Saelune said:
My main problem with Oblivion's plot though...is how much importance they put on Martin OVER YOU. You're the hero, you saved him, saved whats left of Kvatch, saved Cyrodiil and ALL of Tamriel...but hey, lets praise Martin. All that fucker did was die so that Akatosh could fight Mehrunes in avatar form.
So yeah, Skyrim may have a more generic plot...but atleast it acknowledges you as the hero.
Yeah, I had issues with the entire MQ, but that did also bug me at the end. Its writing and staging isn't smart enough to cast it as some kind of deconstruction or subversion of tropes, either, it just feels deeply unsatisfying and rather out of the blue.
And obligatory praising of Morrowind, it manages to do both.
I loved and admired how it allows the player to be a Chosen One, but more along the lines of being a pawn. So much of Morrowind's MQ is about history, the roles key individuals play, and how those individuals are remembered and by whom. And yeah, I harp on about this a lot... but compared to Morrowind, Oblivion and Skyrim are just infantile (their culture, from the writing to the hand-holding game design).
The Nerevarine could've been a pawn for the Empire, for Azura, for the Ashlanders, and so on. And, more than that sideswipe at typical Chosen One narratives, the end result is not just bland 'saved the day' ego puffing; the hero has turned back the Blight and stopped Dagoth Ur, but ultimately the only victor by the end is Truth, given the Tribunal's reckoning will undo generations of societal structure and meaning. By the end, you've exposed deceit and doomed false gods. When the Ghostfence has gone, there is a brief moment of triumph, but after that it never felt like a truly - blandly - heroic resolution.
Compare that to the rather embarrassing slow-claps and meek shouts after you defeat Alduin (who, genuinely, often ends up being easier to kill than a collection of particularly angry mudcrabs). The final chat with Paarthunax is nice, but that's little consolation for its lackluster MQ almost entirely devoid of imagination or nuance.
A man named
Martin, of all things, stealing the glory in Oblivion in no better (I at least enjoyed the fancy skybox of Sovngarde, as well as its music).