Things that Mass Effect 2 did WRONG

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braincore02

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Jan 14, 2008
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The only real problem I had with the game was the story/pacing. I spent maybe 35 hours assembling and making my team loyal, and when I finally pushed to do the story missions after dealing with my team the game ends almost instantly. Kinda funny to finish a game that took me nearly 40 hours and still have the reaction "is that it?"

I thoroughly enjoyed all the time I spent with the game, just seems the story fizzled when I was expecting it to pop. ME story was much better, at least much more satisfying when it ended.
 

Donttazemehbro

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Nov 24, 2009
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Void(null) said:
Donttazemehbro said:
I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every way

Also Awwwww yeahhhhh for tali romance
Voiced and based on the actress Liz Sroka. [http://www.imdb.com/name/nm2245907/resume]

I really enjoyed the character of Tali'zorah, she wasn't good, she wasn't bad, she just did what had to be done and knew that in life you had to make hard decisions.

So many great Tali moments in ME2.
I always thought it was cute when a girl stumbles over her words when she talks to you. I always wanted the option to romance tali in the first game but i guess bio ware thought that a 22 and 35 year old was kind of pushing it. but i guess they did care and frankly who gives a shit
 
Dec 14, 2009
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Donttazemehbro said:
Void(null) said:
Donttazemehbro said:
I agree. No game EVER EVER!!!!! deserves a perfect 10 outa 10. I dont care how good it is it always has somthing wrong with it. But ive beaten ME2 several times since it came out. Its been the game ive most been playing. Its just amazing in nearly every way

Also Awwwww yeahhhhh for tali romance
Voiced and based on the actress Liz Sroka. [http://www.imdb.com/name/nm2245907/resume]

I really enjoyed the character of Tali'zorah, she wasn't good, she wasn't bad, she just did what had to be done and knew that in life you had to make hard decisions.

So many great Tali moments in ME2.
I always thought it was cute when a girl stumbles over her words when she talks to you. I always wanted the option to romance tali in the first game but i guess bio ware thought that a 22 and 35 year old was kind of pushing it. but i guess they did care and frankly who gives a shit
Shepard is 31 in ME 2, making him 29 in the first game.
 

Meditron

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Dec 7, 2009
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My only complaint is the mineral scanning. Little dull but I still managed to gorge myself on element zero.

Other than that, it's probably the best game I've ever played.
 

TheRocketeer

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Dec 24, 2009
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By far, the Mass Effect franchise's most critical error is its audacious insistence upon its existence. How dare they!

Does it want to be a scifi shooter with cool weapons, outlandish technology and pretty blinking lights? Or does it want to be a roleplaying saga with superb development, meticulous setting, and fantastic vistas spattered throughout? Make up your mind, Bioware! Doing both really well is- is- it's ILLEGAL!

Your ambition has confused and enraged the Internet! You'll live to regret this!
 

Agayek

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Oct 23, 2008
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Mikkaddo said:
MelasZepheos said:
Search bar, but to answer your point:

The biggest problem I had was the thermal clip system, which seemed like a backward step, and the exclusion of the Mako.

Also, are there respawning enemies? I played through as an infiltrator, and as long as you had some patience, the enemies all eventually ran out, long before your ammo did.
I have to agree there on the ammo part. In the first game it even had an entire codex entry about the WAY the guns used ammo making them near infinite. It had character, it was classy and intellgent. Then they apparently decided it would be more "challenging" if they instead took away the idea of overheating and just made you worry about running out of ammo. Oh and ther'es not even the grace of "well, all out of rifle ammo, least I still have a few shotgun shells" because it's all one type of ammo. If you run out of thermal clips, you're out of luck . . . sure the different guns use different AMMOUNTS, but it's all subtracted from the same base number.
No. No it is not. Every weapon is replenished by picking up a thermal clip, but using ammo of one weapon has absolutely no effect on the rest.
 

LordMoose

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Feb 7, 2010
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Daystar Clarion said:
Shepard is 31 in ME 2, making him 29 in the first game.
Yes but in that effect i dont trust that he'd be 31 Really. After all the rebuilding process probably tried to keep him as preserved as possible, so he might still be 29 in age.
 
Dec 14, 2009
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LordMoose said:
Daystar Clarion said:
Shepard is 31 in ME 2, making him 29 in the first game.
Yes but in that effect i dont trust that he'd be 31 Really. After all the rebuilding process probably tried to keep him as preserved as possible, so he might still be 29 in age.
That actually makes good sense. Jolly good show old boy.
 

Orcus The Ultimate

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Nov 22, 2009
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GruntOwner said:
Yes, this is another ME2 thread, but don't worry: Rather than singing its praises and offering an oily titwank to it, this is the thread for aspect of the game which made it worse. Yes, such aspects do exist.

