Things that Mass Effect 2 did WRONG

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Little Duck

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Oct 22, 2009
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Personally I wanted to spare the collector base but give it to the Citadel, not cerberus. But oh well.
 

Furioso

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Jun 16, 2009
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GruntOwner said:
Respawning enemies: When Modern Warfare was an enormous success, some shooters got the idea that enemies should spawn constantly. Some shooters let you get away with this by making you an assault expert so it's easy to move up. The infiltrator in an enclosed space? Not so much, so why on earth should it have been included in Mass Effect. A class built around the sniper rifle and a stealth ability should not have to fight CQB against the numberless horde. There are moment when close combat classes such as the vangard find themselves using their debuff biotics on far away enemies because they've no powers/weapons capable of flat out killing the target in one shot, so why after 5 minutes killing one does another rocket launcher take its place?
Is this a joke? The game has no respawning enemies and as an infiltrater I did very well taking out key targets while my team took out the trash, at some points I ran out of ammo but then I had to actually think and use new tactics, if enemies respawned all of this would be pointless and I would just run so far ahead the spawns stopped, perhaps other games have made you think using 3 guys to guard each room in a space station is the norm?
 

Donttazemehbro

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Nov 24, 2009
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Void(null) said:
Money/Loot system, Scanning/crafting and lack of Weapon variety.

Its all tied together so you can't complain about one without complaining about it all.

Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.

I would be down with the sort of system if they changed the following:

1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Less weapons less indecision

Mass effect does so many things right. But hardly anything wrong. the story was excellent, the gameplay was better than ever and the whole upgrading system worked crazy well. The story was good but a little weird towards the end but that's it. Also bioware gave us Tali as a romance option so i have no right to say anything bad about them
 

JUMBO PALACE

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Jun 17, 2009
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Threads AGAINST ME2 are now just as common as the ones that were FOR it. Just stop already. Some people liked it, some didn't.
 

CoverYourHead

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Dec 7, 2008
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Amnestic said:
Respawning enemies
Not noticed it myself, even on Insanity difficulty. Sounds like a case of L2P.

The alignment... Still: Paragon means as per regulations. Renegade means an any-means-necesary zealot. The zealot would purge every evidence of the Collectors existence, regardless of cost, so why the hell is doing so the paragon ending?
Uh, no. The Renegade would use the Collector tech to fight the Reapers which are the real threat. The Paragon response is embodied by "I won't let fear compromise my ideals."
Pretty much this. Enemies do not infinitely respawn, a set number is set against you (though to be fair, that number sometimes seems infinite) which will eventually stop.

And as for the alignment thing, Paragon does not like Cerberus, Renegade does like Cerberus, so helping them sure seems like a renegade action to me.
 

Tears of Blood

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Amnestic said:
I'm pretty sure the Tempest is full-auto. Will go double check that.

Yeah, Tempest is full-auto. Held down the button and blew an entire clip. If it was long bursts, there was such a small interval between each burst that it appeared to be full-auto just like the Assault Rifles.
Oh, well, I've been playing soldier so I never used it and the description on it says "This submachine gun fires in long deadly bursts. Very effective against shields and biotic marriers."
 

Danny Ocean

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Jun 28, 2008
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Kollega said:
Scanning minigame sucks, plain and simple. Classic ammo instead of cooldown is also not welcome - couldn't they do a hybrid system?
I was just thinking that. Heatsinks vent heat. How about you have 5 of them or something, four of which are on your belt and one in your gun at any time. When the one in your gun is spat out, it is swapped with a cool one from your belt.

Basically you still have clip sizes, but you have infinite clips.
 

Abedeus

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Sep 14, 2008
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Jandau said:
1. The mod system is gone. This is bad. The old inventory was atrocious and I'm not sad to see it gone. Also, the first game had a grand total of FOUR weapons and ME2 has FAR greater variety in that regard, not to mention a better armor system. But why remove the mod system? It could be done in a non-cluttered way, by unlocking, buying and researching various mods (and better versions of them), and to pick 1-2 per weapon/party member/armor set. This would enhance the game.
Oh dear God no. Mod system was terrible. Clustered with useless mods, hard to navigate.. I know it was partially the equipment system to blame, but still I'm happy it's gone.
2. The scanning sucks. Yes, the Mako was a time-consuming piece of crap. I kinda liked it, but it was BAD. Scanning is also bad. It's less time consuming, but it's still bad.The difference between the Mako and the Scanning is the same as the difference between eating two piles of shit and eating one pile of shit. Yes, there's less of it this time around, but it's still crap!
I hated Mako, but I agree that scanning is boring. I think I skipped.. 50% or more of the planets because it was too boring.
3. Skills need balancing! There is few enough of them, at least make them all useful. As it stands, certain powers are simply vastly better than others, and if you play the game on Hardcore or Insanity, some are utterly useless (Shockwave, I'm looking at you).
Heavy Shockwave + Husks = LOLROTFL IT'S RAINING GETH! Yeah, Shockwave is my standard skill to use, every time I'm behind a cover and can't lean out to hit the enemy in the normal way, Shockwave will.[/quote]
 

Void(null)

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Dec 10, 2008
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Donttazemehbro said:
Void(null) said:
Money/Loot system, Scanning/crafting and lack of Weapon variety.

