Things that should be be standard by now.

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oversoon

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What are some things you've seen/haven't seen in games that you're surprised aren't the standard by now?

I've been wondering about this one for years now now. When I look down in real life, I see my chest. This view is clearly doable, but industry standard for first person is floating weapon, or occasionally you can see your legs. The Skyrim mod pictured above (Immersive First Person View) pulls it off, and so does a similar GTA4 mod (albeit a touch wonky sometimes) but almost every game out there ignores this high immersion feature that seemingly shouldn't be that difficult to implement.

Props to Outlast recently for having their default view function like this. I hope more start including it.

I'd also like to see fading HUD as an option in every game.
 

Atmos Duality

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Because for the previous console generation, it saves on increasingly precious resources needed for all that other prettier crap they needed to render.
 

Rayne360

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I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
 

oversoon

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Atmos Duality said:
Because for the previous console generation, it saves on increasingly precious resources needed for all that other prettier crap they needed to render.
It wouldn't use anymore resources than looking up close at at any other object. It's not new textures, it's just placing the camera in the head of a third person model... It doesn't make even make a .1 difference in my framerate.

Also, that really bad Alone in the Dark game had this feature, and they weren't some technical wizards for pulling it off.
 

oversoon

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Rayne360 said:
I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
It's pretty sad actually. The first of the mods to try and do this was female only until people continually begged for a male version. Great mod concept made just for staring at digital cleavage.
 

Rayne360

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oversoon said:
Rayne360 said:
I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
It's pretty sad actually. The first of the mods to try and do this was female only until people continually begged for a male version. Great mod concept made just for staring at digital cleavage.
YEAH DEM PIXELS!
 

Dirty Hipsters

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There's a lot of things that should be industry standards by now that aren't, mostly because developers love to cut corners, either because they're lazy, or because their budget is stretched incredibly tight and they need to save every penny they can in any way they can.

The thing I wish was standard, fully re-mappable controls. It's 2013 and only a very small minority of console games, and only most PC games have controls that you can completely reconfigure. Why is that? It can't possibly be that difficult to allow people to change their controls in whatever ways they see fit, and it would allow the games to be more accessible for more people (especially people with handicaps). This should have been an industry standard decades ago.
 

Ender910_v1legacy

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Rayne360 said:
I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
You know... Trespasser went above and beyond with innovative gameplay. And sometimes they took it a little too far...

 

BQE

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I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
 

Caiphus

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Rayne360 said:
I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
There's a reason that female Night Elves were so popular in WoW, and I doubt it's because people really like the colour purple.


BQE said:
I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
Yes, goodness me. This is especially aggravating in games that don't support alt+tab.
 

oversoon

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Dirty Hipsters said:
There's a lot of things that should be industry standards by now that aren't, mostly because developers love to cut corners, either because they're lazy, or because their budget is stretched incredibly tight and they need to save every penny they can in any way they can.

The thing I wish was standard, fully re-mappable controls. It's 2013 and only a very small minority of console games, and only most PC games have controls that you can completely reconfigure. Why is that? It can't possibly be that difficult to allow people to change their controls in whatever ways they see fit, and it would allow the games to be more accessible for more people (especially people with handicaps). This should have been an industry standard decades ago.
Totally agree. There are tons of things that should be standard and aren't. I just thought this one seemed like a particularly easy thing to do, because if you have enough resources to render a third person model this is just putting the camera somewhere else.
 

Doom-Slayer

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No region specific pricing for games. Call of Duty Ghosts is $90USD on Steam for me, thats $110NZD, that is completely ridiculous.

Same with region coding/blocking on basically anything. There is no excuse.
 

Dirty Hipsters

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oversoon said:
BQE said:
I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
THIS!
You'll really want to add something to that post. Just writing "this" is considered a low content post and is subject to getting a warning on these boards.
 

Klaflefalumpf

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BQE said:
I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
This goes double for anyone running a dual (or more) monitor setup, it can be nightmarish at times.

On another note, the idea of 'industry standard' in the gaming industry can be risky - basically every EA press announcement ever. Mandatory multiplayer, microtransactions etc.
 

Joccaren

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oversoon said:
Atmos Duality said:
Because for the previous console generation, it saves on increasingly precious resources needed for all that other prettier crap they needed to render.
It wouldn't use anymore resources than looking up close at at any other object. It's not new textures, it's just placing the camera in the head of a third person model... It doesn't make even make a .1 difference in my framerate.

