Things in gaming that will never happen

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VoidWanderer

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FPS fanboys will not hail their preferred game as the 'perfect FPS ever/the game that other fps games copy'.

A D&D game based in Greyhawk built on 3.5e ruleset

A CSI game that plays more like the old Carmen Sandiego games (Random cases to solve and you increase your investigator level by completing successful ones)

PSN selling games on the American servers on the same as the rest of the world....

I made myself sad now...
 

KoudelkaMorgan

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There will never be another Final Fantasy Tactics as good as the original warts and all.

Square Enix will never realize how they have ruined their various franchises, and that they haven't had a decent new IP since the merger, and killed off most of the good ones.

Seriously go look on Gamefaqs under their game-ography and you can list the titles in the last 10 years that don't have "Dragon Quest" or "Final fantasy" in the title almost on one hand.

SaGa, Star Ocean, Front Mission, and the occasional Mana game are about it and barely even that. Remember when you used to get super excited for the new Square or Enix game? Now its pretty much become "ooh the new Level 5 game!"

There will never be another Rogue Galaxy :(
 

Dexter S. Bateman

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DugMachine said:
Half Life 3 will never be released. BOOM
I only looked at this thread to see how quickly someone would say this. Thank you sir for not disappointing.

No condescension intended.

OT: Another Triple-A title as thought provoking as Spec Ops: The Line coming out this generation.
 

FalloutJack

Bah weep grah nah neep ninny bom
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Bhaalspawn said:
EA will become as evil as we like to say they are
It's not that they're all that evil, per se. I mean, there IS evil there, but the big issue I'm seeing is that they're fucking idiots.

OT: These ones.

They're never going to stop trying to link violence with violent video games.

Fortunately, their research is also so backwards and dumb that they're never going to link violence with violent video games.
 

Darmy647

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Sonic generations dlc that adds in to the game to recreate levels and, due to its success, release an SDK of sorts to allow fans to try their own maps/stages.
 

Judgment90

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1. Capcom releasing a new Breath of Fire.
2. Sonic not sucking anymore.
3. Nintendo stops milking Mario.
4. There will be no more foulmouthed 12-year-olds playing online.
5. Video games in general will no longer be to blame whenever something bad goes wrong.
 

Yassen

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KotOR 3 will never be made, be developed by Obsidian, receive a 2 and a half year development time with zero adjustments made by Lucasarts, and The Old Republic will never be made non-canon. I know, I just described my dream game.
 

Manji187

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Torrasque said:
Manji187 said:
I think that certain franchises (like Resident Evil and Final Fantasy) have only a few more screw ups in store for us until they die a quiet death like Onimusha and Soul Reaver.

In other words, there will never be a franchise that sticks around forever and continues to provide quality with every single installment.

Even Mario will vanish one day.
But Metroid is still going strong! Sure there was that massive hiccup Other M, but I've loved every other Metroid game. Maybe because they don't have a Metroid game every other year? I would be really sad if Metroid games stopped being made. Or Zelda games.
Even if a Metroid game would be made every 3-4 years, it would eventually become stale. Meaningful conflict and character development are finite by nature, they have a beginning and an end.

Samus does not inhabit a timeless world, so how old is she? I also bet she isn't immortal, unless they disingenuously make her so.
 

AnotherAvatar

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Studsmack said:
Possum TheGreat said:
There will never be a Firefly/Serenity game.
*sniffle*

AnotherAvatar said:
New Silent Hill games will never be good.

Also (and this one hurts me): Shenmue will never be finished.
*sob*

Darmy647 said:
Knights of the old republic 3 under the guidance of Obsidian.
*cries* WHY?!

That, and Obsidian being given the chance to release a game when it's ready. Zing!

Alpha Protocol, Knights of the Old Republic 2, Fallout: New Vegas... flawed masterpieces.

Haven't you heard about the Project Eternity Kickstarter? It's gotten every funding level they put up making more than double the original requested amount, and with no publishers involved Obsidian will get to put this one out whenever they are ready.

So yeah, that's a long list of sadness, but there is light at the end of the tunnel.
 

