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cojo965

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Jul 28, 2012
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Read the title in the voice of a very angry person abruptly falling asleep and you'll get the gist. What games started out pissing you off but then became boring? Rainbow Six Siege is my current case because when I started playing I thought the game felt ugly which frustrated me. Then, after playing single player for a bit, the feel of the game improved, but the problem instead became "this has fuck all to keep me engaged." There is only two key modes you see, multiplayer and Terrorist Hunt, and I'll just list bullet points for both:

Multiplayer:

- Too much waiting around to get back into the fray
- Zero variety in gametypes, hope you like securing biohazard containers
- Defenders' weapons feel like ass

Terrorist Hunt

- Once again zero variety in gametypes
- Repetitive
- No one uses their mics
- Fucking Bombers

What about you guys?
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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Dead By Daylight. Started off a teeth-breakingly annoying to try to survive with hook camping killers and random spawn points that basically starts you in the hands of the murderer. I mean man, a learning curve so steep you could argue there isn't one. Just trial and error gameplay.
I remember the first match I actually survived and won I leveled up and got some loot. And it was listed as a 'Rare' box of like 200+ sparks or something. And equipped it. Started another match. Literally spawned within only a few feet of the killer, dead within less than a minute. And item lost before I even knew what it was.

Then tried it as the killer, and it was boring. Just endless chasing of jackasses exploiting window + jump mechanics until the end. Not even angry boring. Just tedious.

A very poorly designed game.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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(The campaign of) "Call of Duty: Black Ops III". The first half aggressively pissed me off, because it was so obviously designed with co-op in mind. Problem is that Treyarch's idea of co-op difficulty is just to plop fifty million enemies in the same area and hope the solo player can be bothered having to avoid almost "World at War" levels of grenades and bulletfire. And the way missions just refused to end as you're pummelled by another section serves only to annoy. The way the game just doesn't tell you that you have to activate the special powers and what not yourself in the between missions hub left me aggravated. It's very cool that they added boss fights to the game, it's just a shame they have so much health because again, Treyarch want you to play the very boring co-op mode.

Then about halfway through I wasn't angry anymore, I was numbed to this bollocks. I just so desperately wanted the game to end. None of the characters are engaging and the levels continued excessively padding themselves out. Not to mention all the bugs and glitches that just left me heavily sighing because they refused to allow me to progress. Besides "Ghosts" I've not been more genuinely left agitated and yet bored in this series.

The biggest shame of it all is that the rest of the game (i.e. the Zombies mode and the multiplayer) is some of the series' best, and this game would have been genuinely great if the campaign had just been passable, not this atrocious bore. Instead it's just a quite good game let down by this huge stain on the main menu screen.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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Evonisia said:
(The campaign of) "Call of Duty: Black Ops III". The first half aggressively pissed me off, because it was so obviously designed with co-op in mind. Problem is that Treyarch's idea of co-op difficulty is just to plop fifty million enemies in the same area and hope the solo player can be bothered having to avoid almost "World at War" levels of grenades and bulletfire. And the way missions just refused to end as you're pummelled by another section serves only to annoy. The way the game just doesn't tell you that you have to activate the special powers and what not yourself in the between missions hub left me aggravated. It's very cool that they added boss fights to the game, it's just a shame they have so much health because again, Treyarch want you to play the very boring co-op mode.

Then about halfway through I wasn't angry anymore, I was numbed to this bollocks. I just so desperately wanted the game to end. None of the characters are engaging and the levels continued excessively padding themselves out. Not to mention all the bugs and glitches that just left me heavily sighing because they refused to allow me to progress. Besides "Ghosts" I've not been more genuinely left agitated and yet bored in this series.

The biggest shame of it all is that the rest of the game (i.e. the Zombies mode and the multiplayer) is some of the series' best, and this game would have been genuinely great if the campaign had just been passable, not this atrocious bore. Instead it's just a quite good game let down by this huge stain on the main menu screen.
I had the same problem with that game. Also that the first mission felt like a complete phone in too, with so many problems that break any immersion and reminds me that I could just be playing Wolfenstien TNO instead. A whole weekend I tried enjoying the campaign, but threw in the towel somewhere possibly near the end, I don't know, don't care. Went on to Zombie mode and found actual fun to be had! How I lamented the previous time wasted. Never looked back at the campaign since.

Moving on, I can't think of any particularly strong reactions to a game recently. The BETA for Rainbow Siege bored me after 5 matches, wouldn't ever consider it a full priced game purchase. Battlefront was a mild disappointment followed by typical multiplayer boredom.
 