Its all tied together so you can't complain about one without complaining about it all.

Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.

I would be down with the sort of system if they changed the following:

1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Less weapons less indecision

Mass effect does so many things right. But hardly anything wrong. the story was excellent, the gameplay was better than ever and the whole upgrading system worked crazy well. The story was good but a little weird towards the end but that's it. Also bioware gave us Tali as a romance option so i have no right to say anything bad about them
Why is it bad to give constructive criticism?

No one is saying "These niggles, they make the entire game bad! Bioware sucks and needs to burn in the fire of hell along with the unbaptized babies in EA's Dantes Inferno!"

ME2 is an awesome game, it does do so many things right and its perhaps the best game I have played in the past 2 years. But it is not perfect, and if people do not give constructive feedback on what they disliked as well as what they liked, then Mass Effect 3 will not improve on those weaker areas.

Everything in ME2 works, if its not amazing it at least doesnt hinder the game in any major way. But there are some areas that could use a little more shine.

Also... Tali Romance <3
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Tears of Blood said:
Amnestic said:
I'm pretty sure the Tempest is full-auto. Will go double check that.

Yeah, Tempest is full-auto. Held down the button and blew an entire clip. If it was long bursts, there was such a small interval between each burst that it appeared to be full-auto just like the Assault Rifles.
Oh, well, I've been playing soldier so I never used it and the description on it says "This submachine gun fires in long deadly bursts. Very effective against shields and biotic marriers."
I guess the 'long burst' is an entire clip then :s Odd. Ah, yep, here's the thing. The Shuriken pistol (3 round burst) has the following data:

BurstRounds=3
BurstRefireTime=0.25f

whereas the Tempest SMG has

BurstRounds=5
BurstRefireTime=0.0f

So it technically does fire in bursts, but there's no time delay between each burst meaning it's just one continuous stream.

When in doubt, check the game files.
 

Jandau

Smug Platypus
Dec 19, 2008
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Abedeus said:
Oh dear God no. Mod system was terrible. Clustered with useless mods, hard to navigate.. I know it was partially the equipment system to blame, but still I'm happy it's gone.
Of course, it should be reworked like the inventory system was. Instead of tons of cluttered mods, you'd have mod "categories" that would be upgraded like weapons and would simply allow you to boost your weapons in several ways.

Heavy Shockwave + Husks = LOLROTFL IT'S RAINING GETH! Yeah, Shockwave is my standard skill to use, every time I'm behind a cover and can't lean out to hit the enemy in the normal way, Shockwave will.
Please note I mentioned "Hardcore" difficulty. On Hardcore and above EVERYTHING has at least one layer of protection. Husks all have Armor. Shockwave tickles them, as does Pull, Throw, Slam, Cryo Blast and Combat Drone. On higher difficulties, only powers that directly damage enemies are worth the cooldowns.
 

Tears of Blood

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Jul 7, 2009
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Amnestic said:
When in doubt, check the game files.
Yeah, also a 360 user. XD

Anyway, I told ya'. =P Next time all you gotta' do is pull the trigger once instead of holding it. If it fires more times than it should, you know you have a burst weapon on your hands.

Also, technically, all the weapons in the game are fully automatic if you get right down to it. <_<; You can hold the trigger and they shoot until they're out of ammunition.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Jandau said:
Please note I mentioned "Hardcore" difficulty. On Hardcore and above EVERYTHING has at least one layer of protection. Husks all have Armor. Shockwave tickles them, as does Pull, Throw, Slam, Cryo Blast and Combat Drone. On higher difficulties, only powers that directly damage enemies are worth the cooldowns.
Area Incinerate->Area Shockwave <3

Or just backpedal and shoot them in the legs as much as you can while crying to yourself and hoping that a Scion doesn't turn up.

Tears of Blood said:
Also, technically, all the weapons in the game are fully automatic if you get right down to it. <_<; You can hold the trigger and they shoot until they're out of ammunition.
Pshaw, you know what I meant.
 

