Since most people hit the annoying ones, AKA instant kills, rage timers, stuns, god like health, what about a scenario?
Location: A boss that is on a floating platform overlooking a hazard (lava?)
The boss randomly stuns a player, the only way to get them unstunned is to destroy the stunning device next to the player.
The boss also has a knockback threatening to knock ranged players into the hazard. The knockback also destroys part of the platform each time it is used. This is the bosses "Rage" timer.
At 50% health the boss becomes immune to everything. The boss starts spawning mini versions of itself each taking a bit of the bosses health to support the mini bosses. The trick for the players is to stun and defend itself from the mini bosses, but not kill them or the health will return to the boss.
This continues until the boss reaches critical heal (10%) at that point the bosses must be kited towards a launcher where the boss can then be launched into the lava and die.
But the fights not over, the player must then survive the clean up of the mini bosses.
Location: A boss that is on a floating platform overlooking a hazard (lava?)
The boss randomly stuns a player, the only way to get them unstunned is to destroy the stunning device next to the player.
The boss also has a knockback threatening to knock ranged players into the hazard. The knockback also destroys part of the platform each time it is used. This is the bosses "Rage" timer.
At 50% health the boss becomes immune to everything. The boss starts spawning mini versions of itself each taking a bit of the bosses health to support the mini bosses. The trick for the players is to stun and defend itself from the mini bosses, but not kill them or the health will return to the boss.
This continues until the boss reaches critical heal (10%) at that point the bosses must be kited towards a launcher where the boss can then be launched into the lava and die.
But the fights not over, the player must then survive the clean up of the mini bosses.