Things you like in video games others might find weird

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Evonisia

Your sinner, in secret
Jun 24, 2013
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I like how a supposedly normal person can carry about fifty thousand weapons despite not having anything to carry it (especially if you choose to be naked). Pulling a rocket launcher out of my boxer shorts in the first Saints Row to shoot down a helicopter has never lost its charm.
 

Voltano

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Dec 11, 2008
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I like to grind in my video games. And I get annoyed when a game finds ways to stop me from doing this.

I know grinding gets a bad rep from MMOs, some JRPGs, and free-to-play games. But I like grinding from a lot of older games that incorporated it into its exploration and challenges. Finding the monsters with best rewards on drop is exciting to me as I have to create a plan for defeating and looting them with ease. It encourages me to explore the world even more, looking for the best loot. Plus it also lets me test out new abilities and tactical builds, to figure out what works best for me so that I could use them for upcoming boss fights.

A good example of a game I stopped playing due to refusing to let me grind would be "Legend of Grimrock 2". From what I heard, the monsters don't spawn regularly in specific spots unlike the first one, and the game seems more determined to focus on puzzles then its RPG mechanics. I really wanted to like that game, but I get annoyed when it has mechanics like this to stop me from enjoying my own playstyle.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Oh yeah, I got a doozy.

Vaulting.

As in vaulting over cover or obstacles. A common example being able to vault over low cover in many third person shooters.

Note that this is distinct from jumping over cover or obstacles. Fuck pressing spacebar to stiffly pogo over whatever is in your way. I need it to be probably animated. I need to see my character grab that chest high wall or whatever and swing their legs over or clamber over. Can be either third person or first person if I can see my own limbs.

I loved it in Mirror's Edge, vaulting stuff feels so good and they even reward you with a speed boost if you time it just so. That's like coffee-flavoured crack to me. Or that vault in ME3 where you can slide right over mid-sprint without even going into cover first (although the controls to do so are a bit fiddly), fucking love doing that. I even enjoy watching my soldiers vault windowsills in XCOM Enemy Unknown.

So yeah, Zhukov officially has a vaulting fetish.

Another, probably less bizarre, one would be stories that humanize their villains.

Just take the time to show that their villains have coherent motives and are capable of feeling love, pain, joy, sadness, whatever. Don't just have them there so your hero has something to be toootaaallly baaadaaasss toward. Don't just show them as absolutely irredeemably evil and leave it at that. The first example that comes to mind was the final antagonist from The Last of Us. (Keeping this spoiler free. People who have played should know who I lean.) They were so damn humanized that I would hesitate to even call them a villain.
 

zinho73

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Feb 3, 2011
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Focus.
I like games that go to the point and know how to stay there.
I don't want to spend 20% of my time in Dragon Age picking minerals and circumnavigating mountains.
I don`t care about the ability to run around in GTA.

I prefer a 30 hour solid, compact and replayable experience than a 100-hour game full of other distracting stuff.

I like the ocasional distraction and I don`t mind grinding if the focus of the game is on that (like Diablo 2, for example - don`t get me started on D3). I also like some useless stuff that adds to the atmosphere like others said: reflective surfaces, "usable" toilets and so on.
If I am a gardner in the game it makes sense to pick flowers. If I am the leader of a religious warring operation, I wish to occupy myself with the grand stuff.

Needless to say I could not play an MMO if my life depended on it. The best I got was Guild Wars for a few hours total in years.

Curiously, the lack of focus in Fallout and Skyrim is kind of the focus of the game, so I am OK with that.

Some incredible popular games that I do not care about much: Dragon Age Inquisition, GTA series, any MMO. (and I think they have awesome parts, but the experience comes out a little bit diluted to me).
 

small

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Aug 5, 2014
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open world rpg's being able to dress in practical clothes for the area and climate despite it having zero effect on the game and probably has less armour, etc.

love walking across the snow fields and glaciers of skyrim covered in fur armour and possibly wearing a hooded cloak. thank goodness for mods
 

Johnny Novgorod

Bebop Man
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JagermanXcell said:
Johnny Novgorod said:
I'm quite fond of inventory management. It's a shame so many people edit it out of their Let's Plays.
Was it Resident Evil 4? I remember that game's Attache Case being the kicker to my obsession over prettying up all my future in game purses.
I loved moving stuff around in RE4. But the kicker was Diablo II. First game with inventory management I ever played.
 

laggyteabag

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I like me a good soundtrack. Not enough people seem to understand the importance of good music in games, and I don't think people appreciate it enough when it is there. Hell, I think I listen to more soundtracks than I do music by bands.