Torrasque

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Manji187 said:
Torrasque said:
Manji187 said:
I think that certain franchises (like Resident Evil and Final Fantasy) have only a few more screw ups in store for us until they die a quiet death like Onimusha and Soul Reaver.

In other words, there will never be a franchise that sticks around forever and continues to provide quality with every single installment.

Even Mario will vanish one day.
But Metroid is still going strong! Sure there was that massive hiccup Other M, but I've loved every other Metroid game. Maybe because they don't have a Metroid game every other year? I would be really sad if Metroid games stopped being made. Or Zelda games.
Even if a Metroid game would be made every 3-4 years, it would eventually become stale. Meaningful conflict and character development are finite by nature, they have a beginning and an end.

Samus does not inhabit a timeless world, so how old is she? I also bet she isn't immortal, unless they disingenuously make her so.
Samus is as old as they want her to be. That can be a woman in her 30s (like what I imagine she is in the Prime's) or she can be really young (early 20s like she is in MOM), so she is pseudo-immortal. All of the games are closely knit and it is 1 time-line, so yes Samus technically does have an expiry date, but they can choose to delay that as much as they want.

As for her actual aging process, she isn't really a normal human, so she can live for as long as they think they can get away with. They can also clone her, give her a daughter, or something else. Actually, Samus having a daughter (cloned or not) would be a very interesting development imo.
 

Manji187

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Torrasque said:
Manji187 said:
Torrasque said:
Manji187 said:
I think that certain franchises (like Resident Evil and Final Fantasy) have only a few more screw ups in store for us until they die a quiet death like Onimusha and Soul Reaver.

In other words, there will never be a franchise that sticks around forever and continues to provide quality with every single installment.

Even Mario will vanish one day.
But Metroid is still going strong! Sure there was that massive hiccup Other M, but I've loved every other Metroid game. Maybe because they don't have a Metroid game every other year? I would be really sad if Metroid games stopped being made. Or Zelda games.
Even if a Metroid game would be made every 3-4 years, it would eventually become stale. Meaningful conflict and character development are finite by nature, they have a beginning and an end.

Samus does not inhabit a timeless world, so how old is she? I also bet she isn't immortal, unless they disingenuously make her so.
Samus is as old as they want her to be. That can be a woman in her 30s (like what I imagine she is in the Prime's) or she can be really young (early 20s like she is in MOM), so she is pseudo-immortal. All of the games are closely knit and it is 1 time-line, so yes Samus technically does have an expiry date, but they can choose to delay that as much as they want.

As for her actual aging process, she isn't really a normal human, so she can live for as long as they think they can get away with. They can also clone her, give her a daughter, or something else. Actually, Samus having a daughter (cloned or not) would be a very interesting development imo.
As to the technical side of the aging process, you are correct. Chozo technology could be adduced and all that. But I think that, from the perspective of narrative, super old age is a challenge.

Suppose Samus is currently 30 years of age. Suppose she goes on "missions" for the next 100 years (without losing interest apparently). There is no way she can psychologically stay the same person all this time, defined/ motivated by childhood trauma which will lie increasingly farther in the past. So what will keep her going? And what is the desired end state anyway? Peace everywhere? All space pirates and metroids dead?

I wonder whether Samus has any thoughts/ ambitions that aren't somehow connected to the cardboard character archetype of a noble paragon of peace and prosperity.

Samus having a daughter would be interesting if she would grow up to be completely different (not necessarily opposite) from her mother, in terms of character and actions. Otherwise there's a risk of repetition. What is Samus jr gonna do? Get her own suit and spaceship and help mom? Live a similar life as her mother, but on her own?
 

Torrasque

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Manji187 said:
Torrasque said:
Manji187 said:
Torrasque said:
Manji187 said:
I think that certain franchises (like Resident Evil and Final Fantasy) have only a few more screw ups in store for us until they die a quiet death like Onimusha and Soul Reaver.

In other words, there will never be a franchise that sticks around forever and continues to provide quality with every single installment.

Even Mario will vanish one day.
But Metroid is still going strong! Sure there was that massive hiccup Other M, but I've loved every other Metroid game. Maybe because they don't have a Metroid game every other year? I would be really sad if Metroid games stopped being made. Or Zelda games.
Even if a Metroid game would be made every 3-4 years, it would eventually become stale. Meaningful conflict and character development are finite by nature, they have a beginning and an end.

