The only part I felt bad about (because the game forces you to do things, it's not like it said "Press X to dump the White Phosphorus and O not to) was when that CIA guy is surrendering at about chapter 3. I thought like most games the reticule would grey out or not let me shoot him...I had a shotgun and he flew off the ledge. I had to reload the save.
Everything I do in just Cause 2, actually. Stealing people's cars to plant bombs on them and blow it up in gas stations is fun, but is worrying. Especially if I blow up a town's water tower too.
I'm one of those guys who reloads a checkpoint if a Marine coming along for back up dies in Halo (and I feel I could have prevented it). I'm one of those guys who has spent hours battling shitty pathing and combat AI to keep ODSTs with me from the start of Halo 2's Delta Halo level to its conclusion because I don't like leaving a man behind.
I feel bad about things in video games a lot.
Some things do stand out, though.
Someone's already mentioned Mordin. My third playthrough Shep is a renegade who doesn't trust aliens. I had an inkling based on the paragon run through of what Tuchanka might involve for this character, but I wasn't prepared for having to shoot Mordin down. Not like that, not with the gun he gave me as a sign of trust. Not with his back turned, trying desperately to do the right thing. The music that plays during the scene, the shot of him crawling toward the console with all of his failing strength, the knowledge that you've just doomed an entire race... It's all calculated to make you feel like a truly awful human being.
Wrex learning the truth later is just black icing on the awful, dry cake.
A recent example is interesting, as it's very much a retrospective guilt. When I originally played the Legacy DLC for Dragon Age 2, I completely missed all the hints that
as you killed Corypheus, the ancient Tevinter magister and one of the first darkspawn, he almost certainly left his body to take over that of whichever Grey Warden you sided with, strolling off with no one any the wiser that he's still alive. And Hawke is almost entirely responsible for the consequences.
But I only realised this recently, reading about it long after I'd finished with DA2. Knowing what that could mean for the future, and given how much I like Hawke as character, needless to say I felt very bad indeed.
Choosing whether to kill all the geth or rewrite them was something that really hit me hard because I did not see it coming at all. I got to the choice, sat there for like half an hour thinking about it, called a friend, deliberated for an hour or so, sat there for another 15 minutes, called another friend then sat for a while longer before finally choosing to kill the geth. It did not feel right to mess with their heads and change their believes, they may be synthetics but in my mind they have concious thought, they are alive. At least by killing them I gave them a fighting chance...
At least that's what I tell myself. Still don't feel better.
Biggest one for me is killing neutral NPC's in the Stalker series.
They're just average Zone-faring guys looking to make what living they can in this hellhole, pretty much just like you. They're not necessarily bad or great, yet you can go around and kill them for their gear, ammo, artifacts, or sometimes for no reason at all.
I always felt like a total dick whenever I shot a guy in his sleep, looted him and hid his body in the bushes, but he had ammo, meds and high quality guns and I didn't so...
This every single time, I was playing it a couple of weeks ago and I was on my way to do some stuff when I got attacked by a bloodsucker all I had was a really shitty shotgun because I had run out of ammo with everything else, when a couple of stalkers suddenly came out of no where and killed the bloodsucker saving my arse. Two of them died and I noticed that the one who was left alive had the ammo I needed, so I killed him. I felt so fucking bad afterwards.
In the original Medal of Honor game, there is a level covered in snow. In one little corner of the level are to enemy soldiers looking at a snowman. They don't attack you, or even notice you unless you attack them, but you have to attack them to get the best assessment at the nd of the level.
TLDR: I feel guilty about attacking two dudes just enjoying the winter weather.
I always thought the draw of the dark side in Knights of the Old Republic games was that the dialog options were usually hilarious. I still almost always play heroic types, though... I feel bad being terrible to everyone.
In Skyrim I always feel bad when the enemy falls down and begs for mercy but I stick an arrow in their head anyway. I wince every time.
Getting the bad end in any game with multiple endings, even if it's on purpose to see all the endings I still feel bad about it. Such as the Persona games.
