Halo Reach> Brink> Gears of War 3

Feel free to add, I know some more I have just forgotten.
To be honest, all three of those are pretty fantastic. I'm not saying there's no room for creativity, but who doesn't like to stick some explosives or burn their opponents to a crisp?

I know you didn't say they were bad, just wanted to comment, =]

Cross heirs, Personally I think they should be done away with. (and in many PC multiplayer games they can be by entering a command into the console)
 

Westaway

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Yeah, I know there was in CoD 4 (sucked though...) I was just sayingmore like the thumper still thing, or one that's its own weapon. And guys, I think most of you missed the point. Ok, sure, maybe there were sticky grenades in HL. But I'm trying to point out that everyone is copying each other, and they're all copying the same stuff. Do you think the people behind gears of war went to look at old games for ideas? No, they gotthte flame thrower from Halo and the grenade launcher from CoD.
 

Westaway

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Baron_Rouge said:
American leads. Come on people, they're not the only good guys in the world. When playing a WWII shooter, what's wrong with the British, French, or any of the neutral nations in the world who got invaded anyway? What about the Chinese?

I'm sorry, but it's a bit hard for me to feel sorry for an American marine in WWII when the Chinese were actually invaded by the Japanese 3 years before the war even started. They were fighting a war against the invading Japanese and their own people at the same time. If game companies hate communists so much, why not let the player play as one of the Guomingdang (Chinese Democratic Party)?

They fought the communists and the Japanese at the same time, and you could have a really powerful finale when you fight off the Japanese only to watch as your country falls to the Red Tide of Communism and you get exiled to Taiwan. Just someone besides the Americans, please. They were not the only defining factor in WWII. In fact, I'd say the USSR had a lot more to do with the Ally's eventual victory than the U.S.

It's not just WWII games, either, Resistance 2, Killzone 2 and Modern Warfare 1 & 2(so I gather) had the brave, handsome Americans as the protagonists.

I have nothing against the United States. But there is such a thing as over saturation.
eh, Call of Duty 4 had some good SAS characters... but that was when CoD was tolerable.
 

con70solo

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migo said:
Grenade launchers go back at least a decade. Did Half-Life 2 launch before Halo 3? In that case you have your sticky grenades there.

There's been a Melee weapon in every shooter since Doom introduced the chainsaw, and Doom II let you start off with it if you were smart enough to back up first.
the first halo had stickys so they had it before half-life 2 but there might be on before it, if there is i dont know it
 

nuba km

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Jun 7, 2010
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Sup I said:
Tell me if I'm wrong, some of these things were probably started way before these, but here are some trends I'm starting to see in every single shooter of late.

1. Flmae throwers. Halo 3> Geras of War 2> CoD WaW> Brink?
2. Sticky grenades. Halo 3> CoD WaW> CoD MW2
3. Grenade launchers. CoD mw2> Halo Reach> Brink> Gears of War 3> Tansformers WFC

Feel free to add, I know some more I have just forgotten.
I like flame throwers but most games either make them too weak or too strong is it really that hard to make a balanced flame thrower like in TF2 but most games I play don't have flame throwers (e.g. bioshock 2, borderlands, splinter cell and bad company 2) borderlands only has two grenade launchers jackle which is a shotgun and leviathan which is a rocket launcher (and that is more of a long range flame thrower). Even if they were in all fps games (except ones where they would make no sense e.g.g red dead) what's the problem I don't see people going every fps has a machine gun but I still want more unique guns in fps games.
 

SyphonX

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Mar 22, 2009
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A snooty wise-cracking female love-interest/sidekick.

A character who dies, which is supposed to help us bond to our playable protagonist by mourning with him, yet we don't even know the character who dies, nor do we have any reason to care, thus why fucking bother?

Our character who is a mute, sometimes a deaf mute, whom we take control over 99.9% of the time, but does things on his own for "sake of the story", that we would never have done and couldn't have imagined a reason why the character would do it in the first place.

Villains who are uninteresting, and are just an orgy of cartoony evil for no logical, intellectual or subversive purpose. Hannibal Lecter is a villain, the (Dark Knight) Joker is a villain, etc. They challenge your critical thinking, their general purpose for being a good bad guy. The new class of criminal that Gotham deserves.
---

Superficial things;

Grenades/explosions that do not have any shrapnel or any noticeable kinetic force, and do not do any damage unless it's stuck directly to someone or something's scrotum.