Being able to look down at your feet in first person games. I like to know that I am actually a person with legs instead of a floating pair of arms with a gun.

I like the look of practical looking armour. I hate it when you pick up a piece of gear that is covered in so many spikes that it is likely to be more of a danger to yourself than the enemy, or if you are playing as a female character and they decide to cut out the entire chest area just so that they can make it look sexy. There is a very fine line between armour that looks practical, and armour that looks silly. Something like The Lich King's armour from Warcraft sits right on that line, and I love it.

Smaller weapon models. I watched some footage of the Halo 5: Guardians beta, and the first thing that I noticed was how big the weapon models are. Seriously, it is like not being able to see 1/4 of the screen. It just looks stupid.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Casual Shinji said:
Cutscenes.

Yep, I know they're looked down upon now, but I still like a good cutscene.
Good cutscenes were like a prize for getting through the level. Good job, you done did it. Now everything is too good for proper cutscenes in a "cutscenes are a failure of the game designer" kind of way.

OT: I love dialogue mechanics like in Ace Attorney where you control a conversation. Something Deus Ex: Human Resources did spectacularly. I max Speech in every Fallout playthrough for example.

Battle soundtracks, i'm playing FF13 for the first time (yes i'm late as fuck) and as odd as the optimal auto battle thing is (it's redeemed by it not telling you when to switch Paradigms which is arguably more important than actually picking which moves to use) the battle music is really good. Good battle music can carry average combat or tank good combat mechanics. Persona 3. Mass Destruction. The absolute hell is that song? I know nothing beats Persona 4's Reach Out to the Truth but I was expecting SOMETHING. Just not... that.

Real conversation options. I have no idea how people can roleplay characters in Skyrim because the majority of the dialogue boils down to a continue quest button with barely any path splitting. Yeah I know the whole racism war is going on but it's so sparse and thinly spread I could never get into it.

It's also why Fallout: New Vegas is my favourite WRPG. The dev team thinks of everything. They out-Bethesda'd Bethesda. Unfortunately including the bugs department >.>
 

Sentay

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Morgoth780 said:
Are there any things you like (or dislike) in games that others might find odd? Not just mechanics, ambience, graphics etc. all count too.

Personally, I'm a huge fan of maps in shooters and RPGs (and any first/third person game for that matter) that have train. The nice ambient noise of the train hitting the ground sounds really great usually, and graphically I just like how rain looks in a lot of games. I also like it when you get droplets of water on your face or visor or whatever in first person games.
You need to look up Interstellar Marines for PC, it's still in early access BUT it has the best visor / rain I've ever seen.
 

CelestDaer

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While I know they've fallen by the wayside with achievements and the 'Hardcore' crowd, I love a game that has cheats, especially after I've completed the game once, so I can go back through later and focus on the story, with, say, invincibility on. So, I loved the hell out of Saints Row The Third.
 

Dirty Hipsters

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SuperSuperSuperGuy said:
This is odd merely because of how specific it is, but I love dodge cancelling in action games. Any time where you can cancel your attack into a movement command, like a dash or a dodge, feels absolutely amazing to me. It makes me feel untouchable, like I can attack with impunity because I can dodge anything my enemies throw at me at a moment's notice. It's satisfying, practical AND stylish! What could be better?
You, I like you.

Yeah, dodge cancelling is sick, but it's even better when you can dodge cancel into a dash, or more specifically, being able to dodge cancel into a backdash.

Nothing feels quite so good as dodge canceling into a backdash and then doing a stinger.
 

ATRAYA

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Jul 19, 2011
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I like being able to roleplay, especially outside of the story. Most people only "roleplay" in the sense that they are just their normal selves with a gun or a sword.

I like it when I can set up scenarios or just come across them naturally in the world, wherein I am capable of being a whole new character I've created in my head, or pretending I'm in some event or war.

Hell, it doesn't even have to be much. In Jak II and 3, I liked just damaging hovercars to where they started smoking, then driving high-speed at a wall and jumping out the last second. I would just barely escape unharmed as the hunk of metal exploded into fiery wreckage. That was some James Bond shit right there, and it was fun and unscripted.
 

Guy_of_wonder

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Aug 28, 2014
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I like gun ranges in FPS, whether its part of the tutorial or just a side part. The Metro series has many ranges you can go too and i can spend hours just messing around with accessory combinations.

