Personally I wanted to spare the collector base but give it to the Citadel, not cerberus. But oh well.
Is this a joke? The game has no respawning enemies and as an infiltrater I did very well taking out key targets while my team took out the trash, at some points I ran out of ammo but then I had to actually think and use new tactics, if enemies respawned all of this would be pointless and I would just run so far ahead the spawns stopped, perhaps other games have made you think using 3 guys to guard each room in a space station is the norm?GruntOwner said:Respawning enemies: When Modern Warfare was an enormous success, some shooters got the idea that enemies should spawn constantly. Some shooters let you get away with this by making you an assault expert so it's easy to move up. The infiltrator in an enclosed space? Not so much, so why on earth should it have been included in Mass Effect. A class built around the sniper rifle and a stealth ability should not have to fight CQB against the numberless horde. There are moment when close combat classes such as the vangard find themselves using their debuff biotics on far away enemies because they've no powers/weapons capable of flat out killing the target in one shot, so why after 5 minutes killing one does another rocket launcher take its place?
Less weapons less indecisionVoid(null) said:Money/Loot system, Scanning/crafting and lack of Weapon variety.
Its all tied together so you can't complain about one without complaining about it all.
Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.
I would be down with the sort of system if they changed the following:
1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Pretty much this. Enemies do not infinitely respawn, a set number is set against you (though to be fair, that number sometimes seems infinite) which will eventually stop.Amnestic said:Not noticed it myself, even on Insanity difficulty. Sounds like a case of L2P.Respawning enemies
Uh, no. The Renegade would use the Collector tech to fight the Reapers which are the real threat. The Paragon response is embodied by "I won't let fear compromise my ideals."The alignment... Still: Paragon means as per regulations. Renegade means an any-means-necesary zealot. The zealot would purge every evidence of the Collectors existence, regardless of cost, so why the hell is doing so the paragon ending?
Oh, well, I've been playing soldier so I never used it and the description on it says "This submachine gun fires in long deadly bursts. Very effective against shields and biotic marriers."Amnestic said:I'm pretty sure the Tempest is full-auto. Will go double check that.
Yeah, Tempest is full-auto. Held down the button and blew an entire clip. If it was long bursts, there was such a small interval between each burst that it appeared to be full-auto just like the Assault Rifles.
I was just thinking that. Heatsinks vent heat. How about you have 5 of them or something, four of which are on your belt and one in your gun at any time. When the one in your gun is spat out, it is swapped with a cool one from your belt.Kollega said:Scanning minigame sucks, plain and simple. Classic ammo instead of cooldown is also not welcome - couldn't they do a hybrid system?
Oh dear God no. Mod system was terrible. Clustered with useless mods, hard to navigate.. I know it was partially the equipment system to blame, but still I'm happy it's gone.Jandau said:1. The mod system is gone. This is bad. The old inventory was atrocious and I'm not sad to see it gone. Also, the first game had a grand total of FOUR weapons and ME2 has FAR greater variety in that regard, not to mention a better armor system. But why remove the mod system? It could be done in a non-cluttered way, by unlocking, buying and researching various mods (and better versions of them), and to pick 1-2 per weapon/party member/armor set. This would enhance the game.
I hated Mako, but I agree that scanning is boring. I think I skipped.. 50% or more of the planets because it was too boring.2. The scanning sucks. Yes, the Mako was a time-consuming piece of crap. I kinda liked it, but it was BAD. Scanning is also bad. It's less time consuming, but it's still bad.The difference between the Mako and the Scanning is the same as the difference between eating two piles of shit and eating one pile of shit. Yes, there's less of it this time around, but it's still crap!
Heavy Shockwave + Husks = LOLROTFL IT'S RAINING GETH! Yeah, Shockwave is my standard skill to use, every time I'm behind a cover and can't lean out to hit the enemy in the normal way, Shockwave will.[/quote]3. Skills need balancing! There is few enough of them, at least make them all useful. As it stands, certain powers are simply vastly better than others, and if you play the game on Hardcore or Insanity, some are utterly useless (Shockwave, I'm looking at you).