Completely weak sound direction. Horrible sounding weapons or other effects, meager overall. Sound is more important than graphics, way more important. It's easy to be highly creative with sound, yet devs just gloss over it. (Pitch black room, total immersive sound effects painting a horribly scary atmosphere in our creative minds... Oh my word, there are no graphics, just blackness, how am I scared?!?)

The obligatory sewer level. The obligatory valve turning segment. (I'm now a certified municipal sewer worker and I am suitable as an emergency valve turner in critical real-life situations.)

I'm just too picky.
 

tsb247

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Mar 6, 2009
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ArmA II is the cure for the common shooter. The S.T.A.L.K.E.R. games are also great in the sense that they aren't common in their approach to common situations.
 

Oktanas

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Apr 16, 2009
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I noticed that any FPS game is using the same weapons: pistols, smgs, shotguns, rifles, snipers, missile launchers, grenades.

THERE ARE NO MORE WEAPONS AND ALL SHOOTERS WILL HAVE THE SAME WEAPONS BECAUSE PEOPLE ARE SCREAMING FOR REALISM AND DEVELOPERS GIVE THAT!!!

hope that's clears all things close the topic.
 

Capt. Crankypants

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Jan 6, 2010
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Sniper Rifles. Lots of people ALWAYS want the sniper rifles. Add to that a multiplayer component, and you will ALWAYS end up with people who are freakishly good with the sniper's rifles after WAAAAY too much time dicking around with them, and useless team members who THINK they're doing their team a favour by sniping but really aren't.

What else? Alot has been said already. Forced linear vehicle sections are a good one. As is 'Shoot down the enemy chopper with a rocket launcher'...yeeesss.....
 

squidbuddy99

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Jun 29, 2009
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Hey, [character's name]! Use that missile launcher to shoot down that helicopter after you've planted the explosives inside the heavily fortified enemy fort before they launch that nuclear missile! I'll, uh, be back here...covering you. Yea.
 

SyphonX

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Mar 22, 2009
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squidbuddy99 said:
Hey, [character's name]! Use that missile launcher to shoot down that helicopter after you've planted the explosives inside the heavily fortified enemy fort before they launch that nuclear missile! I'll, uh, be back here...covering you. Yea.
Don't forget to save the female love-interest being held captive by the hard-nosed brutal mercenary leader with an unidentifiable European accent. While you're at it.

With his loyal mercenary soldiers, whom he treats like dirt and kills them for minor infractions, but they follow him anyway, and become martyrs for his cause via your hail of bullets. For the most suicidal of missions, that require the "no turning back now" mission directive. Where the rewards are not clear, and after the shit-storm they created, none of them could ever escape anywhere... So why are they mercs (temporary soldiers for hire), and what the hell are they doing?

Such loyalty, it makes me well up with tears.

This is why some devs say F-it and just make the entire opposition a clone or robot army, or a diseased and mutated menace. So it doesn't have to make sense damnit, just shoot them. Oh, or that other dirty word... terrorists. Since when did Homeland Security and the State Dept. take over in games development? Actually, don't answer that, I don't want to know the truth, I really don't.
 

danintexas

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tsb247 said:
ArmA II is the cure for the common shooter. The S.T.A.L.K.E.R. games are also great in the sense that they aren't common in their approach to common situations.
I bought a new rig just for Arma II. I have over 110 hours logged in that game. Its a breath of fresh air from all the other FPS trash we have
 

tsb247

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danintexas said:
tsb247 said:
ArmA II is the cure for the common shooter. The S.T.A.L.K.E.R. games are also great in the sense that they aren't common in their approach to common situations.
I bought a new rig just for Arma II. I have over 110 hours logged in that game. Its a breath of fresh air from all the other FPS trash we have
I did the same thing. In fact, I have been searching for people to co-op the campaign with - without mods.

ArmA II is my absolute favorite shooter of all time at the moment, and I am eagerly awaiting the British Forces DLC!
 

similar.squirrel

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Mar 28, 2009
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I'll tell you what aren't appearing.. Feet. Except in Halo.
Could somebody please explain this?

It was especially disconcerting in Far Cry 2, where you had selective feet which appeared when you skidded or drove a vehicle.
Or Bioshock 2, where you could hear the ominous 'clunk' of your absent iron-shod tootsies.