ManutheBloodedge said:
Projecting, thy name is...
Ok, regarding the "ignoring my own words thing", I said OBJECTIVLEY better, that still means they can be SUBJECTIVELY better for some personal tastes, and that was what the swiss army knive - pizza comparison was about. That is one point I am trying to convey here, that apart from you completely false premise you fail to take subjectivity into account, which is very important when dealing with abstract concepts like fun. Your insistance that everyone who played an Action RPG has to agree with you shows this. (By the way, it matters jack to the discussion, but I beat Sephiroth on both main Kingdom Hearts games on hard.)
And fun is what it is always about with games. A game is "good" when it provides fun, ultimately (Keeping in mind that states like "good" and "fun" are deeply subjective). So a game system should provide players with means to attain said fun. And every player has a different way to attain it. The main reason why two different systems can't be measured in terms of better and worse is because they provide different ways to play the game and with that having fun. Maybe someone likes the fact that the battle doesn't progress until he makes a decision, and finds it relaxing. Some bossfights in Turn Based RPGS are very puzzle-like, where you have to ponder the solutions. Most bossfights in Action RPGs are more tests of your control skills than critical thinking, and a lot of people like that as well. I see no reason to elevate one above the other.
And you do realize that by simply juxtaposing elements of Turn Based Combat and Action RPG combat, you only prove that they are equal, not that one is superior? You haven't stated relevant features only Action RPGs have. But I know of course that for example, you can evade attacks by running around in an Action RPG, that is not relevant. Your points are only simliarites, and often not even that. Defaulting in Bravely Default is not like guarding/staggering at all. You can't decide when to stagger an enemy with a shield, you have to block an incoming attack, it is a reaction. Braving and press Turns are actions you decide when to perfom. Fundamental difference.
But again, not relevant. Both systems place different emphasis on different things, even when they do have stuff in common. I like sitting back, approach a boss carefully and try different methods in peace and quiet, with time to think between actions.
I also like reacting to stuff and think quick on my feet. Different approaches, different game systems. It is not only about different mechanics and possibilites, but different emphasis and feel in systems. To put it simply, Turn based games are slower and methodical, and Action RPGs are more fast and reflexive. Both share the same roots, but place almost opposing emphasis on things. An Action RPG can't do anything a Turn based one can because even if you have similiar actions, the feel of the game is very different, and an Action RPG simply can't create the same feel as an Turn based one because of that.