Thinky time: Awkward or Awesome?

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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So one of my friends is going to school to be a game designer (programming), and we occasionally like to just talk about if we were able to make any kind of game we wanted. I did most of the talking today, and I described an idea I've had for a "storyline"/plot line in a game for a long time.

The kind of game is less important this discussion, but it would be kind of a Witcher 2/Dragon Age: Origins/Record of Agarest War influenced RPG for reference. (Witcher 2 world/look and tone, Dragon Age style combat and characters, with a bit of Record for relationships)

Important to note that with the noted exceptions, the player character's gender wouldn't matter - males and females would experience the same thing.

The basic idea is that starting from the beginning of the game, the PC would get quests from a certain "obsessed" person would proclaim their love and devotion to the PC, but wouldn't be someone the PC is interested in - but might still be interested in helping for the reward for that particular quest.

About 45% of the way through the game, the player would get a quest to go back to the town where this person is. when they get there they'll find nothing but blood and body parts everywhere, leading to the town square where the PC finds the person in question in the middle of the town square, standing in a sort of demonic blood-circle design. After some mad rambling about how much they love you, and the PC not buying it (obviously) they decide that they're going to "make you love them" and they "activate" (for lack of a better word) the circle, causing you to be blinded by this deep red light. When you're vision finally clears, you see that the person who summoned you there is dead (gashes all over the body, blood having left the premises dead) and in the center of circle is a naked (attractive woman). At this point to the player two things would stand out right away - her slit pupils and deep red hair; things the player would've learned to associate with the supernatural and enemies by now. At this point what happens would be up to the player; some would give into their instincts and attack, triggering a boss battle and ending the plot line permanently.

However those who stay their hand and try to interact with her find something else; she smiles and looks happy to see you, then hugs you. She doesn't seem to able to speak yet, but she makes sounds and squeaks and other noises to indicate her mood etc. and what she wants. At this point the PC would bring her back to the rest of the part, where s/he would have to try and convince everyone in their part of what just happened, etc.

From here the woman becomes the PC's constant companion, following her/him everywhere, regardless of other followers. She appears to be a blank slate; though intelligent she doesn't seem to have a concept of right and wrong; and guess who she learns how to act from? That's right; the Player.

Over the course of the game she tries to learn how to act by watching the player act; if the player is nice to other people, she tries to be nice to other people too (often in a ham-handed way). If she sees the player stealing things, she assumes that its okay for her to steal too; even her attitude towards clothes is dictated by the player. (IE: If the player runs around in his/her birthday suit). Her behavior determines how the party and townsfolk accept her; is she a welcome part of the community, or do people in towns you've never even been to get the torches and pitchforks out to kill her just on reputation alone?

By the end of the game the player will have seen her grown and develop, learning to speak and what she really is, etc. and having her interact with other party members etc. At the end of the game, when the player finally has to stop being wishy-washy and dodging the question if they have the entire time the game has been going on; pick the person they want o marry.

At this point, along with the other "normal" options, assuming the player hasn't been a raging asshole to her, the woman is available as one of the options. to marry and have kids with. Obviously in order to get that last bit, you have to have sex with her.

I hadn't really elaborated much past that point, but that was the general jist of the idea. But that last part is what got my friend and the other person in the party talking.

The general flow of the debate was alone the lines of "Its either going to be way too TnA and fanservice-y and cheap and people won't like it, or you'd wind up on Fox News for creating the perfect sex slave. (Probably both)" and "Lets be honest - its too mature for most gamers to be able to handle like adults" among other things.

So I brought it here for you guys to discuss. I put it here because this could easily be translated to something like a book or movie, not just a game. Is something like this too "fanservice-y" even if the tone of the whole game is serious? Are gamers not mature enough to be able to handle this kind of thing as a major plot point/responsibility?

Some thins to get the conversation rolling:

1: The method of her "birth" and her early behavior might lead to some thinking this is a child, even though she very clearly has an adult body, is far more intelligent than a child and eventually acts and behaves like a mature adult. Is this an actual issue, or just something people would be picking on?

2: Would this be too TnA and out-of-place in a serious game, even if it seems that its' being handled in a serious way?

3: Is the fact that its a female regardless of the player character's gender actually offensive, or is it more important to have a consistent, predictable character (not to mention being easier to write and make) regardless of people's personal tastes on the matter?

CAPTCHA: How Interesting.

Damn straight. Even the machine thinks this is good.
 

manic_depressive13

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Dec 28, 2008
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That's a pretty interesting concept I suppose. Its success would really depend on how it's executed. I don't think the issue of her birth would be a huge issue. It does strike me as a bit too sex-fantasy-ish to really work in a serious game but again, it really depends on how it's executed. That said, I do think it's somewhat sexist. Ideally this could be amended by letting the player choose whether the character is male or female at "birth", but I honestly don't think that would work. If anime has taught me anything it's that childlike innocence to the point of being braindead is an endearing quality for a female provided they are hot (see Elfen Lied), but I don't think it would be anything other than disturbing if it were a male.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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I had considered letting the player choose (or just having it be the opposite of the player's gender), but having one gender is easier and doesn't break the feeling I think I was going for.
 

