Things you want to see in Fallout: New Vegas

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Mr. Grey

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Aug 31, 2009
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xvbones said:
A company that is not Obsidian at the helm.

(ba-zing)

But seriously, let's take a look, here:

Obsidian did:

KOTOR 2, which was glitchy, muddled, confused and totally lacking an ending

Neverwinter Nights 2, which was glitchy, muddled, confused and had a dumb story

Alpha Protocol: Shooty the Bang, which is glitchy, muddled, confused and has the worst crouching run animation in any game ever

(Someone mention something about less glitches than the original?
In an Obsidian game?
hahhahha)
To be fair, they weren't exactly working with the best publishers.

Knights of the Old Republic 2: The Sith Lords belongs to Lucas Arts and they wanted it rushed out, they never gave Obsidian the chance to polish the game.

Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.

Alpha Protocol belongs to Sega and... well... that's Sega. I don't think there are words that can describe how horrible they've been at publishing lately.

This is Bethesda they're with now... not exactly the best when it comes to bugs or glitches either. However, they know how to let people build mods to fix them and they've been pretty good at releasing patches as well. Decent enough anyways.

I'm not defending it... I'm merely in denial. Granted a rational denial, but denial none-the-less.

EDIT:
clzark said:
Mr. Grey said:
And the melee weapons have their own special attack in VATS. Or you know, you don't have to care about that at all... I certainly didn't...
Ya...I find it hard to care about melee weapons when a super mutant is shooting rockets at me. I'll probably try out it out at least once, though, to be honest.
Eh, I just want to yell FORE! at least once. It definitely seems to be something that'll wear thin fast, but at least they're headed in the right direction.
 

DrunkWithPower

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If there is one thing I learned about "listen to the community" it's this. They will love tthe old game and hate the new one enough to force you to remake the old one. (If you understood that, bravo good sir) The Call of Duty franchise is experiencing this and I don't like it. Let the dev's go nuts on the game.... Halo wasn't born from a fanbase screaming for it.
 

Raziel_Likes_Souls

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marter said:
Pretty much just the glitches fixed. That was my main problem with Fallout 3.
RatRace123 said:
A tighter shooter control, that was mainly why I disliked Fallout 3, it's shooting controls were terrible. You had to use VATS otherwise you risk losing your limited ammo.
This, and better mocap and some ironsight aiming, so I don't miss like a ************ all the time.
 

mad825

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theklng said:
zombiejoe said:
theklng said:
i would actually like to see some fallout this time around, as there wasn't any of it in fallout 3.
What do you mean by "fallout this time?"

Like more destroction or references or monsters or what?
i mean the actual game fallout.
........

well they apparently are including monsters/races from the original game this time however it doesn't really matter as NV is a closed story.

I would like to see a vehicle or two which will add some entertainment factor as well more fun travelling.
 

xvbones

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Mr. Grey said:
xvbones said:
A company that is not Obsidian at the helm.

(ba-zing)

But seriously, let's take a look, here:

Obsidian did:

KOTOR 2, which was glitchy, muddled, confused and totally lacking an ending

Neverwinter Nights 2, which was glitchy, muddled, confused and had a dumb story

Alpha Protocol: Shooty the Bang, which is glitchy, muddled, confused and has the worst crouching run animation in any game ever

(Someone mention something about less glitches than the original?
In an Obsidian game?
hahhahha)
To be fair, they weren't exactly working with the best publishers.

Knights of the Old Republic 2: The Sith Lords belongs to Lucas Arts and they wanted it rushed out, they never gave Obsidian the chance to polish the game.

Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.

Alpha Protocol belongs to Sega and... well... that's Sega. I don't think there are words that can describe how horrible they've been at publishing lately.

This is Bethesda they're with now... not exactly the best when it comes to bugs or glitches either. However, they know how to let people build mods to fix them and they've been pretty good at releasing patches as well. Decent enough anyways.

I'm not defending it... I'm merely in denial. Granted a rational denial, but denial none-the-less.
Well, you are correct in that I'm being really unfair, but it's an unfortunate truth, Obsidian has a track record for making sequels that just aren't as good as the original, and also generally unfinished and full of glitches.

(also, Alpha Protocol was entirely in-house, Sega may have distributed or published or whatever, but it was Obsidian's error to make, entirely their IP.)

One thing I will say: KOTOR 2, even if it had more polish, even if it had been finished, still wouldn't have been anywhere near as good as the first - and not just because the first was all that great.

