Things we miss from old games.

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Victim of Progress

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Jul 11, 2011
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Fireaxe said:
I miss RTS not being shit, that's what I miss from old games..
That. Along those times where games didn't have DLC, and came complete. And if they did release new things, thing did it in forms of those glorious "expansion packs"
 

TrevHead

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Apr 10, 2011
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Working things out for myself and been left to make my own mistakes, alot of modern games are way quick to give up their secrets for ppl who can't be bothered trying, it's almost considered bad game design for any gamer to get stuck nowadays.

I also would like manuals to make a comeback or at the very least make use of a wiki like Dark Souls does.
 

Oroboros

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Feb 21, 2011
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Passwords, Memory Cards, split-screen multiplayer, unlockables instead of DLC, the Flight Sim genre (I miss you colony wars, rogue squadron, etc), Jrpgs that I could be convinced to play, sprite-based graphics, large party sizes in rpgs, reduced npc/party member plot immortality. Isometric camera games, increased complexity in game mechanics, lack of DLC, physical copies of computer games, lesser prevalence of DRM, increased moddibility of games. Long games. 2d-metroid games, infinity engine games, turn-based combat, less generic AAA games in general, Star Trek games, Star Wars games,and Forgotten Realms games that aren't MMOs, lack of level scaling (if I backtrack, I want to be able to stomp all over those Eye Goos/Orcs/Robots/etc, not fight level 50 versions of them!), cheat codes, secrets, and bonus bosses/challenge areas, non regenerating health/magic.

Probably a few things I have left out, because I *vastly* prefer older games. For examples, I would be vastly more interested if Bioware announced a new Infinity Engine game or if Capcom announced a new Breath of Fire for the PS1/PS2 than I am for *anything* either company is working on right now. Kinda a disappointing feeling knowing that once you are finished with your backlog, of older games, there really isn't much else to look forward to.
 

JazzJack2

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Feb 10, 2013
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Bright bold art design

Being able to carry more than two guns at once in an FPS

FPS games that are fast paced

RPGS with meaningful player interaction

Challenge


There are some modern games with these of course.
 

TheSteeleStrap

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May 7, 2008
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I miss the simplicity of games like the original Mario titles. I miss the feeling of discovering things for myself and having that "AHA!" moment. I miss it when every company wasn't afraid to push the envelope.
 

SKBPinkie

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Oct 6, 2013
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Good boss fights.

A good example is something like MegaMan X or Castlevania Rondo of Blood. There's a sense of dread when facing each boss. In addition to the skills you've learnt so far in the game, you also need to recognize patterns and figure out counter-techniques to defeat them. But when you do, it feels amazing.

God of War doesn't count, btw. It doesn't matter how large the bosses are, but it always comes down to quicktime events, which are fucking terrible at giving you a sense of accomplishment.

The only modern game that gets it right is Monster Hunter. Each boss has their own moveset, their own patterns, weakspots, etc. It feels fantastic to take each monster down because you've not only done your research, but you get to implement it as well. As all good action games do, it not only tests your reaction/timing and "skills" in general, it also tests your strategy.

EDIT: Gears of War 1 had a fantastic final boss, come to think of it. 2's final boss was crap, and 3 was meh.
 

Glaice

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Mar 18, 2013
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No DLC. Back in the day we didn't have to deal with this crap from the Atari to PS2, now we have this nonsense on every other major game release.

No hand holding. I don't like the fact some to many games do this, especially cover shooters. Bring back the challenge!