MeChaNiZ3D

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Aug 30, 2011
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I would really lean towards having a...demon?...that is the opposite gender to the player, practical concerns aside. If you've really got an eternity of free time, I suppose you could write same gender versions as well, but it sounds like the game is fairly character-driven, so the dialogue and whatnot would have to be pretty spot-on. I don't see any issue with the ritual, but yes, I think you'd have a hard time convincing people to take it seriously. Especially the public...

Honestly, call me simple, but what I see in this is a companion that adapts to your playstyle, which is high on my list of RPG wants. Dragon's Dogma had a go at it, but still can't compare. I think there's a Skyrim mod with a decent learning character. But that's really the main thing I would play this game for.

I don't think you would get a predictable character out of one gender. Because a romantic male-female relationship will be different from a companiable female-female relationship. Or however you want the relationships to be (whether you want to stress parental or romantic or whatever). Basically, I think if you write the summoned character in one way, you will get one game path that will work well enough for this game. Personally I'd have a male summoned character be more withdrawn/wary at 'birth', I think the sort of innocent affection would come off as creepy in a male(?).

If you have an in-game reason for the character being female, I'd be fine with that as long as I have different ways to interact with it as either gender. But I think it would be offensive if the character was always female and I couldn't have the exact relationship type I wanted. Thankfully I don't think that's a problem your game would have, it seems to stress interaction in different ways, but the character's reactions have to be varied and accurate. I remember in Dragon's Dogma (again) feeling pretty offended for most of the game because you are forced to have a romantic interest and it practically foists the princess upon you (you have to try really hard to get anyone else), regardless of who your character is, and perhaps worse, the actual storyline behaves as if you are romantically interested (even cutscenes).

Another thing though, not a fan of people who just kill her straight out getting shafted. Don't know what you'd do about that though, but I'd be content with any reason we can't kill her rather than be given the choice and circumvent my own game and get nothing for it, even if the rest is a passable RPG (only because it's a major mechanic).

That's my...20 dollars.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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That sounds like creepy fanservice.

And lets not even get into the gender stuff.

It also sounds like the player would essentially be having sex with their own adopted child.

Yeeearrg.
 

Risingblade

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Mar 15, 2010
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This kinda makes me think of chobits. idk it's pretty meh since I've seen it done so many times. I guess it might work in a game but it just feels like it's raising a pet you can fuck :/
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Honestly this doesn't spike any interest. It sounds a little creepy, I don't like that you introduce the selling game mechanic when you have completed half the game nor that the selling game mechanic is optional and if you don't pick it you'll miss out on half the game.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Yopaz said:
Honestly this doesn't spike any interest. It sounds a little creepy, I don't like that you introduce the selling game mechanic when you have completed half the game nor that the selling game mechanic is optional and if you don't pick it you'll miss out on half the game.
Its not a "selling" game mechanic. It would just literally be a side quest; something totally apart from the main "story", but if you choose to partake in it can affect the story. In a perfect world where I could actually make the game, the selling points be would be a rich character development and world (I already thought of the tag line for the game: "Who Are You?" and highly refined, tactical combat.....not one character from a sidequest.

She wouldn't be "integral" to the completion of the enjoyment of the game; but she might definitely enhance the game for many people.

"Feels like raising a pet you can fuck"......I'll never be able to unread that.

And why hasn't Japan invented that yet?
 

manaman

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Sep 2, 2007
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Here I read that and figured you where going for the easy "twist" that the "demon" was actually the person in a new form. That when they said they where going to force you it was all the start of an elaborate ruse. That the game would constantly steer the PC towards the character, eventually... Well you get it. The implication being, but not show that choosing any other character to form a relationship with ends badly as the demon would still be around and still be vengful.

Without something else more substantial to the story I can't see how it is anything other than a cheap sexual wish fulfillment. The kind that is degrading to women, and really something the industry should be growing past. Not that I believe that is exactly going to happen soon.
 

Akytalusia

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Nov 11, 2010
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Paragon Fury said:
And why hasn't Japan invented that yet?
as far as game devices are concerned, there's plenty of this around already, if you know where to look... as far as rl, i'm gonna guess they're either working on it, or modern sensibilities are complicating production. >.>
 

PimpHandofGod

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Mar 21, 2010
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I like the idea of influencing a characters actions and demeanor through your own and it could prove for some interesting plot mechanics and alternate quests, but the whole marriage thing just seems...odd. Would that be the main plot or would it serve as a sort of epilogue?
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Paragon Fury said:
Yopaz said:
Honestly this doesn't spike any interest. It sounds a little creepy, I don't like that you introduce the selling game mechanic when you have completed half the game nor that the selling game mechanic is optional and if you don't pick it you'll miss out on half the game.
Its not a "selling" game mechanic. It would just literally be a side quest; something totally apart from the main "story", but if you choose to partake in it can affect the story. In a perfect world where I could actually make the game, the selling points be would be a rich character development and world (I already thought of the tag line for the game: "Who Are You?" and highly refined, tactical combat.....not one character from a sidequest.