On account of being the original post, I'll start.

Respawning enemies: When Modern Warfare was an enormous success, some shooters got the idea that enemies should spawn constantly. Some shooters let you get away with this by making you an assault expert so it's easy to move up. The infiltrator in an enclosed space? Not so much, so why on earth should it have been included in Mass Effect. A class built around the sniper rifle and a stealth ability should not have to fight CQB against the numberless horde. There are moment when close combat classes such as the vangard find themselves using their debuff biotics on far away enemies because they've no powers/weapons capable of flat out killing the target in one shot, so why after 5 minutes killing one does another rocket launcher take its place?

The alignment... Still: Paragon means as per regulations. Renegade means an any-means-necesary zealot. The zealot would purge every evidence of the Collectors existence, regardless of cost, so why the hell is doing so the paragon ending?

Those are the 2 most serious ones. As in, the ones which I find make a noticable difference to the quality of the game. I've a few minor jibes since I don't think alot of the swearing is really nesecary, though I only feel that way because the swearing had an effect on the rating, and I felt some of the dialogue had it thrown in without much thought as to how else you could get the message across.

So, assuming that you don't hate every aspect of the game and you're not just going to whine that this is another ME2 thread (Search bar approved, though that hardly matters to some people), what do you think they should boot the hell out for ME3?
i find your critic very constructive and interesting, i don't have that game, but i followed it closely, and by what you've said, i'll take in mind if it get's released on ps3 if i buy it or not.
 

Abedeus

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Orcus_35 said:
i find your critic very constructive and interesting, i don't have that game, but i followed it closely, and by what you've said, i'll take in mind if it get's released on ps3 if i buy it or not.
Sorry, it will never ever get released on the PS3. They haven't released ME1 or ME2, won't release ME3. They might as well release Halo 3 on PS3, or God of War III on the PC.

SpireOfFire said:
1. added thermal clips
2. made resource harvesting tedious and irritating
3. replaced ME1 gameplay with gears of war gameplay
1. It means you must conserve your ammo and watch how you shoot. And makes you use all abilities to win the fight, not just blunt force.
2. That is irritating. Not sure if I want to import another save from ME1 (with different endings and different routes taken), because it would mean starting gathering all over again.
3. You mean combat. Combat in ME1 was crappy, really was. ME2 is a lot more fluid and fast-paced, but at the same time more tactical. Also it is easier to manage your team, either in real time or during the active pause.
 

AlternatePFG

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I really loved this game, but I do miss the customization. I hated how micromanaging the first game was but still instead of ripping it out entirely they could've improved it.
There isn't respawning enemies if I remember correctly.

Oh yeah, and they really shrunk down the size of the hub areas, which I didn't like too much.
 

SomeBritishDude

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Mass Effect 2 is a brilliant game. No, scratch that, an incredible game. But it has it's warts.

[b/]Planet Scanning[/b]- I really don't understand why this feature exists. It's just a massive pain in the arse. It's too slow, involves no skill what so ever and it's just boring as hell. Why not just have more minerals rewards in the side missions?

[b/]Loading Aboard the Normandy[/b]- I have no idea why the loading screens aboard the Normandy exist. They are rediculous and really, really odd. It takes maybe 20-30 seconds to load the citys and most main missions. It takes the same amount of time every time you use the lift to go to a different level on the Normandy. What. The. Fuck. The Normandy should be one instance, load it all once you come aboard, end of.

The loading in general is epically long, I'd rather there where 3 or 4 disks for Mass Effect 3 if it meant shorter loading screens because those things are incredible.

[b/]Male Shepherd[/b]- How can you have a game full of so many voice actors, nearly all of which are better than half the games out their and have arguably the most important character voiced by a plank of wood. I get some people might be pissed but just change him for the final game. He's awful. Have Nathan Drake or someone to do it, god knows he's proved his worth in this type of role. Without some juicy lesbian goodness in Mass Effect 2 this is especially irritating.

[b/]Too few Weapons and Armor[/b]- I very much prefer the inventory system in Mass Effect 2. No more fidderling around with 200 different armor types and upgrades, thats great. The research system is a brilliant way to cut down on this. But they cut down WAY too far. I've completed the game twice, now on my third and I have 6 heavy weapons and 2 of every other weapon. Even one more of each weapon type would have been enough.

[b/]Side Missions[/b]- I like the side missions. They're no Fallout 3 but they're decent enough. The problem is this; if you play any of them before the suicide mission your unwittedly punished.

Let me explain. Though out the game there are several unavoidable main story events. These events are triggered after a certain number of do-at-your-leisure missions. This is a fair way to plan out the game; it makes the story more urgent and adds a certain extra layer of challenge. The problem is that the side missions, that have very few benefits, also affect this timer. This isn't such a problem for most of the game, but if you don't have all those characters and loyalty missions down when the last of these events hits you know it's a problem.