Samus does not inhabit a timeless world, so how old is she? I also bet she isn't immortal, unless they disingenuously make her so.
Samus is as old as they want her to be. That can be a woman in her 30s (like what I imagine she is in the Prime's) or she can be really young (early 20s like she is in MOM), so she is pseudo-immortal. All of the games are closely knit and it is 1 time-line, so yes Samus technically does have an expiry date, but they can choose to delay that as much as they want.

As for her actual aging process, she isn't really a normal human, so she can live for as long as they think they can get away with. They can also clone her, give her a daughter, or something else. Actually, Samus having a daughter (cloned or not) would be a very interesting development imo.
As to the technical side of the aging process, you are correct. Chozo technology could be adduced and all that. But I think that, from the perspective of narrative, super old age is a challenge.

Suppose Samus is currently 30 years of age. Suppose she goes on "missions" for the next 100 years (without losing interest apparently). There is no way she can psychologically stay the same person all this time, defined/ motivated by childhood trauma which will lie increasingly farther in the past. So what will keep her going? And what is the desired end state anyway? Peace everywhere? All space pirates and metroids dead?

I wonder whether Samus has any thoughts/ ambitions that aren't somehow connected to the cardboard character archetype of a noble paragon of peace and prosperity.

Samus having a daughter would be interesting if she would grow up to be completely different (not necessarily opposite) from her mother, in terms of character and actions. Otherwise there's a risk of repetition. What is Samus jr gonna do? Get her own suit and spaceship and help mom? Live a similar life as her mother, but on her own?
I'd like to see a young Samus jr have closer ties to the federation than Samus does, maybe be in a squad or something. Then this one mission goes wrong, the squad gets betrayed by the federation (and maybe someone in the squad sells them out to space pirates?) and young Samus has to deal with the new truth that everything she has known has betrayed her. From there, she'd acquire the chozo training and modifications, get more in touch with her mom (through recordings or something), and then go on to fight the federation that betrayed her.

Brb, I'm going to write this down somewhere...
 

Manji187

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Torrasque said:
I'd like to see a young Samus jr have closer ties to the federation than Samus does, maybe be in a squad or something. Then this one mission goes wrong, the squad gets betrayed by the federation (and maybe someone in the squad sells them out to space pirates?) and young Samus has to deal with the new truth that everything she has known has betrayed her. From there, she'd acquire the chozo training and modifications, get more in touch with her mom (through recordings or something), and then go on to fight the federation that betrayed her.

Brb, I'm going to write this down somewhere...
Don't want to interfere in the creative process too much...but ehh...didn't Samus (senior) have a history with the Federation and a sort of falling out/ disillusionment as shown in Other M?

Personally, I'd have Samus jr become the Space Pirate Queen. There, drama guaranteed.
 

Atmos Duality

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Edit: Oh right, the topic.

Things in GAMING that will never happen?
An open-world Shadowrun video game based on the actual lore and not just the name.
(I am aware of the Kickstarter for Shadowrun, but I don't know what specifically the SR game will be about or what the style/genre is).

Torrasque said:
Samus is as old as they want her to be. That can be a woman in her 30s (like what I imagine she is in the Prime's) or she can be really young (early 20s like she is in MOM), so she is pseudo-immortal. All of the games are closely knit and it is 1 time-line, so yes Samus technically does have an expiry date, but they can choose to delay that as much as they want.

As for her actual aging process, she isn't really a normal human, so she can live for as long as they think they can get away with. They can also clone her, give her a daughter, or something else. Actually, Samus having a daughter (cloned or not) would be a very interesting development imo.

...Well, at least I'm not the only person who has given this thought.

Hell, I was doing my usual commute this very morning going "How would they continue Metroid if they made another game?" out of the usual mind-rotting boredom. (no, seriously. Every day, it's about two hours of dead silence driving through the country)

As for how Samus "passes the torch", having a child seems like a reasonable one.
Though that's based partly on how one interprets her personality from the other games (she was a silent protagonist through most of it).