Also, that really bad Alone in the Dark Game had this feature, and they weren't some technical wizards for pulling it off.
This depends on the game. Many games, in especially First Person Shooters, do not render your character model. They'll render everyone else's, and render the floating gun for you. You technically have no character model whilst you are in first person, as its a waste to render it when it doesn't need to be - you're in first person, how are you going to see your head? Your back? This leads to the chest also being invisible and, until recently, the feet as well. Its not a matter of moving the camera, its a matter of actually rendering that shit in the first place. A lot of games don't do that because it does add an extra object to the screen, and whilst that won't effect a PC too much, consoles are some weak shit, and it does have an effect on them.

BQE said:
I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
So much this. When Bioshock Infinite had it, I basically cried tears of joy. It should be standard in all PC games. PCs aren't one monitor affairs like consoles are anymore. We need a borderless window mode so we can play the game, and dick around on another screen, without the whole stupid resolution change blackout every few seconds when we do. Thankfully I've got some programs that bypass this, but its still an imperfect solution. Borderless window mode is a must.

And fully remappable controls. I don't care how good people say Dark Souls is, I got it, installed it, and before anything went to the controls menu. I tried to remap them to something logical, but even the controls I could remap I wasn't allowed to remap for god knows what reason, or at least not to anything logical. It received an instant uninstall there and then and has been put aside as a waste of time. If you can't make good controls yourself, allow people to remap them. If you allow people to remap them, allow them to remap them to anything. Doing any less is a tad insulting and makes me think I shouldn't have bought your game.
 

Tactical Pause

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BQE said:
I wish Borderless Window mode was available in all the games I play. I honestly goof off in my other monitor while gaming and it's aggravating to have to minimize and have the system adjust resolution every time I do.
Definitely this, since it's kind of a must-have for me in some cases, on account of a rather irritating technical issue. My monitor is a bit screwy, so Direct X 10/11 games get shifted way to the right if they aren't in windowed or windowed borderless, which can prevent me from playing them entirely if they don't have this option (thank god for the WindowedBorderlessGaming app).
 

Drummodino

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Dirty Hipsters said:
The thing I wish was standard, fully re-mappable controls. It's 2013 and only a very small minority of console games, and only most PC games have controls that you can completely reconfigure. Why is that? It can't possibly be that difficult to allow people to change their controls in whatever ways they see fit, and it would allow the games to be more accessible for more people (especially people with handicaps). This should have been an industry standard decades ago.
This, oh my god this. There is nothing better than tinkering with a control setup to make it feel more comfortable for you. Personally having grown up playing games primarily on PlayStation consoles, the shoulder and trigger buttons are usually inverted compared to Xbox and PC configurations. Now that I play more on PC I've had to try adjust to the other way around. The number of times I've thrown a grenade when I meant to shoot is ridiculous.

As mentioned handicapped people would benefit from this the most. Some people can't use both hands or they may be missing fingers. These people need to be able to customize their controls.

Don't just give us a few preset schemes, let us make our own. We will love you for it and it really isn't that difficult.
 

Bocaj2000

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Cross platform support. We are at the point in which exclusive games have no reason to exist. Between Bluetooth and USBs, there is no reason for a lack of compatibility for controllers, and due to the current gen of console's similarity in hardware, there is no practical reason not to port games. This is especially true with the lack of PC ports from console exclusive games. There is absolutely no reason why any game cannot run on PCs with or without emulation. No excuse.

Another thing that is inexcusable at this point is Windows exclusives. Here is why:
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

Edit: Controversial topics aside, here are other standards that we should have:

Good PC ports: I should be able to click on the 'Accept' button. Why should I have to press 'enter' to accept? Let me click it!!!!!
Mod Support: It's as easy as organizing your files and making them easily manipulatable. This is something that you should be doing anyway.
 

Rayne360

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Ender910 said:
Rayne360 said:
I wonder how many boys would roll female characters at look down all the time. If ya know what I mean.
You know... Trespasser went above and beyond with innovative gameplay. And sometimes they took it a little too far...

LOL! I was just watching Robbaz play this game the other night on youtube. What a coincidence you post this.