Aug 31, 2012
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Mordheim. So wanted to like this game, but it caused much rage until I worked out:

The one winning tactic: Keep warband together = win, split up = get fucked

Other irritations:

Waiting for the enemy warband to take it's move. I swear it takes them in real time, as if it was another player.

Gamepley: Combat is primarily, walk up to each other, then take turns hitting each other until one of you falls over.

Progression: Getting new skills takes cash. The sources of cash are spread around the map, but due to problem 1 and the game ending the second the enemy routes, you'll barely ever grab any.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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That pretty much summed up my only playthrough of Spec Ops.

Gameplay is either run of the mill or needlessly frustrating, which only hurts the story. It honestly was just a boring slog with quite a few moments of "fuck this game".
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I try not to get boring games. That said, I DID make the mistake of buying FF8...
 

Inazuma1

Professional Asshole
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Nov 18, 2009
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The Thing. It's so badly programmed that playing was a frustrating chore. It's frustrating because it's cheap, and it's cheap because it's badly programmed. It's supposed to be a horror game but it's not scary because once you figure out that most NPCs are infected and scripted to mutate at predefined points it loses its one trump card and becomes boring. To save myself from fighting mutated NPCs (because they're bullet spongy as fuck,) I would kill any followers I had once I got to a new area and just move on. I haven't played the game in years and the copy I did play belonged to a friend, and I remember my experiences with it clearly enough that I have no desire to play it ever again.
 

Chaos Isaac

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Jun 27, 2013
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Bulletstorm. 50 minutes in and I just shut it down. So damn boring.

Alien Isolation. 30 minutes in, killed like 20 dudes with pistols and shotguns, can only pick up a stupid space revolver from a fucking desk. Fuck you game, I'm done. I should of had a shotgun, and been able to put down the alien when it makes its big reveal. I don't like magical bullet immune creatures who are scared of fire when we know they can be put down. I also don't like insta-kill fests that take too long.
 

BrawlMan

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Chaos Isaac said:
Bulletstorm. 50 minutes in and I just shut it down. So damn boring.
Bulletstorm was one of those games that you play once, maybe twice, and then move on to something else. While the humor was great, the gameplay felt limited. If they were going for a whole 90s style shooter, they should have dropped the whole "get behind cover to regenerate your health mechanic" that was already overdone at that point. Wolfenstein: TNO and Doom 4 proved how limited Bulletstorm was.

Metroid Prime when it came out. It's not the game's fault, but I was never a huge Metroid fan, but I saw the appeal and agree it's one of the GameCube's best first party titles.

GTA: San Andreas, or any of the PSP expansion packs. San Andreas had the whole take care of CJ's health and stamina by exercising. I came to play GTA for the destruction and story missions, not to watch my PC's health. It tuned me off the game instantly. The PSP games (later ported to PS2) were just lazy expansions, no one asked for.

Saints Row 1, the most boring GTA clone ever made. Too much artificial grinding involved.

Anything COD related or it's clones.
 

Spider RedNight

There are holes in my brain
Oct 8, 2011
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Final Fantasy XIII-2. I was SO mad at first for some inexplicable reason then I just suddenly stopped caring. Then I took it back and never spoke of it again.

Maybe I needed to play XIII to get it but I didn't so I was left wondering "wait, what? Huh? Oh man, you dragged Troy Baker into this, didn't you"
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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CoCage said:
GTA: San Andreas, or any of the PSP expansion packs. San Andreas had the whole take care of CJ's health and stamina by exercising. I came to play GTA for the destruction and story missions, not to watch my PC's health. It tuned me off the game instantly. The PSP games (later ported to PS2) were just lazy expansions, no one asked for.
San Andreas itself aside (it is my least favorite GTA game, which is quite the feat since GTA1 makes me nauseous), its engine really had a stupid colour pallet that kinda ruined LCS and VCS for me (although VCS is somewhat mediocre in the first place). LCS was a good prequel to one of my favorite GTA's if you ask me.

But that's just me I suppose.
 

Shoggoth2588

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Aug 31, 2009
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Final Fantasies XII and XIII.

FFXII - This game made me angry because the characters are only as interesting as their designs but I quickly got bored by the MMO-style combat system.

FFXIII - I felt lied too (since the screenshots make it look like a good ol' turn-based FF game) but then I felt bored the combat, the plot, the characters, really everything but the visuals.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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-Overwatch: I played one match in the beta and was done. The gameplay itself was way too simplistic along with the game modes and map designs.

