Yes, this is another ME2 thread, but don't worry: Rather than singing its praises and offering an oily titwank to it, this is the thread for aspect of the game which made it worse. Yes, such aspects do exist.
On account of being the original post, I'll start.
Respawning enemies: When Modern Warfare was an enormous success, some shooters got the idea that enemies should spawn constantly. Some shooters let you get away with this by making you an assault expert so it's easy to move up. The infiltrator in an enclosed space? Not so much, so why on earth should it have been included in Mass Effect. A class built around the sniper rifle and a stealth ability should not have to fight CQB against the numberless horde. There are moment when close combat classes such as the vangard find themselves using their debuff biotics on far away enemies because they've no powers/weapons capable of flat out killing the target in one shot, so why after 5 minutes killing one does another rocket launcher take its place?
The alignment... Still: Paragon means as per regulations. Renegade means an any-means-necesary zealot. The zealot would purge every evidence of the Collectors existence, regardless of cost, so why the hell is doing so the paragon ending?
Those are the 2 most serious ones. As in, the ones which I find make a noticable difference to the quality of the game. I've a few minor jibes since I don't think alot of the swearing is really nesecary, though I only feel that way because the swearing had an effect on the rating, and I felt some of the dialogue had it thrown in without much thought as to how else you could get the message across.
So, assuming that you don't hate every aspect of the game and you're not just going to whine that this is another ME2 thread (Search bar approved, though that hardly matters to some people), what do you think they should boot the hell out for ME3?
On account of being the original post, I'll start.
Respawning enemies: When Modern Warfare was an enormous success, some shooters got the idea that enemies should spawn constantly. Some shooters let you get away with this by making you an assault expert so it's easy to move up. The infiltrator in an enclosed space? Not so much, so why on earth should it have been included in Mass Effect. A class built around the sniper rifle and a stealth ability should not have to fight CQB against the numberless horde. There are moment when close combat classes such as the vangard find themselves using their debuff biotics on far away enemies because they've no powers/weapons capable of flat out killing the target in one shot, so why after 5 minutes killing one does another rocket launcher take its place?
The alignment... Still: Paragon means as per regulations. Renegade means an any-means-necesary zealot. The zealot would purge every evidence of the Collectors existence, regardless of cost, so why the hell is doing so the paragon ending?
Those are the 2 most serious ones. As in, the ones which I find make a noticable difference to the quality of the game. I've a few minor jibes since I don't think alot of the swearing is really nesecary, though I only feel that way because the swearing had an effect on the rating, and I felt some of the dialogue had it thrown in without much thought as to how else you could get the message across.
So, assuming that you don't hate every aspect of the game and you're not just going to whine that this is another ME2 thread (Search bar approved, though that hardly matters to some people), what do you think they should boot the hell out for ME3?