A little thing to fix for the final in the trilogy.

[b/] Subject Zero was Disappointing[/b]-...Look, ok, this is a little petty but I was kind of annoyed by this. Not so much annoyed just kind of..."Ahhh. She's crap". When you first rescue subject zero you see her destroy 4 giant mechs BY HER SELF! Brilliant! She had to be sealed in the status in a high security prison IN SPACE! Awesome! She's possibly the most powerful human biotic alive!

...So why do her powers consist of shock wave and lift? Why is her special power Biotic bullets? Why is she piss weak?

Ok, it get that she couldn't be nearly that powerful or the game would be come too easy with her around but still...At least give her something cool, like a power that maybe rips people appart or something...

Actually this could go towards all characters. More unique skills and powers for each, it's an improvement on the original but hey...I'm never satisfied.

Most of these problems are tinny little specks of grim on an absolutely wonderful game. Sort them out and Mass Effect 3 will be incredible beyond words.

EDIT:

[b/]Scrape the Paragon/Renegade System[/b]- I'm not meaning the whole idea. I like the way Mass Effect 2 handles alignment with the whole good cop/bad cop idea, and the way it's handled with the speech wheel is very clever and organic. But there are some serious problems.

First of all, the more Paragon and Renegade you are, the more speech options it unlocks, some of which are vital to get the best result out of your game. That right there destroys the whole concept of the decision making. If I see an option I should be able to choose which one feels right to me. Instead I find myself sticking with one option though out the game rather than making decisions so I can get the benefits later on. Key dialog moments should not be decided though how often you picked the high or low option in conversations. You should have too look at the situation, the characters and the options and pick one that seems right to you.

Also the Scaring system in this game was just tacked on. It makes very little sense in a game like Fable, even less in more believable world like Mass Effects. No tacked on explanation that makes no god damn sense is going to change that. It's also another factor that effects decisions you should be making on your own terms.
 

MiracleOfSound

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Jan 3, 2009
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Slash Dementia said:
Add the mako... or at least one mako scene.
The Mako is in the Normandy crash site DLC... and it's dead! Hooray!

OT:

I loved everything except:

Seemingly infinite respawns
Glitchy cover mechanic (rare)
Stupid squad AI (at times)
Planet scanning

Minor niggles though. It was generally fantastic.
 

Lucifron

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Dec 21, 2009
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Mass Effect 2 definitely doesn't deserve all the headless praise it has been getting.

My biggest gripe out of several is that I felt utterly disconnected from the plot throughout the entire game. There were no intermissions in which the crew acted out together. Your team only speaks to one-another sporadically during missions, during 2 face-offs between characters and never all together. I do not know why I felt so disconnected from the plot, but it was a serious backslide from the first, which I digged more than nine-year-old diggs Star Wars.

My other main gripe is that Bioware "listened" to their fans, and fucked up a whole bunch of good features and removed a whole bunch of potentially good features; dumbing down the game in the progress. The planet scanning is utterly worthless.

Also, I loved the Mako. Why all the hate? Is it hard to control on the 360 or what?
 

GruntOwner

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Feb 22, 2009
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Furioso said:
Is this a joke? The game has no respawning enemies and as an infiltrater I did very well taking out key targets while my team took out the trash, at some points I ran out of ammo but then I had to actually think and use new tactics, if enemies respawned all of this would be pointless and I would just run so far ahead the spawns stopped, perhaps other games have made you think using 3 guys to guard each room in a space station is the norm?
Perhaps you should have actually read the rest of the thread before posting, as several people have mentioned that there are, in fact, several areas featuring respawning enemies.
 

Furioso

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Jun 16, 2009
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GruntOwner said:
Furioso said:
Is this a joke? The game has no respawning enemies and as an infiltrater I did very well taking out key targets while my team took out the trash, at some points I ran out of ammo but then I had to actually think and use new tactics, if enemies respawned all of this would be pointless and I would just run so far ahead the spawns stopped, perhaps other games have made you think using 3 guys to guard each room in a space station is the norm?
Perhaps you should have actually read the rest of the thread before posting, as several people have mentioned that there are, in fact, several areas featuring respawning enemies.
I apologize for the rudeness in my origional post I was having a bad day, but what areas are you speaking of? I search each area after each fight for goodies and I have never met a respawning enemy
 

Kavonde

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Feb 8, 2010
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List of Things Wrong With Mass Effect 2:

1) The scanning minigame.
2) Miranda looks like Michael Jackson.
3) Zaeed is boring.
4) Mass Effect 3 isn't done yet.