-Red Dead Redemption: I couldn't take the horrible cover shooting and straight-up whack-a-mole gameplay. I don't think I even ever died and every mission was the exact same thing with regards to shootouts.

Shoggoth2588 said:
FFXII - This game made me angry because the characters are only as interesting as their designs but I quickly got bored by the MMO-style combat system.
I never got this complaint because FFXII has the same exact combat system as FFX when you look at what is going on each and every "turn". The FFXII combat system merely just saves the player from doing the busy work of previous FF games. It's a flying creature so I better use a ranged weapon/magic. This creature is weak to fire, I better use fire magic. One character is at 25% health, I better heal them. FFXII allowed the player to not have to go through constant menus to input the same common sense commands over and over again. The fact that the game played itself with a few if-then-else statements (gambits) merely exposed that prior FF games didn't have the strategic value to merit turn-based combat systems in the first place. You put gambits in any FF game (sans Tactics) and it would play itself as well.
 

shteev

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Bastion. There was just nothing new there, and I didn't see what was so great about that voiceover. I felt much the same about Portal, actually, but it redeemed itself with the ending :)

Human Resource Machine. It's the worst 'programmer' game I've played, I could think of better to recommend to either a newcomer to the genre or an old hand, but people seem to love that thing. It's the only time I've ever had bad reviews for my bad reviews on Steam. I thought I'd at least like the aesthetics, even Little Inferno managed to warm my heart with it's story despite it's intentionally dull gameplay, but I really didn't find anything there to like.
 

Sheo_Dagana

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Aug 12, 2009
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If a game pisses me off in the very beginning, I generally only give it a few more hours until I'm done with it. I think the only one I kept playing until I got bored to death was the first Incredible Adventures of Vanhelsing game; a sloppy and blatant Diablo clone with horrid controls and menus, unresponsive skills, and the incredibly stupid option to sell an item you have equipped with no indication that you are, in fact, using it and it is not a duplicate. It was so bad I kept playing it to see how much worse it would get, but instead, it was just boring as hell.

Phoenixmgs said:
-Overwatch: I played one match in the beta and was done. The gameplay itself was way too simplistic along with the game modes and map designs.

-Red Dead Redemption: I couldn't take the horrible cover shooting and straight-up whack-a-mole gameplay. I don't think I even ever died and every mission was the exact same thing with regards to shootouts.

Shoggoth2588 said:
FFXII - This game made me angry because the characters are only as interesting as their designs but I quickly got bored by the MMO-style combat system.
I never got this complaint because FFXII has the same exact combat system as FFX when you look at what is going on each and every "turn". The FFXII combat system merely just saves the player from doing the busy work of previous FF games. It's a flying creature so I better use a ranged weapon/magic. This creature is weak to fire, I better use fire magic. One character is at 25% health, I better heal them. FFXII allowed the player to not have to go through constant menus to input the same common sense commands over and over again. The fact that the game played itself with a few if-then-else statements (gambits) merely exposed that prior FF games didn't have the strategic value to merit turn-based combat systems in the first place. You put gambits in any FF game (sans Tactics) and it would play itself as well.
I think what Shoggot2588 was complaining about insofar as combat was concerned was how much it behaved like an MMO; in fact many people that played FFXI first complained FFXII felt far to similar. FFX was purely turned based, nothing real time whatsoever, and in that way, FFXII is nothing like FFX in the way that it approached actually getting into combat and world exploration. Saying that Gambits could play any FF game for you describes any turn-based game ever, except for the 'turn-based' FFXIII, which also took out the player's need to do anything via the Auto-Battle function, which was a huge complaint leveled at the game. I think it's fair to say that most people that pick up an FF game expect to sift through some menus. That said, you could turn FFXII to a turn-based mode that paused the game when a PC's turn came up, thus allowing the player to take their time with selecting options without relying on Gambits (which weren't always reliable). Still didn't stop the characters from being hella boring, though.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Sheo_Dagana said:
I think what Shoggot2588 was complaining about insofar as combat was concerned was how much it behaved like an MMO; in fact many people that played FFXI first complained FFXII felt far to similar. FFX was purely turned based, nothing real time whatsoever, and in that way, FFXII is nothing like FFX in the way that it approached actually getting into combat and world exploration. Saying that Gambits could play any FF game for you describes any turn-based game ever, except for the 'turn-based' FFXIII, which also took out the player's need to do anything via the Auto-Battle function, which was a huge complaint leveled at the game. I think it's fair to say that most people that pick up an FF game expect to sift through some menus. That said, you could turn FFXII to a turn-based mode that paused the game when a PC's turn came up, thus allowing the player to take their time with selecting options without relying on Gambits (which weren't always reliable). Still didn't stop the characters from being hella boring, though.
A turn-based combat system should have enough strategy to it so that you can't have it play itself with a few if-then-else statements because that means it's really not very strategic at all. The whole point of using a turn-based system is that it requires too much thought to be done in real-time. If a turn-based system can be done in real-time, that basically shows it's strategic value isn't high enough to merit it being turn-based. For example, you can't have chess play itself with a few if-then-else statements. The main problem that causes a lot of JRPG battle systems to be too simplistic to merit being turn-based is the fact that positioning plays no role or very little role in battle. Thus, a battle system like FFX is basically just busy work for at least 90% of all combat turns.