The other possibility is dealing with another bounty hunter who doesn't know better.

The scenario I considered is this:

*Following the events of Metroid Fusion*

Samus is on the run, after disobeying her orders and deliberately destroying a black ops biological lab belonging to the Federation (the BSL station).

But the Federation is after her for another reason:
Having been rendered part-Metroid due to the events in Fusion, she is especially valuable to them and their research.

This being compounded greatly by the fact that she destroyed the remaining culture of Metroids with the BSL station.

So, the Federation needs to bring Samus in, and bring her in alive. Due to the extreme danger Samus poses in combat, the Federation creates a task force specifically to hunt her.
This task force in turn, hires several bounty hunters tasked with tracking and possibly subduing Samus.

(And here is a point of division for gameplay. The player can either assume control of Samus, or the role of a particular bounty hunter)

To complicate matters (and to keep Samus from basically tearing everone's shit up), Samus is becoming something of a predator due to the Metroid cells in her body. During her relatively short mission on BSL, this wasn't a problem because the X were the main food source for Metroids, and she had plenty to consume.

However, once on the run she develops a growing, insatiable hunger and will need to consume life energy like a Metroid to survive.

Complicating this is her Fusion Suit, which provides her with tremendous power and abilities that make her an incredible predator, but at a price. The more she uses her suit, the more she needs to feed, and the more violent and irrational she becomes.

On the advice of her sapient computer (I won't spoil Fusion here), she goes to an old Chozo holdfast to find both a source of food that won't threaten innocent (or civilian) lives, and potential answers to fix her condition (since she was in fact fused with Chozo DNA, which lets her use their technology).

One of the Bounty Hunters successfully tracks her to that holdfast and alerts the task force. So a dangerous game of cat and mouse ensues.
From here on, there are many MANY avenues to explore for gameplay elements.

1) The space pirates might get involved by intercepting transmissions from the task force

2) The player as the new bounty hunter, may be given choices in gameplay to hamper Samus directly, or try to reason with her. Samus isn't evil, and she was clearly in the right about the BSL incident, but the bounty hunter doesn't know that and she is slowly losing her mind.

3) The player as Samus will have to carefully choose their powers and loadouts for each area from Samus's selection of suit abilities. Samus has strong willpower and can control her hunger for a select few powers at a time (her willpower increasing and decreasing due to both items found while exploring and events in the plot).

If she takes too many powers for too long, her willpower decreases and she has to give into the hunger. If she gives in too much, she basically becomes an unstoppable monster and the bounty hunter has to either try to put her down or capture her.

4) Potential for literal multiple endings depending on the actions of the player.
-Samus might kill the bounty hunter.
-The bounty hunter might capture Samus through guile or reason.
-The bounty hunter might kill Samus (probably in self defense, though perhaps by Samus' request if she cannot control her hunger)
-The bounty hunter might even side with Samus and help her find a cure.
-Samus might find a cure and elude capture without the bounty hunter's help

I apologize if this sounds like a fanfic, but this started less as fanfic and more speculation of how one could tie story-elements and gameplay together. I'm a fan of story-lacing games and as old a Metroid fan as you will find.
 

MegaManOfNumbers

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Capcom making another good Mega Man game.
The gaming industry stops using regenerative health.
FF Versus 13 getting released.
KH3 getting released.
EA fires their shitty PR team.
Activision stops making CoD games.
The ESRB properly identifying which games are actually mature and actually juvenile.
Sequels are ALWAYS superior to the original.
 

userwhoquitthesite

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There will never be a Kamisori Hanzo game, and certainly not one that is faithful to the source material. If you don't know why, I have a movie for you!

There will never be a WESTERN-made game wherein a female protagonist fires machineguns from her tits (not on a console, anyway)

There will never be a Japanese game where you play a gritty "realistic" campaign as a G.I. joe fighting in the Pacific theater

There will never be a commercial game built around serial murder without justification. Manhunt, you are "forced" to murder people, but I'm talking a little worldsim where the main object is serial homocide. Actually, that could be a fun game, points for a solid MO, but deductions for every clue you leave behind, you can't ever win the game, just murder or get caught.

There will never be a pokemon game that has a "breeding" gameplay sequence