Obsidian, which I will freely admit occasionally shows moments of brilliance amidst the seas of unfinished, glitchy muddle, but a lot of what they do is take the ideas from the original and try to improve upon them by throwing in More Of That.

KOTOR 2 has a perfect case in point: the equipment upgrade system.

The first KOTOR kept it nice and simple. No more than three possible slots on any given bit of inventory and the available upgrades were all very straightforward. The stats were clean and distinct, everything worked.

KOTOR 2 and suddenly upgrades have upgrades which have upgrades, upgrade shops suddenly are overflowing with available upgrades, each of which has muddled scrawls of stat bonuses and penalties, hundreds and fucking hundreds of them.

This was in addition to also the weapons and armor themselves suddenly getting WAY more varied and as such, way more convoluted as to which is better than what and which one should I be using when.

What should have been greater personal customization became a flaming bundle of mess.

What I'm expecting from New Vegas, mostly, is about fifty thousand brand new Perks that will be more complex and yet not nearly as impressive as those in Fallout 3.
 

infinity_turtles

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Mr. Grey said:
Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.
The expansion, Mask of the Betrayer, was pretty awesome though.
 

Guitar Gamer

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Fix VATS please, I hated it when it failed to be of use when it is need the most, in tight spaces with those dam Trogs from the pit; they're really jumpy but a headshot will do them in quick, unfortunately I was still aiming at the opposite wall because VATS can't handle the target moving that fast.
More guns, I felt like in Fallout 3 you basically just had to kill the right person and you had a top tier gun to keep for the rest of the game (granted I realize a boss would probably have a good gun but what is a raider doing with an assault rifle?) (except maybe big guns)

More people at the right places,in Fallout 3 there seemed like every single town had about 10 people and maybe 2 unnamed civilians, I realize voice acting can become a pain, and it was much better than in Oblivion but it was still kinda.............hilarious.

Perhaps more create-able guns? maybe some schematics for guns that you can otherwise find in the game?
that'd be cool if instead of HAVING to invade a raider camp to get your first assault rifle why not just build one?
using........a hunting rifle and assorted machine parts?
maybe you could make tier's of guns;
-Rusty duck tape rifle
-locked in a locker for 200 years but still battle ready rifle
-shiny, oiled, cleaned,lazor scope rifle

And maybe a slgihtly better moral system, I say if you are a known cereal killer then raiders will run in fear from you.
but the Jesus of the wasteland will have random wastelanders coming to his or her aid jsut because s/he is soooooooo cool.

.............................And let me wear an eyepatch............seriously
RatRace123 said:
A tighter shooter control, that was mainly why I disliked Fallout 3, it's shooting controls were terrible. You had to use VATS otherwise you risk losing your limited ammo.
Also this, aiming was pants in Fallout 3.
And make sniper rifles not a total waste of time please...........
Amnestic said:
Really good enemy AI in regards to detection, even if you're not in "stealth" mode would be my primary request.

Enemies shouldn't immediately know where I am if I pop one of them at 400 meters with a Sniper Rifle.

If we keep VATS, then better VATS Stealth Kills (with melee weapons) as well. Sometimes when I did a VATS stealth kill from 5 feet behind a super mutant I'd teleport directly in front of him.
I completely agree there, I hated that fact that you couldn't take out a group from a distance without them all turning 180 degrees after the first shot connects and pin pointed the rock you were standing behind.
One thing I loved about VATS: You could save yourself from falling to your death by engaging VATS on the nearest thing near where you land...........100 Kilometres an hour to nothing just by swinging a bat............
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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xvbones said:
Mr. Grey said:
xvbones said:
A company that is not Obsidian at the helm.

(ba-zing)

But seriously, let's take a look, here:

Obsidian did:

KOTOR 2, which was glitchy, muddled, confused and totally lacking an ending

Neverwinter Nights 2, which was glitchy, muddled, confused and had a dumb story

Alpha Protocol: Shooty the Bang, which is glitchy, muddled, confused and has the worst crouching run animation in any game ever

(Someone mention something about less glitches than the original?
In an Obsidian game?
hahhahha)
To be fair, they weren't exactly working with the best publishers.

Knights of the Old Republic 2: The Sith Lords belongs to Lucas Arts and they wanted it rushed out, they never gave Obsidian the chance to polish the game.

Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.

Alpha Protocol belongs to Sega and... well... that's Sega. I don't think there are words that can describe how horrible they've been at publishing lately.