I wish more FPS games had gun ranges that you could test your weapons on(Battlefield, Titanfall, etc.). It wouldn't be that hard to create either.
 

stroopwafel

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Jul 16, 2013
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I love glossing over detail in the environment. I often spend hours just inspecting every nook and cranny of a game just to see how much effort/care has been put into it. GTA5(espescially the updated version) takes the absolute crown in this regard. I have spent hours just being amazed by the game world. This game has immense detail even in parts where no one will probably even notice(unless you're a freak like me. :p) From graffiti on the walls to the physics of the foliage to windy dust effects to little bunnies and cats scurrying around along the roads to deers reacting to your presence in the hills while planes are flying overhead leaving realistic trails. Now this all might not sound very special but note that this all takes place in such exquisite detail that even the hairs of the cat seem independently rendered. This game is an absolute masterpiece of videogame engineering, art design and asset creation.

Many(probably most) games cut&paste their assets(for example the same 5 trees placed at random over and over) so I greatly appreciate games that have tremendous care and effort put into the environment. It might not always be the designer's fault(could be budget constraints as well) but it often also tells how involved the developers were with the project.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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ninja666 said:
Practical equipment makes me enjoy an RPG (or any fantasy game) twice as much. I'm tired of all of those bullshit fantasy designs with spikes and large pauldrons. When I see such designs in a game, it sorta makes me resent it.
This. I'm always downloading "lore friendly" weapon and armor mods for Bethesda games and it is one of the reasons why I love the Souls series.
 

Morgoth780

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Aug 6, 2014
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Sentay said:
Morgoth780 said:
Are there any things you like (or dislike) in games that others might find odd? Not just mechanics, ambience, graphics etc. all count too.

Personally, I'm a huge fan of maps in shooters and RPGs (and any first/third person game for that matter) that have train. The nice ambient noise of the train hitting the ground sounds really great usually, and graphically I just like how rain looks in a lot of games. I also like it when you get droplets of water on your face or visor or whatever in first person games.
You need to look up Interstellar Marines for PC, it's still in early access BUT it has the best visor / rain I've ever seen.
I have been keeping an eye on that game, how is it doing in terms of content? Do you think it's worth picking up yet?
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Has anyone done quick-time events yet? Doesn't matter, I'm doing it anyway!

I enjoy a good QTE. Note the word "good". An example of good QTE's are in games such as God of War, Heavy Rain, and Dante's Inferno. The goal of a QTE in my mind, is to make something awesome. Or to use fancy terms, cinematic. I have three requirements for QTEs to be acceptable.

1. You must give the player amble time to hit the button.
2. The scene going on due to the QTE should be awesome.
3. Make sure they don't get repetitive!

The first one I've rarely had issues with, the only game to give me issues was Tomb Raider. I think I failed that rape one like five times, not on purpose either. They give you like 1.5 seconds to click the button. Bullshit! The second is much easier to break as it is very subjective. God of War has boss scenes, so does Heavy Rain. But quite a few series just have boring as fuck QTEs. The third rule is the golden rule and only one game has ever broken it for me. One Piece: Pirate Warriors 2. So. Many. Fucking. QTEs. Like at least twenty per level. You QTEd to get across the battlefield, QTEd to finish a boss, QTEd to walk ten feet. It was just ridiculous and almost made me quit the game before I beat it.

So yeah... I enjoy QTEs.
 

Ihateregistering1

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Mar 30, 2011
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When you walk under dripping water in FPSes, and the water shows on your display. Always loved that, and really adds a sense of immersion for me.

I can only think of one game that did this ("Rage") but I loved this tiny little detail. In the game, whenever your character gets a new weapon, he inspects it, adjusts the sights, checks his magazine for rounds, basically checks the weapon out. Don't know why, but I found that this really enhanced my immersion in the game, I guess because I'd do the same thing in real life, instead of just picking up a weapon and running into combat with it. It also makes getting each new weapon feel like a significant part of the game, instead of simply "oh here's another gun, keep moving".
 

Chaos Isaac

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Jun 27, 2013
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Yelling at people in the story as someone in the story.

Whether it's a dick inquisitor, renegade shepard, reven, the exile, hawke or the grey warden. (Though to be fair, there are other people who use it, like Telltale) It's just... Sometimes slapping someone who is dumb and virtual is so satisfying.