Did you have the modded journal installed? I found that fixed most questing issues. Yes it meant a bit of work, but I MUCH prefer that rather than these hand-holding, quest marker setups we see so much of.SlumlordThanatos said:I played Morrowind a little bit when I was a teenager, but even then, the game was horribly, horribly obtuse. I like having the freedom to go everywhere in a game from the very beginning, but some of the sidequests practically required you to look up a guide in order to complete, and it was easy to lose stuff forever. Morrowind desperately needed to give its players more information, instead of leaving vague clues...and in some cases, no clues at all.Danbo Jambo said:As 008Zulu & Darth Rosenberg have already suggested, Dated: Morrowind.
The world which you're sucked into in Morrowind is absolutely stunning. Everything feels so organic and naturally interwoven that quests, side quests, objectives etc. all just feel like a natural part of a fantastic journey & adventure.
Neither Oblivion nor Skyrim have come close with their mathmatical, by the numbers approach.
Another slightly dated shout is Dragon Age: Origins. I personally think the tactical combat is almost perfect, with each battle forcing you into different reactions constantly.
But the dealbreaker was the combat. If I swing my weapon and hit something...I should actually hit something, instead of my sword magically passing through the city guard I pissed off by wearing some sort of ceremonial armor I picked up off of a random dead dude. It's why I'm waiting (probably in vain) for Skywind to finally be done.
OT: F.E.A.R. had some of my favorite FPS weapons of all time, and more recent games have had a hard time replicating the visceral effects your weapons could have. Pinning guys to walls with the HV Penetrator, disintegrating them with the Plasma Rifle and leaving behind a charred skeleton, dismembering them with the good ol' shotgun, or blowing them into tiny chunks with the Repeating Cannon was some of the most fun I had as a teenager. Most modern games don't have much in the way of weapon effects, which is why I think Bulletstorm was such an underrated game.
Hearing of a location and checking your map every so often to check you're headed in the right direction, only to then stumble over someone in need etc. - to me that's great organic questing.
The combat was poor though, but that just forced me to adapt and play differently as a more stealth & magic based character, which I loved. I've tried many other approaches since and, now I'm used to the game, find they work too.
Here's hoping Skywind makes it more accessible for you though mate. There's a cracker of a game in there. One which Oblivion & Skyrim bare scratch the surface of.