This is Bethesda they're with now... not exactly the best when it comes to bugs or glitches either. However, they know how to let people build mods to fix them and they've been pretty good at releasing patches as well. Decent enough anyways.

I'm not defending it... I'm merely in denial. Granted a rational denial, but denial none-the-less.

Well, you are correct in that I'm being really unfair, but it's an unfortunate truth, Obsidian has a track record for making sequels that just aren't as good as the original, and also generally unfinished and full of glitches.

(also, Alpha Protocol was entirely in-house, Sega may have distributed or published or whatever, but it was Obsidian's error to make, entirely their IP.)

One thing I will say: KOTOR 2, even if it had more polish, even if it had been finished, still wouldn't have been anywhere near as good as the first - and not just because the first was all that great.

Obsidian, which I will freely admit occasionally shows moments of brilliance amidst the seas of unfinished, glitchy muddle, but a lot of what they do is take the ideas from the original and try to improve upon them by throwing in More Of That.

KOTOR 2 has a perfect case in point: the equipment upgrade system.

The first KOTOR kept it nice and simple. No more than three possible slots on any given bit of inventory and the available upgrades were all very straightforward. The stats were clean and distinct, everything worked.

KOTOR 2 and suddenly upgrades have upgrades which have upgrades, upgrade shops suddenly are overflowing with available upgrades, each of which has muddled scrawls of stat bonuses and penalties, hundreds and fucking hundreds of them.

This was in addition to also the weapons and armor themselves suddenly getting WAY more varied and as such, way more convoluted as to which is better than what and which one should I be using when.

What should have been greater personal customization became a flaming bundle of mess.

What I'm expecting from New Vegas, mostly, is about fifty thousand brand new Perks that will be more complex and yet not nearly as impressive as those in Fallout 3.
Yeah... that's Obsidian's problem. They never put themselves to a realistic standard, they keep adding ideas and reaching for the sky on a very thin pillar some two miles high. They usually end up falling off of it... and both of us know what happens then.

What they need to do with New Vegas is come up with some solid ideas, stop, implement them and test them... then consider more. Only then can they overcome this problem of theirs. Otherwise they're just overdoing it.
infinity_turtles said:
Mr. Grey said:
Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.
The expansion, Mask of the Betrayer, was pretty awesome though.
I never managed to pick it up. I may have to purchase the bundle off of Steam to save me the time... or I can dig it up through Amazon.

Meant to, just never got around to it and then forgot about it. Should be at an exceptional price now.
 

kidigus

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Nov 17, 2009
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While this is a dumb thing to expect from a Bethesda game, I'd like to see responsible health portions assigned to both enemies and players alike.

Also, can we skip armor and weapon degradation? After a while (20 minutes), it just gets as anoying, and flow-breaking as fuck.
 

Taneer

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Sep 1, 2008
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Aylaine said:
infinity_turtles said:
Aylaine said:
A better game engine. Honestly, no more crashing/memory leaks Bethesda.
Don't ask Obsidian to code anything they don't have to. Just... don't.
As a fan of games that actually work, I'm still going to ask. :)
As am I. The fact that they frequently screw up just gives us more reason to belittle them into doing it right.

OT: I definitely want to see some of the movements cleaned up, and a more steady difficulty curve. Seriously, I started the game shitting myself and hiding during every encounter, and by the end I was tossing missiles around like they were going out of style.
 

infinity_turtles

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Aylaine said:
infinity_turtles said:
Aylaine said:
A better game engine. Honestly, no more crashing/memory leaks Bethesda.
Don't ask Obsidian to code anything they don't have to. Just... don't.
As a fan of games that actually work, I'm still going to ask. :)
As a fan of games that actually work, I think you're making a mistake. Obsidian's strong point has always been dialogue, and their two biggest weak points are 1)Trying to do too much and 2) Coding.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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Bird enemies. It never made sense that in Fallout 3 there were no birds that attacked you. You could see them flying around in the sky, so why wouldn't a swarm of them fly down and attack you. It would be awesome. Imagine having a mutant vulture swoop down at you and try to rip your arm off to steal the meat of the Yaou-Guai that you had just killed.
 

KiLl_RoY

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Jul 11, 2009
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I would love to see harold, vault dweller, lone wanderer, chosen one or iguana bob`s.
 

MicrosoftPaysMe

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Mar 4, 2009
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The thing I want is already in the game. A machine launcher. Grenade launcher with the fire rate of a machine gun. My mind is literally blown along with my enimies :)