What do you really want creators of any sort of media (music, games, movies, books, etc) and the publishers to just stop doing. No matter how petty or legitimate it is, you just want them to stop doing it. Please give your reasons for anything you say, and try not to get into an argument if you disagree with what people say.
Here's mine:
Sequels to already-finished series
I really want the publishers of popular things to stop making direct sequels after the story has finished! I find that any sort of sequel after the definitive end of the story started in the first part is just milking the franchise for it's money. This only really goes for story-driven game series with one over-arching plot when it comes to games, but for every book and movie it counts.
The two biggest offenders are Star Wars and Halo, both series with endings that wrapped up pretty much every plot-point. They didn't need sequels, and each sequel that comes after the ending of Star Wars VI and Halo 3 will water down the overall story. I don't mind prequels, spin-offs and side-stories after the last game has been released, stuff like Metal Gear Rising, MGSV and Halo 3: ODST; but things that are shown as the "next" in the series that are chronologically after the last game are terrible to me. If you're going to have a new set of characters with only small references to previous entries, make it a spin-off series instead of numbering it.
Broken mirrors in video-games
This one is just a minor complaint, but I'm noticing that an increasing amount of games towards the end of this generation are terrible when it comes to mirrors. Bioshock Infinite, for example, has tens of mirrors in the game yet none of them work, and are simply a light-blue texture. It just reeks of laziness to me, if the N64 can do mirrors for some of it's most demanding games (Perfect Dark) then the PS3 and 360 should too.
Here's mine:
Sequels to already-finished series
I really want the publishers of popular things to stop making direct sequels after the story has finished! I find that any sort of sequel after the definitive end of the story started in the first part is just milking the franchise for it's money. This only really goes for story-driven game series with one over-arching plot when it comes to games, but for every book and movie it counts.
The two biggest offenders are Star Wars and Halo, both series with endings that wrapped up pretty much every plot-point. They didn't need sequels, and each sequel that comes after the ending of Star Wars VI and Halo 3 will water down the overall story. I don't mind prequels, spin-offs and side-stories after the last game has been released, stuff like Metal Gear Rising, MGSV and Halo 3: ODST; but things that are shown as the "next" in the series that are chronologically after the last game are terrible to me. If you're going to have a new set of characters with only small references to previous entries, make it a spin-off series instead of numbering it.
Broken mirrors in video-games
This one is just a minor complaint, but I'm noticing that an increasing amount of games towards the end of this generation are terrible when it comes to mirrors. Bioshock Infinite, for example, has tens of mirrors in the game yet none of them work, and are simply a light-blue texture. It just reeks of laziness to me, if the N64 can do mirrors for some of it's most demanding games (Perfect Dark) then the PS3 and 360 should too.