I hated the characters in FFX more and Balthier and Fran were more interesting than anyone in FFX IMO.
 

ClockworkAngel

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Nov 9, 2008
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I Am Setsuna:

I was so excited for this game. But then the game decides the best way to start is by throwing some tutorials at me before a setting is even established. Then the game loosened the leash a bit, but I kept waiting for combat to get interesting. Or the characters to get interesting. Or for any of it to do more than constantly say, "Hey, remember when this was in a game that one time?" The beautiful soundtrack and snowy aesthetic aren't enough to give the game it's own identity.

Bastion:

Somebody already mentioned this, but this is on my list, too. The game itself doesn't piss me off. But I'm always mildly irritated because each piece that makes up the game is something I love. I should love Bastion. I want to love Bastion. But it just bores me to tears when I try to play it. Loved Transistor, though. *shrug*

FFXIII:

This one has also already been mentioned. But as someone who still generally believed the name "Final Fantasy" still meant a no-brainer buy, despite both loving and hating FFXII, this one just started bad and got worse. I could make this whole post about how I went from pissed off to bored with this game. The only reason I played it to completion was because I was morbidly curious to see just how bad it could possibly get. The thing that pisses me off most is that I loved the world and its lore, even after coming off Last Remnant, which had a similar-ish vibe and was exactly the kind of cheese-ball crap I love when I want a certain kind of JRPG. It's been my opinion for some time now that FF12 would have benefited from FF13's linear structure, and FF13 would have benefited from FF12's more open structure.
 

Maximum Bert

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Feb 3, 2013
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Loads but I will just mention a few that almost put me to sleep.

Transistor - great art style and ok soundtrack but while the combat started off fun I quickly grew bored of it while I found I just could not give a damn about the characters or story I was just looking at the clock when playing seeing how much more of this I had to slog through before it was over but then found I didnt care enough to see it through and turned it off.

FFXII - Or more specifically the first 66 hours. Seriously if this was not a FF game I would not have pushed myself through it the first 10 hours in particular are some of the most dull gameplay I have ever pushed myself through. The story is uninteresting the characters with the exception of Balthier and Basch are absolutely terrible seriously even FF2 and XIII had a better cast but most of all the combat system was tedium itself. It would have been so much easier to just select what you wanted to do when you wanted to do it but nope gotta use the gambit system hence see whats ahead change gambits for everyone to max results ok see next enemy change gambit for everyone again.

The only thing it helped with was grinding against the same enemies and facestomping enemies who posed no threat. Also it did not always work I had multiple instances during my 126 hour playthrough of the AI getting confused and pausing for a second or 2 which could get you killed in hard battles. I also ran into problems when you wanted everyone in a group to be effected so I would have sleep and if target is sleeping use this for instance but I would need everyone to be asleep not just the one you are targetting it was just so annoying and really slowed down the pace of the game requiring more managing than the entries without it. I did enjoy the hunts tho.

The Last Remnant - geez this just had no redeeming features beyond possibly it experiment in combat (which I thought failed hard) it was dull to the core. I played it to the big plot twist on the second disc hoping it would pick up but it only got even more boring and monotonous. Think I stopped playing after being trapped in a maze of repeating rooms filled with identical large enemies that take about 5 mins to beat each for 3 hours straight. Very bad combat, visuals, story, characters and overall design imo and I have played some bad RPGs before.

Destiny - If I had to point to one game as a definition of boring I would use this. Its just an unbelievably hollow experience. I havent played any of the expansions so I expect it got a bit better (not hard) but damn its horrible in my above examples I can see sparks in them that even if I dont appreciate them I can at least appreciate they are trying something new but here there is nothing. The only reason I can see people playing this game is to meet up with friends because gaming with friends can make even the dullest experiences bearable. Then again it was so bad not even that kept my friends and I playing it for long.