Some music again:
I ask the escapist people to list the works of medium that you genuinelly believe that they HAD to use some cliches or some kind of cinematography/gameplay to drive a point for artistic reasons, and not because they are just following the trend
Works that had become victim of the "poison the well" fallacy. Sort of like how people dislike Metroid Prime because it looks like a FPS, and threfore, it sucks as hard as the Call of Duty and all those realistic shooters, when actually its a First Person Adventure game AND was made before the "Unlimited FPS Works" fad that now dominates the industry
Take for example this technique:
http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast
In fact, there is this Craked article that explains even more of it:
http://www.cracked.com/article_18664_5-annoying-trends-that-make-every-movie-look-same.html
"It's called digital color correction. Back in the day, if you wanted your movie to have an artistic, stylish color palette, you had to go through the pain in the ass process of using filters on your lights and camera, or get the footage exposed just the right way. It was expensive, it was difficult and it was limited to people who really knew what they were doing. So if someone took the trouble, it meant they had a good reason, dammit.
Now? If you're a Hollywood director, with a few clicks of the mouse you can immediately look stylish and artsy by making the audience feel like they're watching your movie through a pair of novelty sunglasses. Hell, if you've got a Mac and a thousand bucks, you can get a color-correction program and give your home movie of a toddler farting on a cat an otherworldly green tint.
The Coen brothers didn't invent it, but Oh Brother, Where Art Thou was the first movie to heavily use digital color correction, to the point that every frame was digitally colored to give it that old-timey sepia tone.
But where the Coen Brothers were creating a unique and distinct look, other directors have realized these colors are a no-cost way to create atmosphere without, you know, having to write a good script or hire competent actors. These colors are a visual shorthand for various emotions and ideas (yellows seem hotter, blue makes a scene seem lit by spooky moonlight, washed-out grays are depressing). In other words: It's just laziness."
So i ask you, at the bottom of your hearth, what works you though that they NEEDED to use a particular trait that was unpopular but HAD to use it or else the work would lose ALL meaning?
I ask the escapist people to list the works of medium that you genuinelly believe that they HAD to use some cliches or some kind of cinematography/gameplay to drive a point for artistic reasons, and not because they are just following the trend
Works that had become victim of the "poison the well" fallacy. Sort of like how people dislike Metroid Prime because it looks like a FPS, and threfore, it sucks as hard as the Call of Duty and all those realistic shooters, when actually its a First Person Adventure game AND was made before the "Unlimited FPS Works" fad that now dominates the industry
Take for example this technique:
http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast
In fact, there is this Craked article that explains even more of it:
http://www.cracked.com/article_18664_5-annoying-trends-that-make-every-movie-look-same.html
"It's called digital color correction. Back in the day, if you wanted your movie to have an artistic, stylish color palette, you had to go through the pain in the ass process of using filters on your lights and camera, or get the footage exposed just the right way. It was expensive, it was difficult and it was limited to people who really knew what they were doing. So if someone took the trouble, it meant they had a good reason, dammit.
Now? If you're a Hollywood director, with a few clicks of the mouse you can immediately look stylish and artsy by making the audience feel like they're watching your movie through a pair of novelty sunglasses. Hell, if you've got a Mac and a thousand bucks, you can get a color-correction program and give your home movie of a toddler farting on a cat an otherworldly green tint.
The Coen brothers didn't invent it, but Oh Brother, Where Art Thou was the first movie to heavily use digital color correction, to the point that every frame was digitally colored to give it that old-timey sepia tone.
But where the Coen Brothers were creating a unique and distinct look, other directors have realized these colors are a no-cost way to create atmosphere without, you know, having to write a good script or hire competent actors. These colors are a visual shorthand for various emotions and ideas (yellows seem hotter, blue makes a scene seem lit by spooky moonlight, washed-out grays are depressing). In other words: It's just laziness."
So i ask you, at the bottom of your hearth, what works you though that they NEEDED to use a particular trait that was unpopular but HAD to use it or else the work would lose ALL meaning?