She wouldn't be "integral" to the completion of the enjoyment of the game; but she might definitely enhance the game for many people.

"Feels like raising a pet you can fuck"......I'll never be able to unread that.

And why hasn't Japan invented that yet?
Ah, I misread the post, sorry about that.

Seeing this as a sidequest I guess it could be kinda interesting depending on how well it works with the main plot of the game. Still I guess the creepy factor of it still is there unless the plot is really well worked out.
 

redmoretrout

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Oct 27, 2011
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I was going to write a couple paragraphs about why this is a terrible idea, but to be honest it's pretty late and this idea doesn't warrant much effort. Without getting to all the creepy sexual implications, having some chick follow and mimic the player is not a meaningful game-play mechanic or story element. Hell, its not even original.

There are no real ethical questions or concerns raised by this character and the story surrounding her sounds pretty weak to be honest.
 

MrMixelPixel

New member
Jul 7, 2010
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I agree with the machine.

Looks like a really fun story bit. Obviously it would have to be taken seriously. It's really creepy, but that seems to be in its favor. It seems like something a lot of my video game characters would partake in.

I do think there should be some consequences to keeping her alive. Some really big consequences. She came from this really dark event, it seems that keeping her around probably wouldn't be 'good' thing to do.

Most of my suggestions would mess with the rest of your idea, her becoming a full time companion that learns from you/marrying her; so I'll shut up with those. It would just personally bother me if keeping the chick spawned from murder and mutilation ended up coming with zero baggage .
 

Phasmal

Sailor Jupiter Woman
Jun 10, 2011
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I'm going for creepy.
Loses points for being a woman no matter what, but either way just sounds way too fanservicey and creepy.
It's basically like having a woman as your pet.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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That sounds really fucking creepy.
Like, raising some braindead naked woman to be your personal fuck slave or something.
uuugh

Bioshock 2 did it better.
 

Cyrus Hanley

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Oct 13, 2010
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Zhukov said:
That sounds like creepy fanservice.

And lets not even get into the gender stuff.

It also sounds like the player would essentially be having sex with their own adopted child.

Yeeearrg.
This was basically my response.

But if there are people willing to make this and there are people interested, good for them.
 

Unit72

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May 5, 2010
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To answer your questions:

1) It's to be noted the "monster" smiles when u smile at her. If she doesnt hint twards romantically feeling for us then shes not an adult as even children do this and seeing as shes a completely blank slate she would and should be classified as a child regaurdless of her body. Does that mean this is essentially child porn? Of course not. Only prudes would draw such paralells. She is a monster. She is created from or summoned from all those body parts and our admierer. To say this is "Sick becuase your loving a child" would have to raise the argument of "This is sick becuase you love some monster beast"

2)Yes this is TnA. But too much? I think not. Violence is ok, Decapitate, torture, maim. But oh no a girl took off her shirt! better call fox news.... Remember the big deal that was mass effect 1 and its light touching and kissing and fadeing to black sex? Its about time someone, ANYONE, pushes it a bit further. Seeing as this is an adult game focusing on relationships rather than straight up hard core banging, i dont think this would be out of place at all. I dont see this game as anything other than romantic adventure. To say something your describing here as too TnA would be to condem all fantasy rpg's for thier skimpy armors complete with short skirts you can pan cameras under to reveal panties.

3)Offensive?
Yes if you consider that some people may perfer men. You come off as lazy for not including the other gender option.
No since this is a heavy story based game and budgets arent too big these days. Does the game Catherine have a man option? No? Is that offensive? Mabey to some people but the majority is a big fat no.

It seems like a good time. Definatly something japan would make for a visual novel or highschool romance slice of life anime.


The anime Elfin lied comes to mind on the whole "monster that is born but attractive" and the main protaganist is charged with teaching her how to live basically.


And the visual novel Saya no Uto comes to mind when it comes to "attractive monster girl that u must decide to go with or not".


Not to mention Sengoku Rance as well. A clan in the game developed a secret genetics program to make synthetic battle girls. They go to battle feeling no pain and live only to kill for and obey their master. It's revealed these things can learn and love. The master who unleashed these girls decides Hibachi (the lifeless girl) shouldnt be kept as a slave but a freind. Sounds sort of like ur game here. There is a part in that game where u have to teach her how sex works and its awsome seeing her screw it up and learn to get better.

This kind of game is definatly adult. Im definatly adult enough to understand its more than just about sex, its not about a sex slave, its about ur relationship with her. Teaching her right from wrong, how to behave, and in doing so we learn something about ourselves too. From a gameplay perspective it may be fun to teach her all people are scum and should be exterminatted. But this idea is way too and would have to be fanservicey. As serious as the tone can be it just will never escape the graps of "here is an attractive girl, mold her as u see fit".
 

Moderated

New member
May 12, 2012
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You really took that whole make a game you want to play thing and ran with it, didn't you?
Anyway, it sounds like an Hgame.