Donttazemehbro

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Nov 24, 2009
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Void(null) said:
Donttazemehbro said:
Void(null) said:
Money/Loot system, Scanning/crafting and lack of Weapon variety.

Its all tied together so you can't complain about one without complaining about it all.

Its just characterless, featureless and has no soul. I can see what they were trying to do and I'm all for Streamlining the loot system... but I have used the exact same Assault Rifle (Collector) since I started the game, which is really no fun at all.

I would be down with the sort of system if they changed the following:

1: NPC Kills = Credits
2: NPC's Drop weapons, weapons can be scanned
3: Significantly more variety in Weapons and armor, 4 weapons to choose from with 2 of them being crap is just not enough variety.
Less weapons less indecision

Mass effect does so many things right. But hardly anything wrong. the story was excellent, the gameplay was better than ever and the whole upgrading system worked crazy well. The story was good but a little weird towards the end but that's it. Also bioware gave us Tali as a romance option so i have no right to say anything bad about them
Why is it bad to give constructive criticism?

No one is saying "These niggles, they make the entire game bad! Bioware sucks and needs to burn in the fire of hell along with the unbaptized babies in EA's Dantes Inferno!"

ME2 is an awesome game, it does do so many things right and its perhaps the best game I have played in the past 2 years. But it is not perfect, and if people do not give constructive feedback on what they disliked as well as what they liked, then Mass Effect 3 will not improve on those weaker areas.

Everything in ME2 works, if its not amazing it at least doesnt hinder the game in any major way. But there are some areas that could use a little more shine.

Also... Tali Romance <3
I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every way

Also Awwwww yeahhhhh for tali romance
 

LordMoose

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Feb 7, 2010
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With that Collectors being more of a threat, yes, i feel they could've done a bit more with that. Have more Vorcha fucking shit up for the collectors, the collectors use them as pawns, and for the most part, they did Very Well.

They managed to kick the Blue suns up and down the slums despite the blue suns having better guns and armor in the first place while the vorcha have combat belts. I want to see more Vorcha. I know they're grubby little scavengers, but they're amusing. Give me like three vorcha sneaking their way into the cargo bay and just chilling there (There could be a Shanty Town! Shanty!), Let sheppard handle it, and lets us either A, go kill, B Vent The Hold! :D or C, talk them into working for sheppard! I could always use some more good crewmen that arnt Cerb Pets, on the take, or insane. granted vorcha are a little, but they're like varren, with guns :3

And another good thing, the Vorcha could finnaly prove themselves as decent fighters by taking out the reaper probe, shep gets his team, gets to the cargo bay and, they're all standing atop a ripped to shreds orb.

I would like to see a Vorcha centric quest then lets us communicate with the Vorcha.
Hell, if i've taken out the Blood Pack Hirearchy, who leads now?
 

SpireOfFire

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Dec 4, 2009
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1. added thermal clips
2. made resource harvesting tedious and irritating
3. replaced ME1 gameplay with gears of war gameplay
 

Void(null)

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Dec 10, 2008
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Donttazemehbro said:
I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every way

Also Awwwww yeahhhhh for tali romance
Voiced and based on the actress Liz Sroka. [http://www.imdb.com/name/nm2245907/resume]

I really enjoyed the character of Tali'zorah, she wasn't good, she wasn't bad, she just did what had to be done and knew that in life you had to make hard decisions.

So many great Tali moments in ME2.
 

archerboy106

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Mar 3, 2009
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idk.... i had many issues like alot of people on this forum;

the inventory, combat, characters and crew mates...

the first game felt like more of an RPG... and ME2 is more directed to a "shooter" aspect;

ammo, cover system, shields and regenerating health...

i played the first one and liked it for its story, the connection i had with each individual crewmember, and (yes... the inventory was probably one of the worst i've seen) but i still like the whole looting system and upgrading weapons.

and a little side note.... if i recall ME1 had a "team member" room with their lockers in it where you can change and upgrade each of you member's weapons and armor. why is it now, the observation deck on my own damn ship is "restricted" to me till i unlock samara!??!

idk. hopefully bioware will make ME3 just right.
 

WorldCritic

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Apr 13, 2009
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I couldn't get Wrex or Liara back in my party. That annoyedme. I was happy to get Tali and Garrus back, but it was still disappointing. Happy though that I didn't get Ashley back, I hate her.

Another thing wrong is that the bad guys are kinda boring. I loved the plot twist later in the game on who the Collectors really were, but I still think they could have done a better job as villains. Seriously the Collectors only show up in like what, 3 of the games missions?