I'm really tired of seeing people argue against something in a game solely because it's "unnecessary". Think of your favorite video game. There's a good chance that most if not all of the things you like about it could be argued to be "unnecessary" too.
The truth is, there are very few things that a game truly needs. Some form of interaction with the player, and that's about it.
Many of us agree that "The Witcher 3" is an excellent game. Yet it still would've been an enjoyable and coherent game if it didn't have Gwent. Does that mean Gwent should not have been a playable mini-game in TW3? Of course not.
Yet I've seen tons of people use that exact same logic against various game features. I used to be a regular on the Bioware forums, and I remember when it was announced that Mass Effect 3 would have multiplayer, there were tons of posters who were vocally against it because it was "unncessary" or would "take away resources that could be used for other things." Of course, once ME3 was released, many considered the story to be a disappointment, and ironically the game's MP feature was one of its most praised features.
My point is, people only argue against something in a game because it's "unnecessary" if they don't like what it is. Just because something is "unnecessary" doesn't mean a game shouldn't have it. If video games only ever did what was "necessary", then they never would've evolved past Pong. One could argue that 99% of everything in a video game is a collection of unnecessary parts and features combined to (hopefully) create a coherent and fun whole.
The truth is, there are very few things that a game truly needs. Some form of interaction with the player, and that's about it.
Many of us agree that "The Witcher 3" is an excellent game. Yet it still would've been an enjoyable and coherent game if it didn't have Gwent. Does that mean Gwent should not have been a playable mini-game in TW3? Of course not.
Yet I've seen tons of people use that exact same logic against various game features. I used to be a regular on the Bioware forums, and I remember when it was announced that Mass Effect 3 would have multiplayer, there were tons of posters who were vocally against it because it was "unncessary" or would "take away resources that could be used for other things." Of course, once ME3 was released, many considered the story to be a disappointment, and ironically the game's MP feature was one of its most praised features.
My point is, people only argue against something in a game because it's "unnecessary" if they don't like what it is. Just because something is "unnecessary" doesn't mean a game shouldn't have it. If video games only ever did what was "necessary", then they never would've evolved past Pong. One could argue that 99% of everything in a video game is a collection of unnecessary parts and features combined to (hopefully) create a coherent and fun whole.