Things in video games that are infuriating

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loudestmute

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Oct 21, 2008
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Multiplayer gaming without a decent lobby system. I'll grant you, I'm still new at this and wouldn't know how to set up a good match if I tried, but dammit, give me the option to try.

AC: Brotherhood, I'm looking at you. Feels less like a competitive murdering spree and more like I'm at a Red Lobster, staring at that buzzer they give you when you don't have reservations.
 

Gincairn

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Jan 14, 2010
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at the risk of sounding like an asshole, other players.

Generally, the majority of online play i've had has resulted in me muting my headset and placing it away from me, that way I don't hear the other players yelling like spoilt children coming out of the tv speaker and I can play as I would normally.

If this answer is unacceptable then my second most infurating aspect would have to be escort missions, unskippable cutscenes and multiple saves for one game. (in no particular order)

Actually I guess I should explain that last one, Wipeout HD as an example uses what appears to be a seperate save file for every stage, rather than just save your progress in one file, it creates a new one for each track, it wastes space and bugs the hell out of me.
 

Fusioncode9

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Sep 23, 2010
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Enemy AI that knows exactly where you are and can snipe you from across the map with a pistol.

Friendly AI that just stands there and shooting a wall making no effort to fight the enemy.

No autosave, I'm looking at you Dead Rising.

Cheap difficulty, A lot of the difficulty in Dark Souls comes from the game not telling you anything as well as an awful UI and no pause button.

Water levels, why do developers even put these in?

Sewer levels, even worse than water levels.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Games with too many scripted sequences, basically i hate games that try to be like films

Oh and overwhelming patriotism pisses me off (looking at you Black Ops) it could be all Union Jacks flying over those ships and it'd still piss me off. Basically any sequence where the main goal is to make the player go "fuck yeah (insert country here)" can fuck right off
 

plugav

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Mar 2, 2011
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3D platforming. (Legacy of Kain, you are a great series, but seriously - f*** your stupid platforming! Can't I just have another tedious block puzzle instead?)

And cutscenes that make the character act stupid. (You know who I'm talking about, Human Revolution.)
 

dessertmonkeyjk

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Nov 5, 2010
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Having characters do things you can't do in actual gameplay like a triple spin rocket launching bad guys in an abandon ball room. I understand you can't do some things with simple input but at least have it at least possible with a fairly complex combo so we go "I feel awesome!" feeling proud of such things. No, QTEs don't count. They're just input shortcuts in my opinion.

In an RPG with 2 or more players, it's kind of annoying that the NPC doesn't acknowledge your companions in any way.

Enemy AI that obviously treat the boss like an idiot when he's not by using strategies over and over when they just don't work. I want to see more guys like Mr. Freeze in Batman: Arkham City do this.

My last complaint? WHY U NO USE EUPHORIA ANIMATION ENGINE?!
 

Voulan

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Jul 18, 2011
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Repetitive gameplay, short gameplay, time trials/runs, bad camera, bad voice-acting, being too difficult/easy, fetch-quests, stupid AI, annoying protagonists (ones that never ask the right question or are inanely stupid), predictable plot or lack thereof, over-the-shoulder 3rd person perspective, escort missions (ones where they will die at the slightest notice).

Luckily I haven't yet played a game with all those problems in one. Yet.
 

renegade7

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Feb 9, 2011
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Online passes.

Also, when gameplay doesn't reflect plot (for instance, when someone dies in any RPG you care to mention and for some reason the resurrection magic you've been using every few minutes for the last 50 hours mysteriously stops working)
 

Saltyk

Sane among the insane.
Sep 12, 2010
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Okay this happened in Uncharted 3 a lot and it really started to get to me. Overwhelming the player with insanely cheap enemies. In one area, I had to deal with two snipers that literally one shot you, a grenade launcher (all three on the upper level), various enemies with shotguns and assault rifles and one (or was it two?) heavy armored enemy with a shotgun. And this constantly started happening from then on. Keep in mind, that sniper rifles will one shot you once they get a bead on you, shotguns take maybe two shots, and the grenade launcher can one shot you if it hits you dead on and easily knock you out of cover. This is on normal difficulty by the way.

