Sly Cooper: The tank section in the second game. Some of the most frustrating tank controls I've ever experienced in a game. Even if the controls were fluid, a tank section doesn't exactly fit comfortably into a sneaky sandbox.
Pokemon: I'm fine with the gameplay not undergoing any major overhauls, but I'd like a change in story. Hell, Nintendo can still have me collect 8 shiny things to validate my worth as a human being if they want, but I'd like to do it in a context other than "beat gym leaders, beat evil team, beat league". I'm happy that Pokemon Black / White at least tried to deal with ideas such as morality and tolerance, but I think more change is needed.
Uncharted: Enemies laughing at you when you die. It's so infuriating, considering that I, just one man, had killed dozens of these guys' friends just a few minutes ago, and they have the nerve to laugh when they finally learn to aim their guns well enough to kill one guy.
Batman: Arkham City: Closing off certain side-quests if I finish the main story first.
Paper Mario: The Thousand Year Door: There's a bit too much backtracking in Chapter 4 for my taste (it's still one of my favorite games of all time, though).
Bastion: A few too many weapons. This is a very minor complaint, and it doesn't really hurt the game, it just seems a little excessive. For example, I don't think that both the spear and the machete were necessary, as they're both throw-able melee weapons. I know the spear has more range, and the machete attacks faster, but the range of the spear feels superfluous, considering the wide variety of ranged weapons already available (disclaimer: I'm not implying that the machete does not totally kick ass, because it certainly does).
Pokemon: I'm fine with the gameplay not undergoing any major overhauls, but I'd like a change in story. Hell, Nintendo can still have me collect 8 shiny things to validate my worth as a human being if they want, but I'd like to do it in a context other than "beat gym leaders, beat evil team, beat league". I'm happy that Pokemon Black / White at least tried to deal with ideas such as morality and tolerance, but I think more change is needed.
Uncharted: Enemies laughing at you when you die. It's so infuriating, considering that I, just one man, had killed dozens of these guys' friends just a few minutes ago, and they have the nerve to laugh when they finally learn to aim their guns well enough to kill one guy.
Batman: Arkham City: Closing off certain side-quests if I finish the main story first.
Paper Mario: The Thousand Year Door: There's a bit too much backtracking in Chapter 4 for my taste (it's still one of my favorite games of all time, though).
Bastion: A few too many weapons. This is a very minor complaint, and it doesn't really hurt the game, it just seems a little excessive. For example, I don't think that both the spear and the machete were necessary, as they're both throw-able melee weapons. I know the spear has more range, and the machete attacks faster, but the range of the spear feels superfluous, considering the wide variety of ranged weapons already available (disclaimer: I'm not implying that the machete does not totally kick ass, because it certainly does).