Ruining Phaere's plans and getting her killed in the Underdark in Baldur's Gate 2.
Call me as strange as you like, I really liked her and felt like crap about it. If I'd been able to, I'd have supported her right up until the demon called out my disguise. Then I'd have escaped without killing her, knowing that I'd left her in control of her house with a demon lord at her beck.
Every last damn thing I did in, "The Walking Dead". Regardless of if I think it was right in hind site or not, I still feel a bit uncomfortable and guilty about it all.
I usually only feel bad when I'm not able to do enough carnage in a game. I'm a pretty easy and mellow guy in real life, but in the virtual landscape, I'm a complete psychopath.
Interesting. I just felt I out-gambitted her. And Viconia getting some retribution and some sense of satisfaction was rather nice to see. Still I can see where you're coming from.
Well, one thing I felt icky about was in LA Noire, the "incident" that gets Cole demoted to Arson.
I felt bad for an hour, but that was the dark side of the game.
What I really felt bad about was
Killing Bastilla. Sorry, couldn't risk her turning on me again, the galaxy was at stake.
UrinalDook said:
Someone's already mentioned Mordin. ..., the knowledge that you've just doomed an entire race... It's all calculated to make you feel like a truly awful human being.
Wrex learning the truth later is just black icing on the awful, dry cake.
Sad reality. That is the decision I think my Paragon Shep should have made.
The Krogan were not doomed, they just felt like it. These guys bred like rabbits, or tribbles, or Zerg. You're talking about a violent, oppressive race. They are the Klingons of the Mass Effect universe. Wrex thinks he knows what is best for his people, but I am not sure he realizes, or even cares, about the rest of the galaxy.
Mordin is a soft hearted idiot who is going to get the galaxy destroyed. He needs to wake up, and realize that there was a reason why the genophage existed.
Actually, that may be the one thing I feel bad about, I cured the Genophage because I'm too soft. Oh, and it is a video game, so "happy endings for all!". It isn't an easy call, and it isn't clear what the right decision is. Risk the galaxy, in an attempt to save the galaxy?
HHammond said:
Mass Effect 2. Legion's loyalty mission.
Choosing whether to kill all the geth or rewrite them was something that really hit me hard because I did not see it coming at all. I got to the choice, sat there for like half an hour thinking about it, called a friend, deliberated for an hour or so, sat there for another 15 minutes, called another friend then sat for a while longer before finally choosing to kill the geth. It did not feel right to mess with their heads and change their believes, they may be synthetics but in my mind they have concious thought, they are alive. At least by killing them I gave them a fighting chance...
At least that's what I tell myself. Still don't feel better.
It's the end of the world. Sure, there is this whole "but reprogramming robots is wrong" thing going, but I needed an army. Fat lot of good it did,... Although, ME3 did ease my conscience with regard to the reprogramming.
Paragon Shepard Mistakes:
1. Killed the Council (Couldn't risk Sovreign succeeding.)
2. Reprogrammed the Geth (sort out the ethical implications after armageddon.)
3. Gave T.I.M. the Collector Base. (If anybody could learn anything in time to do anything,...)
4. Cured the genophage.
5. Saved the Rachni (Again. Had to be done, who else would save us from the Krogan?)
The first time I heard this I got to thinking. What have I been doing this entire game? Murdering, Pillaging, Looting, Subverting, or Dominating everything in my path. Just like a Dragon would, and I felt like I was just as bad as they are.
Which was a side I rapidly came to dislike, considering most of my dark side career until then had been spent rolling random citizens for extra pocket change. It hit me hard enough I had to replay the game as a lightsider immediately after finishing it, just to feel better about myself.
Yea that quest in Fallout always did leave a bad taste in my mouth. For me though it was recently while heading through Lost Izalith in Dark Souls.
I forgot that if you rum into Siegmeyer and talked to him that he would jump down into the fray to fight some rather nasty monsters. Naturally I jumped down after, trying to save him but I wasn't fast enough. I felt kind of awful about that. The alternate scene with wolf sif and the consequent battle never really sat right with me either.
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