Part 1:
The problems with today's games are:
1: Microtransactions, or not so micro in some cases. You don't want to do 2 MISSIONS to earn the this shiny thingy? Pay me money to get it right now. You want this outfit? Pay me money! You want this gun? Pay me money! You want this ship? Pay me money! Which then ties directly into....
2: DLC. When the transactions stop being micro, they become DLC. You want this mission? Pay me money! You want to access this part of the map, pay me money.
3: Season passes. So, the game is not even finished, but it is already in stores. The game itself is $60, and the season passes are also $60, THE SAME AS THE BASE GAME. That means you just paid double for a big box of mystery. And when is this box going to come? Next year?
4: Pre-order exclusives. You pre-order from Gamestop, you get this car. You pre-order from Amazon, you get this outfit. You pre-order from Steam, you get these things for TF2. So, you are expected to buy ALL OF THEM, just so you can get all the things.
5: Things that were CLAIMED to be exclusive to pre-order. The game developers specifically promised you that these shiny things would ONLY be available to those who pre-ordered the game. And you were wise enough to screenshot the page, so you have photographic evidence that this was promised in writing. But a month after release, the shiny things get released as DLC.
Games stopped being good after the Playstation 2 era. Back then, when you bought the game, you owned the entire game. And you would own the entire game for the entire time you owned that disc. The only thing that would change that is when old games were not compatible with the newest operating systems, but that is what virtual machines are for. Knights of the Old Republic was notorious for not working with Windows Vista, and with 7.
Simply said, if any game developers read this post, put the entire game in the box, or go away.
Now, the game developers want you to pay for mods, which points 1,2, and 3 are, PAID MODS. Points 4 and 5 are just straight up greed. Back in the day, mods were free. In fact, if you read the User Agreement in any game, that specifically states that you are free to mod it, but that you are NOT allowed to charge for them. It needs to be released for free. And you cannot copywrite a mod, which meant that modders could use your codes and materials. Just make sure you ask for permission if you plan to upload a mod with someone else's codes and materials.
For example, Nexus still has a thriving community for Skyrim, with content being uploaded daily. And at FileFront, we had mods for Knights of the Old Republic, Jedi Academy, and several other, all being uploaded daily for at least 10 years. The only reason that stopped is because we changed hands a few times, and the new owners had no idea how to use the code, which means the pages got broken, and no one knew how to fix them.
That said, if some mods are good enough, go ahead and give the authors something. over the years, I have used several mods that would make me absolutely throw money at the authors. So, go ahead, and provide a link to your PayPal. That is a fair way, and a great way to do things. But to make up straight up PAY for mods, that is pure Capitalism, and I refuse to buy into it.
And this is why I don't play games made after 2010.