Why is it bad to give constructive criticism?Donttazemehbro said:Less weapons less indecisionVoid(null) said:Money/Loot system, Scanning/crafting and lack of Weapon variety.
Its all tied together so you can't complain about one without complaining about it all.
Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.
I would be down with the sort of system if they changed the following:
1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Mass effect does so many things right. But hardly anything wrong. the story was excellent, the gameplay was better than ever and the whole upgrading system worked crazy well. The story was good but a little weird towards the end but that's it. Also bioware gave us Tali as a romance option so i have no right to say anything bad about them
I guess the 'long burst' is an entire clip then :s Odd. Ah, yep, here's the thing. The Shuriken pistol (3 round burst) has the following data:Tears of Blood said:Oh, well, I've been playing soldier so I never used it and the description on it says "This submachine gun fires in long deadly bursts. Very effective against shields and biotic marriers."Amnestic said:I'm pretty sure the Tempest is full-auto. Will go double check that.
Yeah, Tempest is full-auto. Held down the button and blew an entire clip. If it was long bursts, there was such a small interval between each burst that it appeared to be full-auto just like the Assault Rifles.
Of course, it should be reworked like the inventory system was. Instead of tons of cluttered mods, you'd have mod "categories" that would be upgraded like weapons and would simply allow you to boost your weapons in several ways.Abedeus said:Oh dear God no. Mod system was terrible. Clustered with useless mods, hard to navigate.. I know it was partially the equipment system to blame, but still I'm happy it's gone.
Please note I mentioned "Hardcore" difficulty. On Hardcore and above EVERYTHING has at least one layer of protection. Husks all have Armor. Shockwave tickles them, as does Pull, Throw, Slam, Cryo Blast and Combat Drone. On higher difficulties, only powers that directly damage enemies are worth the cooldowns.Heavy Shockwave + Husks = LOLROTFL IT'S RAINING GETH! Yeah, Shockwave is my standard skill to use, every time I'm behind a cover and can't lean out to hit the enemy in the normal way, Shockwave will.
Yeah, also a 360 user. XDAmnestic said:When in doubt, check the game files.
Area Incinerate->Area Shockwave <3Jandau said:Please note I mentioned "Hardcore" difficulty. On Hardcore and above EVERYTHING has at least one layer of protection. Husks all have Armor. Shockwave tickles them, as does Pull, Throw, Slam, Cryo Blast and Combat Drone. On higher difficulties, only powers that directly damage enemies are worth the cooldowns.
Pshaw, you know what I meant.Tears of Blood said:Also, technically, all the weapons in the game are fully automatic if you get right down to it. <_<; You can hold the trigger and they shoot until they're out of ammunition.
I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every wayVoid(null) said:Why is it bad to give constructive criticism?Donttazemehbro said:Less weapons less indecisionVoid(null) said:Money/Loot system, Scanning/crafting and lack of Weapon variety.
Its all tied together so you can't complain about one without complaining about it all.
Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.
I would be down with the sort of system if they changed the following:
1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Mass effect does so many things right. But hardly anything wrong. the story was excellent, the gameplay was better than ever and the whole upgrading system worked crazy well. The story was good but a little weird towards the end but that's it. Also bioware gave us Tali as a romance option so i have no right to say anything bad about them
No one is saying "These niggles, they make the entire game bad! Bioware sucks and needs to burn in the fire of hell along with the unbaptized babies in EA's Dantes Inferno!"
ME2 is an awesome game, it does do so many things right and its perhaps the best game I have played in the past 2 years. But it is not perfect, and if people do not give constructive feedback on what they disliked as well as what they liked, then Mass Effect 3 will not improve on those weaker areas.
Everything in ME2 works, if its not amazing it at least doesnt hinder the game in any major way. But there are some areas that could use a little more shine.
Also... Tali Romance <3
Voiced and based on the actress Liz Sroka. [http://www.imdb.com/name/nm2245907/resume]Donttazemehbro said:I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every way
Also Awwwww yeahhhhh for tali romance