To be fair, they weren't exactly working with the best publishers.xvbones said:A company that is not Obsidian at the helm.
(ba-zing)
But seriously, let's take a look, here:
Obsidian did:
KOTOR 2, which was glitchy, muddled, confused and totally lacking an ending
Neverwinter Nights 2, which was glitchy, muddled, confused and had a dumb story
Alpha Protocol: Shooty the Bang, which is glitchy, muddled, confused and has the worst crouching run animation in any game ever
(Someone mention something about less glitches than the original?
In an Obsidian game?
hahhahha)
Knights of the Old Republic 2: The Sith Lords belongs to Lucas Arts and they wanted it rushed out, they never gave Obsidian the chance to polish the game.
Neverwinter Nights 2 apparently belongs to Atari... and I don't have enough information on their publishing record. And I played that game, it wasn't broken like Knights of the Old Republic 2: The Sith Lords was... but it wasn't at its full potential either. So I'll give you that one.
Alpha Protocol belongs to Sega and... well... that's Sega. I don't think there are words that can describe how horrible they've been at publishing lately.
This is Bethesda they're with now... not exactly the best when it comes to bugs or glitches either. However, they know how to let people build mods to fix them and they've been pretty good at releasing patches as well. Decent enough anyways.
I'm not defending it... I'm merely in denial. Granted a rational denial, but denial none-the-less.
EDIT:
Eh, I just want to yell FORE! at least once. It definitely seems to be something that'll wear thin fast, but at least they're headed in the right direction.clzark said:Ya...I find it hard to care about melee weapons when a super mutant is shooting rockets at me. I'll probably try out it out at least once, though, to be honest.Mr. Grey said:And the melee weapons have their own special attack in VATS. Or you know, you don't have to care about that at all... I certainly didn't...