Actually I had a couple of cheap sniper deaths in one area due to context sensitive controls. The same button will do a roll, take cover, or grab and shove an enemy depending on where you are in the environment. At one point, I was in a small area and had to deal with two snipers while other enemies decided to run up to me. Realizing I was about to get a head shot from a sniper, I tried to roll away only to grab an enemy. I tried again and it happened again. I was literally killed because Drake wouldn't stop shoving an enemy around. This happened a couple times in one area.

These constantly cheap enemies being used in large numbers were all that made it difficult. I really hate cheap enemies.
 

Retardinator

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Nov 2, 2009
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Witty Name Here said:
Racing Missions.

F***ing racing missions.
Oh dear god yes. And it isn't enough that they are often annoying or even out of place. There's always gotta be a fucking million of them.

Why? Because it's cheap. All you gotta do is set up the starting and finishing line and the checkpoints in between (Even that is optional). If you're a real hard-working jackass and decide to have actual racing as opposed to time trial, you'll also set up the paths for those AI motherfuckers who always beat you to the finish line when you trip on a rock 2 feet from winning the race, thus padding the game in shitloads for yourself.
 

Alma Mare

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Nov 14, 2010
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Games that are presented as services. Games that come fractured in half-a-dozen DLCs and micro-expansions requiring you to wait nearly an year for a comprehensive edition. Games that lock content out of single player and require co-op or multiplayer to access ala Fable 3. Speaking of which, games that undergo whatever unholy ritual that made Fable TLC devolve into Fable 3.
 

brinvixen

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Mar 3, 2011
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Huzzah! An opportunity to link one of my favorite videos:

http://www.youtube.com/watch?v=MPBmo9BhEVM

This is probably the most accurate list of "annoying things in video games". Even if you don't agree with where they're placed, you can't actually deny them! They are so true!

Just to add, I find that anything cheap (cheap difficulty, cheap enemies, and ESPECIALLY CHEAP DEATHS) is annoying.
 

Mute52

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Sep 22, 2009
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Unskippable Splash screens, i don't want to see your little intro logo sequence everytime i load up the game.

And to some extent unskippable cutscenes, but the majority of the time i'm seeing it for the first time, so it's not that big of an issue
 

MysticToast

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Jul 28, 2010
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The biggest thing for me is swarm AI. It's so stupid and lazy on the programmers part and it just annoys me to no end.

Also, in racing games, freaking rubberbanding opponents. When you get so far ahead of the pack that victory is certain, and suddenly some dude comes rocketing up to take your place....
 
Jul 31, 2009
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brinvixen said:
Huzzah! An opportunity to link one of my favorite videos:

http://www.youtube.com/watch?v=MPBmo9BhEVM

This is probably the most accurate list of "annoying things in video games". Even if you don't agree with where they're placed, you can't actually deny them! They are so true!

Just to add, I find that anything cheap (cheap difficulty, cheap enemies, and ESPECIALLY CHEAP DEATHS) is annoying.
In regards to the Pokemon clips, I would add infinite loop sections - you know what I mean

You end up versing a bugcatcher with a lvl 6 metapod, and your starter pokemon just fainted from poisoning, and you wouldn't mind just dying and going to a pokemon center, but you automatically send out your remaining pokemon, that lvl 6 metapod of your own, and now you're locked in a heated battle of harden vs. harden until you run out of PP and have to use struggle to win, but even then the enemy metapod is at max defense and so it ends up taking up an entire 40 mins of your life. Seriously I've timed it. That's two episodes of Seinfeld I could've watched.

I know the game won't let you run from a trainer battle, but what about a forfeit option, where you lose some money and reappear at the last poke center you visited? It makes more sense to just turn off your gameboy and reload again, but then you lose all that progress you hadn't had a chance to save. It's a lose-lose situation.