I've a feeling you may need to learn to recognize sarcasm, no offence.[/quote]Mastercylinder said:You're kidding, right? That would ruin the difficulty and challenge in everything. Did you read the Extra Punctuation about this?Rationalization said:Regenerating health and a cover system, every genre needs this.
Even City-Building games?Rationalization said:Regenerating health and a cover system, every genre needs this.
No it wouldn't, say in limbo u get hit by the saw, you don't die the first time but you have to jump behind the other saw you just jumped over and regenerate health. Because you're using the second saw as a cover for the first saw.Mastercylinder said:You're kidding, right? That would ruin the difficulty and challenge in everything. Did you read the Extra Punctuation about this?Rationalization said:Regenerating health and a cover system, every genre needs this.
Like sims, rollercoaster w/e, or civ? I'm not entirely sure what a city builder game is. But to take a guess if run out of food you can invest in walls instead of crops. In fact any problem could be solved by building a wall for the omnipotent hand of the player to hide behind.Vern5 said:Even City-Building games?Rationalization said:Regenerating health and a cover system, every genre needs this.
LOL that would be the day. A Civ game where you can invest in chest-high walls you can export to countries in the middle of wars. Yahtzee did mention that Chest-high walls are the key to victory.Rationalization said:No it wouldn't, say in limbo u get hit by the saw, you don't die the first time but you have to jump behind the other saw you just jumped over and regenerate health. Because you're using the second saw as a cover for the first saw.Mastercylinder said:You're kidding, right? That would ruin the difficulty and challenge in everything. Did you read the Extra Punctuation about this?Rationalization said:Regenerating health and a cover system, every genre needs this.
But, if you miss the jump to the second saw you die, and if you try twice without taking cover you need to take cover from a third saw without getting hit by it, but also staying out of reach of the huge axe.
Like sims, rollercoaster w/e, or civ? I'm not entirely sure what a city builder game is. But to take a guess if run out of food you can invest in walls instead of crops. In fact any problem could be solved by building a wall for the omnipotent hand of the player to hide behind.Vern5 said:Even City-Building games?Rationalization said:Regenerating health and a cover system, every genre needs this.
Well you see, chest high walls give your population a boost to "Pull themselves up by their bootstraps." Getting them to solve the problems on their own, if you can't build the wall fast enough then the problem persists so you don't die but the time is wasted.Vern5 said:LOL that would be the day. A Civ game where you can invest in chest-high walls you can export to countries in the middle of wars. Yahtzee did mention that Chest-high walls are the key to victory.
I actually think we're on to something here. A business/Civ game where you develop the props that show up in all other games. Destructible scenery, chest-high walls, exploding barrels and whatever else shows up in action games. Research them, build them, actively test them, and then ship them out to the highest bidder. And, if your business rivals start feeling greedy, you can use your own products to defend your business, with fatal results.Rationalization said:Well you see, chest high walls give your population a boost to "Pull themselves up by their bootstraps." Getting them to solve the problems on their own, if you can't build the wall fast enough then the problem persists so you don't die but the time is wasted.Vern5 said:LOL that would be the day. A Civ game where you can invest in chest-high walls you can export to countries in the middle of wars. Yahtzee did mention that Chest-high walls are the key to victory.
How would that work in games like Cooking Mama or Phoenix Wright?tellmeimaninja said:Turians.
They are very important.
Made by you naturally.BENZOOKA said:Comprehensive settings: for everything visual, a bunch for audio, complete keymapping, accurate mouse sensitivity configuration...
And soup. Every game needs a bit of soup.
I make a soup so vicious it'll knock a llama's teeth off!Redlin5 said:Made by you naturally.BENZOOKA said:Comprehensive settings: for everything visual, a bunch for audio, complete keymapping, accurate mouse sensitivity configuration...
And soup. Every game needs a bit of soup.
Would it be possible for me to have a sample sometime?BENZOOKA said:I make a soup so vicious it'll knock a llama's teeth off!Redlin5 said:Made by you naturally.BENZOOKA said:Comprehensive settings: for everything visual, a bunch for audio, complete keymapping, accurate mouse sensitivity configuration...
And soup. Every game needs a bit of soup.